Mindustry

Mindustry

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jonbrave Oct 20, 2019 @ 1:00am
"Overgrowth" Campaign level
The "Overgrowth" Campaign level tells me to build lots of Titan mechs. And I'm happy to do that. But with the limited Coal, which is needed for all mechs, I can't build many, plus the enemy defences are comprehensive enough that what I do build gets easily shot by the longish-range defence towers.

Any hints as to what I should try?
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Showing 1-15 of 16 comments
aultridia Oct 20, 2019 @ 6:45am 
I was a fan of the fighters and dagger mechs. The fighters are nice since they counter the enemy air power, and prevent situations where you have a dozen enemy bombers in the rear of your base cutting all your supply lines. The dagger mechs are nice since they are super cheap and pretty effective once you get them in large numbers.

Another thing you can do is just fly in with your starting ship and cut the supply lines feeding a lot of the enemy turrets. There's only like 2-3 hard points that you can't cut off with your beginning ship.
Last edited by aultridia; Oct 20, 2019 @ 6:45am
GrenadesAndHamm Oct 20, 2019 @ 9:52am 
This level gave me a lot of problem until I figured out the "defend forward" strategy (patent pending). From lasting 110 levels and not winning, to easily winning by about level 20.

It's actually a very easy level once you use this strategy.

1) Find the straight line, direct route to the enemy core (which I believe on the right side),
2) Wall the entirety of your base with decent walls except for the area near along your straight line path which causes the enemy to head for the open area which is the concentration of your defenses,
3) Build Hails with your supply line for it straight toward the enemy core,
4) Build the pad that converts you from an air ship to a mech nearby the front line,
5) Alternate from air to mech to take out opposite troublesome enemy turrets.

You can have the hole in your defense as the base of your initial wall, it doesn't need to be at the front line. In fact, you can build a secondary wall away from your straight line of defense. Air defense (scatters) can be by your straight line and at the initial wall you built.

Build whichever mech is easier for you, whether it be crawler or the shooting ones. No real need for air units.

The Hails will take out most everything, and the opposing hails can easily be taken out with your ship prior to extending.
Sambob Oct 21, 2019 @ 11:29am 
Dear God the boss unit is OP as ♥♥♥♥. Combined with the scarcity and distance of Coal deposits from a potentially bad spawn really makes this one a challenge.
jonbrave Oct 21, 2019 @ 11:33am 
Originally posted by Sambob:
Dear God the boss unit is OP as ♥♥♥♥. Combined with the scarcity and distance of Coal deposits from a potentially bad spawn really makes this one a challenge.

Ah, thank you, this is my experience (hence my question, in case I was missing something). I was a bit scared by:

Originally posted by GrenadesAndHamm:
to easily winning by about level 20.

It's actually a very easy level once you use this strategy.

:)
Last edited by jonbrave; Oct 21, 2019 @ 11:34am
TheSHEEEP Nov 1, 2019 @ 7:37am 
Originally posted by Sambob:
Dear God the boss unit is OP as ♥♥♥♥. Combined with the scarcity and distance of Coal deposits from a potentially bad spawn really makes this one a challenge.
Yeah, this boss needs some serious nerfing. I'd just straight cut all his stats in half.

I was doing really well in the level, had just started mining thorium, producing cryo and getting my factory production started to win the level.

Then the boss spawned and just waltzed right through triple-layer titanium-walls, behind which were ten or so ripples and no idea how many hails (+ lots of mending, of course).
The defenses did incredibly well, barely being scratch for ten levels prior to the boss.

The boss just comes in and basically walks right through to my core - it did get killed a few seconds before it killed the core, but by that point the level was obviously lost as over half of my base was wrecked.


Originally posted by GrenadesAndHamm:
This level gave me a lot of problem until I figured out the "defend forward" strategy (patent pending). From lasting 110 levels and not winning, to easily winning by about level 20.

It's actually a very easy level once you use this strategy.
Kudos to you for finding this, but I honestly believe this is more of an exploit than normal strategy.
You basically omit playing the game and just wreck the core manually.

Normal playstyle SHOULD be possible without playing 100% perfectly, but the boss just doesn't make it possible.
I figured the idea behind the level is to force the player to produce coal manually with the right production chains and then mass-produce mechs with that. At least all other levels had some "technique" to teach the player, something new to do.

But in this case that would require you to player absolutely perfect from second one to finish before the boss hits.

If the game had multiple saves, it would be less of an issue as you could just go back and prepare.
But losing 1-2 hours of progress just cause a single enemy is OP as hell is damn frustrating.

Or I'm getting it all wrong and this is a "lol! Gotcha!" level where you are actually supposed to just ignore the game and play pew pew with your own mech...
Last edited by TheSHEEEP; Nov 1, 2019 @ 7:42am
Snuggy Serian Nov 1, 2019 @ 8:21pm 
That airborne boss si something i find broken. The moment it hits behind your front, you lose so much, you can throw away everything. And idleing around everywhere except on your towers is what they do the most.
What goes worst when you easily defend like 60-80 waves without even being concerned against groundbosses, and one airborn boss just makes pewpew for a few seconds trough everything else.
And the ♥♥♥♥♥♥♥ air units don't even try to follow him.
Ryan Nov 4, 2019 @ 6:05am 
Played this map yesterday. Made it to level 271 before yielding to a wave of 300 ground and air units and 8 bosses. Had titans and air units attacking and nearly breached the AI core, but their attack waves were so huge it was hard to get any units through.

