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Those links got lots of info... tldr :)
What's the bottom line? Is this better than VorpJunk ?
Where it works, we feel that our hand-fixed HelixMod games give a better 3D experience. However, if you want a full wraparound VR experience, Vorpx is the only way to go.
Both require a lot of fiddling and modding to get a good experience. People who just want a console type experience will wind up frustrated. Vorpx will connect and run in a lot more games, and is more compatible. HelixVision is less compatible, but tuning the 3D is simpler.
We expect that anyone who is a 3D enthusiast will use both.
Vorpx is my second choice and has short comings compared to Helixvision such
1.) Lack of stronger 3D convergence settings (3D strength) it's capped
2.) Multiple 3D strength settings. It uses a thing called Edge Peak, but is fixed and limited
3.) Many game profiles while considered official, have broken shaders
I guess my beef is it's 3D support, I have no interest in the other settings such as Z3D or the other fake 3D, it's just not good and would rather play 2D when considering these other modes. I only use immersive screen mode and I just don't care for Full VR mode either, even games made for VR on this matter. I don't know what it is, nothing beats 3D stereoscopic gaming for me.
There are a couple of areas where Vorpx shines and it's main one is the elegance of it's way of attaching to the games "executable", very reliable. Vorpx has also introduced OpenXR for WMR headsets and the performance is phenomenal, kudos to the developer on that front!
Lastly, VorpX has added a lot of features over the time I've had it without any additional charges. Nothing to complain about on that front. Also, VorpX recently unlocked access to the official game profiles for shader authoring which is built into VorpX. This is great for the users sharing fixes and profiles. It's come along way and has only improved where I no longer regret purchasing it. I have some games that are better in VorpX and have offered some great gaming experiences.
Either way, both have there place but when you consider all pros and cons, Helixvision will be my first choice, VorpX second and Tri-def VR third ;-)
You have to be among the most Honest devs I've met! And I've met tons. thanks for chiming in and not clouding things with a marketing spin. Much respect.
How actively in development is HelixVision?
We get ppl in our steam group looking for to play their 2D games in VR all the time. So I'm mostly curious if you are adding features to make it easier to use for new people. I'll likely have some followup future questions, so feel free to DM me if that's more appropriate, or reply here if that's just easier.
Much appreciated everyone❕
True story...
And i'm afraid we can talk about JUNKVISION as well...
But i might be wrong.
Thanks man. I understand VorpJunk has a First-Person mode where your VR HMD movement is mapped to the mouse in 1:1 room scale, so you physically turn 180 degrees around IRL and it odes that in game. How do you do that in Helix❓❔❓❔❓
Thanks :D
Out of respect for this dev, I wanted to make my point without cross promoting away from his. The fact is they are both complex, and the dev himself expressed that they both work on different games in different ways. But I can say that yesterday I tried Helix and....
If anyone wants to jump in voice chat to help out, just click my name and the "CHAT" button on it.
HelixVision was primarily Bo3b and other associates' attempt to bridge the gap between 3D Vision and VR. But like he mentioned "However, if you want a full wraparound VR experience, Vorpx is the only way to go."
To have full conversions like Bethesda had with Skyrim and Fallout 4 for example is not what this is about. As I'm sure you already know you will change the entire DNA of a game if you do this with most older games. They were defined in the limitations of the technology at its time (primary reason why you see so many "remasters"). So for the most part only FPS would benefit from these sort of transitions while keeping its integrity. Game developers wont benefit from these investments at the current time so it has been up to enthusiasts passionate about this style of gaming to make it possible to other enthusiasts who couldn't go back to immersionless 2D gaming. The main problem with VR is that the game need to change at the core/engine. (its pretty much like Steven Spielburg who wants to add different cameras to scenes already filmed) This is why its primarily up to the developers and not the public. Only games on engines like Unity that had VR in its pipeline could enter the VR realm much less problematic by modders. Just stating many obvious things that might not be so obvious.
In terms of stereoscopic gaming HelixVision is by far the best option right now. Unless you could afford a very expensive 1080p 3d projector that still accommodates most of the games on the Helixmod list. Projectors suffers from many other side effects and is slightly better than the HMD experiences available right now. VorpX exists because he wanted everything stereoscopic gamers had on monitors, projectors and TV's to be translated to VR exclusively. HelixVision encapsulates all these technologies. Among the primary reasons why its better. But as a fanatic I can tell you its not water tight or plug and play. As Bo3b mentioned: "People who just want a console type experience will wind up frustrated." As a long time user, this technology certainly pushed my patience to new boundaries. End results have always been worth it. I personally find even the most simple games like Fallout Shelter that was meant for android and iOS to be truly amazing in VR. The depth and immersion has always been a strong catalyst for pleasure.
See some videos I shared: https://www.youtube.com/channel/UCKLiflaaV6YFH9vg6GWP5lw/videos
Performance and quality in reality is much better than the recordings.
In fact out of respect for this dev, I've avoiding naming the other product directy.
But then this dev brought it up by name and explained they both have their pros and cons. Which I think is a VERY FAIR view to take!
The latest example is his newest update to add VR support for GTAV and RDR2- using AFR. Both of those games have VR specific mods made by Luke Ross, and GTAV is archaic at this point. GTAV is DX11, RDR2 is Vulkan. Luke just recently created a Patreon for his RDR2 mod. Out of the hundreds of games that he could have added, I don't think it's a coincidence that those two are the newest ones added.
One thing worth noting- If you don't mind not having wraparound VR, the absolute best possible GTAV experience you can actually get is via HelixVision. GTAV shipped with 3D Vision built in, so it has perfect geometric stereo when using 3D Vision. No alternate-eye-rendering or z-buffer 3D.
You can only run at 45 fps or half-HMD rate, but there is no lag between eyes, and the HMD runs at full speed. It's a terrific experience for people who don't mind big-screen instead.
The irony is, often if the goal is to help people first, and money second, the end product ends up being more loved by the users. Then, that brings a boost in success, including sales!
However, I do think that Ralf would be much more successful if he tried to grow the pie instead of trying to own every slice of a much smaller pie. HelixVision is only a small part of all of our mods, the real secret sauce is the hand-fixing for over 1000 games on HelixModBlog. None of our ShaderHackers want to work with Ralf because he's too hostile, and we could have helped each other out.
Ralf contacted me earlier, and if you don't mind, would you do Ralf the courtesy of changing the thread title to not use 'junk'? Doesn't matter to me one way or the other, so it's your call, but it's unnecessarily provocative.
Your right Bo3b, leveraging the hand made fixes into Helixvision is what makes it so great.
I respect what VorpX is capable of, but a little less antipathy towards 3D gamers would go a long way. When you are running a business, you should take criticisms or feedback (providing it's not hostile or filled with ad hominem attacks) as a good thing. I've been running my own IT business for years and I believe that the worst customer is a silent customer. At least a talking customer will tell you what is wrong or give feedback on how to improve your service or product. This is where excellence can be derived.
It's too bad that Nvidia couldn't just release the source code for 3D Vision and let the passionate 3D hobbyists take over!