Mindustry

Mindustry

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Game does not launch
It does not display a dialogue. Nothing. Just doesn't start.
I use Windows 7, fairly old pc.
Last edited by SpaceSoulCake; Sep 27, 2019 @ 9:59am
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Showing 1-7 of 7 comments
Goro3D Sep 27, 2019 @ 10:23am 
did you run an integrity check to make sure all files are there?
AnukenDev Sep 27, 2019 @ 10:40am 
Does your PC support OpenGL 2.0 (with the framebuffer extension)? If so, it could be an issue with the loading of native libraries. I haven't been able to reproduce this, so a fix probably won't be coming soon.
SpaceSoulCake Sep 27, 2019 @ 11:13am 
I've got a Radeon HD 5000 series which supports OpenGL 4.5.
I have verified integrity...
Perhaps it doesn't install some kind of library it needs?
Last edited by SpaceSoulCake; Sep 27, 2019 @ 11:14am
SpaceSoulCake Sep 27, 2019 @ 3:37pm 
My crash log:
java.lang.ExceptionInInitializerError
at io.anuke.arc.backends.sdl.SdlApplication.lambda$init$0(SdlApplication.java:81)
at io.anuke.arc.backends.sdl.SdlApplication.check(SdlApplication.java:181)
at io.anuke.arc.backends.sdl.SdlApplication.init(SdlApplication.java:81)
at io.anuke.arc.backends.sdl.SdlApplication.<init>(SdlApplication.java:30)
at io.anuke.mindustry.desktop.DesktopLauncher.main(DesktopLauncher.java:42)
Caused by: io.anuke.arc.util.ArcRuntimeException: Couldn't load shared library 'sdl-arc64.dll' for target: Windows 7, 64-bit
at io.anuke.arc.util.SharedLibraryLoader.load(SharedLibraryLoader.java:85)
at io.anuke.arc.backends.sdl.jni.SDL.<clinit>(SDL.java:41)
... 5 more
Caused by: io.anuke.arc.util.ArcRuntimeException: java.lang.UnsatisfiedLinkError: C:\Users\Dave\AppData\Local\Temp\arcDave\edae4c97\sdl-arc64.dll: %1 ist keine zulässige Win32-Anwendung
at io.anuke.arc.util.SharedLibraryLoader.loadFile(SharedLibraryLoader.java:283)
at io.anuke.arc.util.SharedLibraryLoader.load(SharedLibraryLoader.java:81)
... 6 more
Caused by: java.lang.UnsatisfiedLinkError: C:\Users\Dave\AppData\Local\Temp\arcDave\edae4c97\sdl-arc64.dll: %1 ist keine zulässige Win32-Anwendung
at java.lang.ClassLoader$NativeLibrary.load(Native Method)
at java.lang.ClassLoader.loadLibrary0(ClassLoader.java:1938)
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1821)
at java.lang.Runtime.load0(Runtime.java:809)
at java.lang.System.load(System.java:1086)
at io.anuke.arc.util.SharedLibraryLoader.loadFile(SharedLibraryLoader.java:289)
at io.anuke.arc.util.SharedLibraryLoader.loadFile(SharedLibraryLoader.java:258)
... 7 more
SpaceSoulCake Sep 27, 2019 @ 3:38pm 
it's complaining that's it's not a valid 32-bit application.
Even though my pc is 64 bit...
AnukenDev Sep 27, 2019 @ 5:14pm 
That's very strange. Do you happen to have Java installed on your computer? It seems like it's trying to load a 32-bit DLL, despite the game and all its components being 64-bit.
SpaceSoulCake Sep 28, 2019 @ 1:19am 
I had Java se Development 8 installed, which I now removed since I don't need it anymore.
However, the game still throws the same error.
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Date Posted: Sep 27, 2019 @ 9:59am
Posts: 7