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There's a rather notorious base 2 sectors above Ground Zero that can be a PITA for a new player unaware of the mechanics. As far as I know, there's only really the option of going East from Ground Zero, at least until you get enough tech up to be able to start launching S and W from there. After that, it's all based on what resources you want to gather.
The 'difficulty' on Non-base-adjacent sectors is generally trivial if you're keeping up with your tech and have a general idea about how you decide to build when you first land, and finding the good chokepoints is key.
Most bases, on the other hand will need to be approached a little differently. They don't expand, but they do rebuild if you don't secure an area after destroying it.
The name of the game for Base battles is just using a command center to rally a mass of mechs (preferably max population of everything avail above t1) then just letting them deathball to the core. Use the fact that you can 'take control' of individual mechs (plus some 'wingmen') to your advantage by making strategic surgical strikes along the way to assist your pack. Any turret in range will automatically target you over every other target, so you can use that to buy your assault lines some extra time/HPs. Sometimes you'll need more than one deathball.
Some maps can even be cheesed by using certain flyers to go around enemy lines and sniping defenses or even cores from behind... sadly that will end once bases start using Foreshadows.... but that's what the Corvus is for, heh.
Edit: Maybe you've captured Frozen Forest, since it is just North of 214. Ruinous Shores is just South of 214 but I assume it is still locked. Anyway, the first link has a suggested sequence.
In the campaign logic, there is a fundamental difference between the named sectors and those with only numbers. You may not have noticed it, but when you captured Ground Zero, you unlocked Frozen Forest, about 90° East of Ground Zero, and slightly North. At that point in the game, it is the only sector not adjacent to Ground Zero that won't show as locked. Capturing Frozen Forest unlocks The Craters, and so forth. In the process of capturing the named sectors, you'll gradually unlock more advanced drills and factories, etc. In the Tech Tree, you'll notice e.g. Capture The Craters as a prerequisite to unlocking a technology block.
There is no right or wrong way to play, but if your objective is to complete the campaign, capturing the named sectors as you unlock them is the most straightforward method (although not the path of least resistance.)
mild spoiler alert: common campaign questions and answers for v6
bigger spoiler alert: serpulo maps[docs.google.com]
Stained mountains is THE place for plastanium
Tar pits everything else.
p.s. idk if they ever changed it (probably not) but if you're about to get KO'd just exit and the stage will clear. Funnel any resources towards it then just make a stonewall and nothing can get through usually.
Be really careful around the "Overgrowth" mission on the map. There are like 3 enemy bases around the area and I had some ♥♥♥♥♥♥♥♥ brutal times with enemies re-invading my sectors. The "Poly" aircraft that rebuild destroyed buildings were life savers during all of that...
Some enemy bases can be cheesed by nabbing some air units and controlling them directly to sneak down to the enemy core and find the perfect range to fire from while avoiding return fire.