HelixVision
Helixvision Beta with support of SuperDepth3D VR ?
hey, is there a github or anything else to test some games ?
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THX, at last Assassins Creed Valhalla in 3D
Torzi 2021年3月27日 14時37分 
Odyssey is great too... The detail they put into the AC games is astounding!

Isn't Valhalla dx12 though? Not sure if it's supported yet in Helix... Reshade still works, just need a different viewer for the time being. Depth3D Companion App 1.9 [github.com] will work, just no Full SBS (only half).
最近の変更はTorziが行いました; 2021年3月29日 13時25分
Bo3b  [開発者] 2021年3月27日 23時04分 
I just updated the link in that topic to my latest version.

https://bo3b.s3.amazonaws.com/SD3D_eng.7z
https://github.com/BlueSkyDefender/Depth3D/archive/HV_LTS.zip

This is the most recent version that includes some new features and fixes. Unzip the SD3D_eng into your game folder, and then unzip the HV_LTS into the reshade folder.

That should set it up to run SuperDepth3D_VR+, with some OK defaults. I also include the SBS shader here which is off by default.

This version includes a conversion to 3D Vision Direct, so if you have a monitor or projector, you can use this to convert SuperDepth3D into 3D Vision Direct. It's automatically done if 3D Vision is enabled.

It will also output VR to full SBS, and you can edit the katanga shortcut to make the paths match your game.

This will work in any game that supports a depth buffer, and any graphic format.

I also tweaked the Reshade screenshot function to watch for 3D running, and if SuperDepth3D or the SBS is live, it will make a jps stereo screenshot instead. This can probably be handy for sharing and comparing settings.

The SuperDepth3D to VR will work with any driver and any video card, including 3000 series and also AMD cards.


I tested this is AC Odyssey and it was working well. That game looks really good with SuperDepth3D.

Tested with WatchDogsLegion free this weekend, and it was working well as well. In DX11 can convert to 3D Vision, or use in VR. Not as good as Losti's geo fix, but works, and has the usual advantage of good performance.

Tested with Prey 2017, and it was working very well. The DHR geo fix looks a bit better, but the game has always suffered from loading stutters, which don't happen with SuperDepth3D.


This is all experimental for the moment, but should be working fairly well, so please let us know what you try and whether it works for you.

In particular, we want to know what SuperDepth3D settings you find the best.
最近の変更はBo3bが行いました; 2021年3月27日 23時31分
great work ! thx
Torzi 2021年3月28日 10時21分 
Thanks for continuing to work on this Bo3b, it's my go-to now for anything in the realm of Reshade. It's a shame the hours counter on steam doesn't log Katanga hours instead of the Helix interface... I've racked up quite a few.

I've been crap at testing it lately though, and got stuck in the void that is Valheim (which works both with this and mostly/almost with the Unity 2017 fix in Geo3D). Well, I've been testing and not having any problems, if that counts for anything.

Any news on DX12 titles with Katanga/SD3D? Tried briefly with Cyberpunk again, but didn't have any luck. I'll probably spend some more time there when the new patch comes out.

Also, do you want to create a dedicated post for SD3D (maybe with links on the first post to the latest versions). I can post settings and screenshots for the games I've tried there... or should I create a thread for each game?
Bo3b  [開発者] 2021年3月28日 21時12分 
Torzi の投稿を引用:
Any news on DX12 titles with Katanga/SD3D? Tried briefly with Cyberpunk again, but didn't have any luck. I'll probably spend some more time there when the new patch comes out.

Also, do you want to create a dedicated post for SD3D (maybe with links on the first post to the latest versions). I can post settings and screenshots for the games I've tried there... or should I create a thread for each game?
No update for DX12 yet. I'm still studying the API and how Reshade uses it. Fairly involved, but I still think this will work.

Making a new thread is a good idea, I'll create a new one shortly with more detailed instructions on how to use it.

Initially I think keeping it all in one thread will be good. We can't post screenshots easily, these forums aren't that sophisticated, but we can add Artwork as examples.
Assassins Creed Valhalla does not start. Katanga starts, and displays "launching the game", but nothing else happens.