Oh yea, the map has unlimited coal via Oil Extractors.
Ketamarine Nov 25, 2019 @ 1:49pm 
This map is total cancer. Massive difficulty spike relative to other maps around it. Needs rebalancing immediately. Was playing with a bro who is now "Done with this game" After losing to the insanely overpowered boss on wave 30- something.

Clearly no one tested later maps for balance.
Ketamarine Nov 25, 2019 @ 1:54pm 
Originally posted by TheSHEEEP:
Originally posted by Sambob:
Dear God the boss unit is OP as ♥♥♥♥. Combined with the scarcity and distance of Coal deposits from a potentially bad spawn really makes this one a challenge.
Yeah, this boss needs some serious nerfing. I'd just straight cut all his stats in half.

I was doing really well in the level, had just started mining thorium, producing cryo and getting my factory production started to win the level.

Then the boss spawned and just waltzed right through triple-layer titanium-walls, behind which were ten or so ripples and no idea how many hails (+ lots of mending, of course).
The defenses did incredibly well, barely being scratch for ten levels prior to the boss.

The boss just comes in and basically walks right through to my core - it did get killed a few seconds before it killed the core, but by that point the level was obviously lost as over half of my base was wrecked.


Originally posted by GrenadesAndHamm:
This level gave me a lot of problem until I figured out the "defend forward" strategy (patent pending). From lasting 110 levels and not winning, to easily winning by about level 20.

It's actually a very easy level once you use this strategy.
Kudos to you for finding this, but I honestly believe this is more of an exploit than normal strategy.
You basically omit playing the game and just wreck the core manually.

Normal playstyle SHOULD be possible without playing 100% perfectly, but the boss just doesn't make it possible.
I figured the idea behind the level is to force the player to produce coal manually with the right production chains and then mass-produce mechs with that. At least all other levels had some "technique" to teach the player, something new to do.

But in this case that would require you to player absolutely perfect from second one to finish before the boss hits.

If the game had multiple saves, it would be less of an issue as you could just go back and prepare.
But losing 1-2 hours of progress just cause a single enemy is OP as hell is damn frustrating.

Or I'm getting it all wrong and this is a "lol! Gotcha!" level where you are actually supposed to just ignore the game and play pew pew with your own mech...

!00% this.

Either you cheese the map or boss (by flying in circles staying behind him - works with all bosses actually) or you get trashed. Horribly desinged level.
hiromi_teija Nov 25, 2019 @ 3:57pm 
No need to cheese. You just need to have a solid wall with defenses and have good unit production. Here is my video of me clearing the level with scorches for defense, daggers, and scatters. I don't even attack the enemy base with my plane/mech. In fact I was doing so well that the game ended itself while I was still base building
https://www.youtube.com/watch?v=ZPwcbcl7cuc
Ryan Nov 25, 2019 @ 5:08pm 
Originally posted by hiromi_teija:
No need to cheese. You just need to have a solid wall with defenses and have good unit production. Here is my video of me clearing the level with scorches for defense, daggers, and scatters. I don't even attack the enemy base with my plane/mech. In fact I was doing so well that the game ended itself while I was still base building
https://www.youtube.com/watch?v=ZPwcbcl7cuc

Nicely done. You sure showed all the naysayers that the mission is definitely doable with the right build setup. You didn't even build that many defenses but used your offensive units to kill the boss.
Eudae Feb 7, 2020 @ 8:58pm 
Old thread but you can beat this map on wave 1 just by flying behind the enemy core and killing the miners in the top left. It's super cheesey but honestly the map isn't terribly fun to play anyway - the limited building space, routes to your core depending on where you spawn, etc are annoying.
tbh overgrown is a little hard af b/c of the limited coal

BUTTTTTT!!!!!!!!!!!!!!

you get a huge ♥♥♥♥♥♥♥ spore buff on cultivators. Once you make one you can pretty much power 1 coal centrifuge to the max.

The only difficult part is the ♥♥♥♥♥♥♥♥ op'd af boss that 1 shots everything below a surge wall and fires like 3 shots every shot fired at around wave 30-40


yeah they're stupid af if you can get the drop on them via strafing but in multiplayer and with other bots they're just too much. It'd be nice if it were only them for 1 wave but nop. That and it has a big ass health boost to boot.

Not to mention that the narrow corridors make it impossible to build anything worth defensive wise.


best way to do this map is to make a bomber asap and some blast compound, load up your fighter to the max, and just kamikazee your way to victory. Don't even bother gaining resources as attack maps are all about speed. Stupid also that you get rated based on how many resouces you get in an attack mode map.


easiest winning method:
-mine lead and copper
-get some graphite and silicon
-make a spore cultivator and coal centrifuge
-get some plastanium
-build a green fighter unit pad
-build a pyritate or upgrade it to blast compound (whichever one you choose to make don't add another connection just let the compound sit there
-load up to the max.
-go into the core and make your motherland proud.

easier solo since you can pause and harder in multiplayer because of no pause button.
Last edited by Fumo Bnnuy n Frends; Feb 7, 2020 @ 10:08pm
Eudae Feb 8, 2020 @ 12:26am 
Best way to do this map:

https://imgur.com/a/EUrabOd
caesarbear Feb 11, 2020 @ 4:56pm 
If that's the best way, the map is indeed broken af. Scrap it and add a new one.
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Date Posted: Oct 20, 2019 @ 1:00am
Posts: 16