Mindustry

Mindustry

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Currently Struggling to Have Fun
First off, I love a lot about this game. I played it before it was released on Steam, and I played over 80 hours after I bought it. However, I have a few problems with the game's current state and was wondering what keeps bringing people back despite these things.

Admittedly, one of my goals was to 100% this game. It's rather up my alley and it seemed like a fun quest. Due to a couple of things, I may not achieve this. First of all, I'm not a fan of the "PvP" style maps where you have to take out the opposing base. It'd be different if it was like an RTS where both players started from scratch, but in the Campaign the AI has everything fully fortified. The only strategy that I've had work is piping a bunch of resources in, pasting a bot schematic, and just blast your way in. Seeing as I've never been a fan of using the bots anyways, that's a rather unfortunate grind. The second problem I have with this is the sheer uselessness a reasonable defense has against many bosses. Maybe I'm just not as well defended as I thought I was, but it's just demoralizing to see a defense that doesn't even take a scratch against wave after wave of enemies be just walked past and have to be rebuilt by hand before the next wave.

I love designing little resource factories that feed into different weapons systems, and I thought that would be fun. My other problem with the current state of the game is that designing your own patterns for use just isn't as rewarding. If you play multiplayer, people will be upset if you don't use the latest and greatest schematic. The programmable nodes are really awesome, but those further solidified the direction of the game as being more of a copy/paste simulator for me.

I know I typed a lot, and it sounds like a bunch of complaining (I know it is), but I want to stop this cycle of downloading the game, securing a bunch of wave sectors, grinding really hard to beat a "PvP" sector without the rather cheap method I mentioned earlier, watch a boss walk over my defenses, realize I haven't had the same fun I used to have with it, and uninstall. I really want to know what keeps people going despite these things that really kill it for me. There's so much that this game got right and I want to enjoy it again.
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Showing 1-9 of 9 comments
Panterich Oct 20, 2021 @ 2:20am 
The only thing that comes to mind about commenting on this is: going for 100% after numbered sectors addition and not copy/pasting at least something, will bore you to death. Which is the reason it had to become less rewarding.

Originally posted by Jaffythethird:
I really want to know what keeps people going despite these things that really kill it for me.
MP probably.
Jaffythethird Oct 20, 2021 @ 10:16am 
Originally posted by Panterich:
The only thing that comes to mind about commenting on this is: going for 100% after numbered sectors addition and not copy/pasting at least something, will bore you to death. Which is the reason it had to become less rewarding.

You make a very valid point. When I first set that goal, there wasn't nearly as much content to push through.
USL45 Oct 20, 2021 @ 9:40pm 
try multiplayer with mods it adds a more rewarding and fun playthrough. or just play multiplayer and they can help you manage the waves
Sauron_the_mad Oct 25, 2021 @ 2:16pm 
i played about 60h with v5 and ~500h v6 + v7 alpha and just started to dig into multiplayer.
my motivation is to use those schematics from other people and try to understand how it's done and what is going on with the logic to make my own designs better.

Originally posted by Jaffythethird:
rebuilt by hand before the next wave.

polys and megas, menders and overdrive with phase help a lot, also keep the cryo flowing to the force projector (and turrets) and dont forget the segment to help with projectiles and plastanium walls against lasers.

import stuff with launchpads so you can focus on building turretss and units.

core-plans with some turrets, menders and solarpanels help for global domination, launch with full stock and resupply with launchpads to capture the next sector, repeat.

building a 'tradehub' (i.e. in salt flats) helps distributing stuff around
Jaffythethird Oct 25, 2021 @ 9:30pm 
Yeah, I was kinda looking forward to building my resource hub at some point
jasonwstone Nov 11, 2021 @ 6:05am 
I was tempted to 100% this as well. I dropped this for a bit after I thought to stretch out from the first couple areas and kept loose sectors. Now I see I'm supposed to do the named sectors first. I actually just discovered schematics, so that seems like a plus to me. I probably couldn't have figured out logic without a known working example. I basically never do multiplayer anything. It's all about me :meepyikes: . If I can't do it, multiplayer won't help my attitude.
Corvus Dec 3, 2021 @ 12:10pm 
I was gonna 100% it but then I realized I wasn't supposed to place blocks for ground zero
Kyrros Dec 7, 2021 @ 8:55pm 
Originally posted by Corvus:
I was gonna 100% it but then I realized I wasn't supposed to place blocks for ground zero
Thankfully, you can go back and re-do that at any point. Either right now, or later when you finish everything else, just do a quick save/export of your profile - restart a new profile - do the Ground Zero map for the 'cheeve - then import/reload previous profile and pick up where you left off with everything else.

:sphere:
Corvus Dec 10, 2021 @ 2:34pm 
Originally posted by Kyrros:
Originally posted by Corvus:
I was gonna 100% it but then I realized I wasn't supposed to place blocks for ground zero
Thankfully, you can go back and re-do that at any point. Either right now, or later when you finish everything else, just do a quick save/export of your profile - restart a new profile - do the Ground Zero map for the 'cheeve - then import/reload previous profile and pick up where you left off with everything else.

:sphere:
oh
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Date Posted: Oct 19, 2021 @ 9:32pm
Posts: 9