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MP probably.
You make a very valid point. When I first set that goal, there wasn't nearly as much content to push through.
my motivation is to use those schematics from other people and try to understand how it's done and what is going on with the logic to make my own designs better.
polys and megas, menders and overdrive with phase help a lot, also keep the cryo flowing to the force projector (and turrets) and dont forget the segment to help with projectiles and plastanium walls against lasers.
import stuff with launchpads so you can focus on building turretss and units.
core-plans with some turrets, menders and solarpanels help for global domination, launch with full stock and resupply with launchpads to capture the next sector, repeat.
building a 'tradehub' (i.e. in salt flats) helps distributing stuff around