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Useful for singling them out and use them as anti air at specific points thanks to their high range, ability to hit air and ability to fly while all the plebs wait at the regular command center.
This doesn't work with the dagger line of mechs tho since you can't make them ignore terrain and I have no idea how to make pathfind do anything other than walk to the enemy spawn point.
- Place micro processor near core and the belt. Select it and then click core and belt so they highlight blue. Now you also see their names, should be "foundation1" and "conveyor1", or numbers could be different.
- Click on the pen on processor and Add... 3 things:
1) Sensor: result = @copper in foudation1
2) Operation: if = result < 9000 ("if" is just name of this operation that i made up, use anything you like)
3) Control: set enabled of conveyor1 to if
So the logic is: if core has less than 9000 copper, enable belt.
If you don't use processor for this, the excess is destroyed!
Bonus, how to show the number in a message block:
First place and attach the "message1" or some number to the processor and add 2 more things at the end:
1) Print: result (this comes straight from the Sensor).
2) Print Flush: to message1
It'll make them mine titanium if there is nothing left to repair so you can get rid of all your titanium miners and they won't idle right in the enemies face and get shot constantly.
How do you put the name for 2 words ore like phase fabric or spore pod in the code?
If you use the sensor command and pick an item by clicking the pencil icon, you'll see. Usually you replace spaces with hyphens, like @phase-fabric.
thanks!
Find and approach targets as was shown, then check distance and attack
By the way, crawlers don't shoot, walking into walls and exploding is just what they do.
Can you clarify what exactly you're trying to do? What are you trying to find the coordinates of? What are you trying to make them attack?
Sorry you haven't been getting the answers you are looking for!
mainly i haven't been having a problem moving units to coords, shooting at things, i'm mainly just confused on how to get a unit to move towards a unit - like getting the specific coordinates of a selected unit
I'll try the stuff you guys gave me, and leave this as is.