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https://steamcommunity.com/sharedfiles/filedetails/?id=1970086109
may try surge setup later on but for now blast compound can eliminate or severely damage a long mass of both ground and enemy units.
But yeah, with that range and air+land targeting capability, it's quite decent. The only thing that I don't like is the projectile speed, it's too slow, but then again it's probably compensating for the homing.
I wish this was it, but I've had less then spectacular results, because they keep targeting ground instead of air.
1 front 1 air and 1 both for whatever needs help. Usually have electrical tureets front and water.
Though i agree but still sometimes a blessing in disguise.
Also, I think Swarmers are mainly good for PvP, where enemy flyers come out in a slow trickle instead of a big clump, so big splash damage isn't as important. Also where homing is good for hunting down enemy players who can just dodge normal shots.
never stood a chance.
Idk if it's just coincidence but apparently having water or cyrofluid seems to increase their range as well (more noteable in cyrofluid).
had both near it and it almost doubled its range
https://steamcommunity.com/sharedfiles/filedetails/?id=1992827505
found hidden stats apparently could be wrong
swarmer missles will continue for some time. In addition they seem to explode near enemies and less error if it's a frag like pyritate or blast compound.
In addition they suffer from the duo/hail effect. They're not particularly powerful but if you put them en mass they are strength in numbers rather than numbers in strength.
That and having specific ammos, fluids, and overdrivers near them inc. their ranges drastically.
Seems like a perfect mid-end game tier and are the utlimate air defense since they lock on and the missles continue. Unlike end game turrets like metldowns, spectres, and cyclones that have / need fluids in order to work to the max the swarmers are just there. Fluid is optional (though it does boost them significantly), they don't NEED them to work efficiently.
I do hope they never get nerfed tbh. One of the few reasons plastanium is worth harvesting in large amounts early on.
In other words they're probably the best for side strafing ♥♥♥♥♥♥♥ liches and reaper enemy fighters.
They're basically immobile longer ranged / more powerful omega mech players that can multi-hit many enemies depending on the type of ammo you use.