I pasted the latest files in the game folder, and changed the "katanga.exeShortcut.lnk" to the following:

Target:

C:\Games\Steam\steamapps\common\HelixVision\Tools\Katanga\katanga.exe --game-path "D:\Games\Assassins Creed Valhalla\ACValhalla.exe" --launch-type DX11Exe

Execute in:

C:\Games\Steam\steamapps\common\HelixVision\Tools\Katanga\

Assassins Creed Valhalla is DX12 only, do i have change something special ?
Helixvision supports different kinds of 3dfixes in different 3d drivers, but most of them are related to Nvidia software. Maybe the path of Helixvision could be, that it supports much more 3D rendering driver offside of nvidia in the future. SuperDepth3D VR, and the 3D Driver used in the GTA V Mod and Vk3DVision ported to DX11 and DX12, regardless that a few people have ghosting effects, i forgot the name of the 3D Driver, could be a new beginning. If there will be more open source 3D Driver Projects in the future, they could be integrated in Helixvision, too. Helixvision could grow to a 3D Killer app to support all great 3D stuff in one compilation. Are there more 3D Driver that are unknown and have disadvantages but make sense in a Helixvision app that is a compiliation of 3D Drivers ?
Bo3b  [開発者] 2021年3月31日 21時28分 
VR-Punk の投稿を引用:
Assassins Creed Valhalla does not start. Katanga starts, and displays "launching the game", but nothing else happens.

I pasted the latest files in the game folder, and changed the "katanga.exeShortcut.lnk" to the following:

Target:

C:\Games\Steam\steamapps\common\HelixVision\Tools\Katanga\katanga.exe --game-path "D:\Games\Assassins Creed Valhalla\ACValhalla.exe" --launch-type DX11Exe

Execute in:

C:\Games\Steam\steamapps\common\HelixVision\Tools\Katanga\

Assassins Creed Valhalla is DX12 only, do i have change something special ?
Yes, sorry this won't work right now, I've only got DX11 support currently. I'm currently looking into adding DX12 support, although the API is seriously complicated so this is taking me awhile to learn what I need. Later on I want to add Vulkan and DX9 as well, so we can have all APIs for SuperDepth3D.



VR-Punk の投稿を引用:
Helixvision supports different kinds of 3dfixes in different 3d drivers, but most of them are related to Nvidia software. Maybe the path of Helixvision could be, that it supports much more 3D rendering driver offside of nvidia in the future. SuperDepth3D VR, and the 3D Driver used in the GTA V Mod and Vk3DVision ported to DX11 and DX12, regardless that a few people have ghosting effects, i forgot the name of the 3D Driver, could be a new beginning. If there will be more open source 3D Driver Projects in the future, they could be integrated in Helixvision, too. Helixvision could grow to a 3D Killer app to support all great 3D stuff in one compilation. Are there more 3D Driver that are unknown and have disadvantages but make sense in a Helixvision app that is a compiliation of 3D Drivers ?
We are sort of leaning this way, although I think it's not clear what we will wind up with. As a general idea 3DFM already supports multiple variants, so adding more makes some sense, and we than also connect them into VR as a display output.

You might be thinking of the iZ3D driver, which is also in progress. It has decent DX11 support, but will need quite a bit more work. The DX9 support is very good. We are also probably going to support Tridef, because they went bankrupt and no one seems to care about the installers that are still available.

The form of 3D that Luke uses for GTA V and also used by Vk3DVision is alternate eye rendering, which requires high frame rates to be acceptable, because the eyes are not strictly in sync. We will probably also support this mode, as more options are typically better.

Don't know. We actually have quite a few options, it's difficult to decide where to spend my time. But for the moment, we are going to get SuperDepth3D running smoothly, because one of the biggest complaints that we get is that the performance is not good enough. And people do not understand that doing two eyes is twice the work, so we want to see if we can lower our refund rate by using z3d.
sounds great, if you add more 3D driver options there will be something for everyone ! For those who want more performance and for those who want highest quality. In my case, with a rtx 3080 and no problems in alternate eye rendering, i'm waiting longingly for that option. Is Tridef nvidia/amd driver and dx api independent ? Does it support geo-3d, or is it a good complement in the options of Z-Buffer 3D support of Helixvision ?
you could add 3d bluray support, too ! The "FRIM 3D-MVC Decoder" is freeware, too !
最近の変更はVR-Punkが行いました; 2021年4月1日 2時14分
Tridef has geo-3d in dx11 thats fantastic but what about the license ? it is not open source or freeware !
i own a license of tridef vr but the server of the reg are down for a long time. Have you connections to the bankrupt company ?
Bo3b  [開発者] 2021年4月1日 15時49分 
VR-Punk の投稿を引用:
Tridef has geo-3d in dx11 thats fantastic but what about the license ? it is not open source or freeware !
Yes, the company is bankrupt and no more licenses can be had. But also the company who received the assets in Australia doesn't care and doesn't respond to inquiries, so I think it's clear that no one cares.

Go to mtbs3d.com and you can find workarounds for enabling Tridef via their free trials. It does both geo-3D and z-3D, and depending upon the game can be a good experience. If you set it to SBS output and use my SBS shader, you can likely see this in VR.
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