HelixVision

HelixVision

theonexjpn Oct 9, 2020 @ 2:27am
Game Start in 3D Vision (Reverse SBS) color is different with 2D mode
Hey Bo3b,

I just tried playing some games with "Play 3D", the 3D effect is great!!
But somehow the color is different from 2D mode.

For example Resident Evil 2, here is the screenshots for the color in 3D mode,
https://steamcommunity.com/sharedfiles/filedetails/?id=2252333885

here is the screenshots for the color in 2D mode,
https://steamcommunity.com/sharedfiles/filedetails/?id=2252333852

Here are the options I changed from the Default Settings in HelixVision app for "Resident Evil 2",

3D Fix -> General Ini Settings:
- Enable alternative 3D format: "Reversed Side by Side"

Settings -> Application Settings -> General Settings:
- Use program for: "3D Vision"

Settings -> Nvidia 3D Settings -> Enable / Set up 3D Functionality
- Enable Nvidia Stereoscopic 3D : "Checked"

Settings -> Display Profiles:
Changed below settings for each "Monitor Profile", "Projector Profile", "TV Profile" and "VR Profile"
- 3D display type: "Checkedboard (Active 3D)
- 3dmigoto 3D format: "Reversed Side by Side"

I tried uninstall and reinstall nvidia 3D vision drivers, but still having the same issue.
Is there anything that I should configure in the "3D Fix" or "Settings" in Helixvision app?

Any advice would be greatly appreciated!
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Showing 1-4 of 4 comments
Bo3b  [developer] Oct 9, 2020 @ 10:37pm 
You are wanting to run the game in normal 3D Vision mode, not VR, right?

By default with HelixVision we set the output to be anaglyph, which can then still work in VR. It also works with the SBS shader, but you get the colorization you see here.

If I'm understanding this correctly- you only need to change the default Display Type in the top right of HelixVision. It's set by default to VR Headset profile which is set to anaglyph.

If you set that to Monitor, and then under Settings->DisplayProfiles->Monitor, you can set the desired output format of Checkerboard.


I don't think you'll need the 3Dmigoto format of reversed side-by-side, that activates the SBS shader which is not necessary for a 3D TV or VR, and will just interfere.
theonexjpn Oct 10, 2020 @ 3:55am 
Originally posted by Bo3b:
You are wanting to run the game in normal 3D Vision mode, not VR, right?

By default with HelixVision we set the output to be anaglyph, which can then still work in VR. It also works with the SBS shader, but you get the colorization you see here.

If I'm understanding this correctly- you only need to change the default Display Type in the top right of HelixVision. It's set by default to VR Headset profile which is set to anaglyph.

If you set that to Monitor, and then under Settings->DisplayProfiles->Monitor, you can set the desired output format of Checkerboard.


I don't think you'll need the 3Dmigoto format of reversed side-by-side, that activates the SBS shader which is not necessary for a 3D TV or VR, and will just interfere.

Hi Bo3b, thank you for the advice!

I tried the above suggestions by disabling the 3Dmigoto settings and set the Display format as "Checkerboard" in the Settings->DisplayProfiles->Monitor, and then run the game via "Play 3D" on profile "Monitor", but the game still got the colorization issue, should I uninstall 3D driver and HelixVision app and reinstall again?

I do have RiftCat 2.0 installed on my PC to connect Samsung Gear VR, but I do not intend to play 3D games via VR. Will the RiftCat software causing the colorization issue?

Let me share more details on my setup and what I try to achieve here.

I have a PC setup in my bedroom which connected to a normal LCD Monitor (without 3D functions), and I have a 3D TV in living room which connected with a nVidia Shield TV Box. The 3D TV has a function to convert SBS video into Passive 3D mode.

In this case, I try to stream my games from PC in my bedroom to 3D TV in living room.

I run the game in SBS mode on PC and stream the desktop screen to nVidia Shield TV box and let the 3D TV convert the SBS video into Passive 3D.
The 3D image is working, but with the colorization issue.
I can see the same colorization issue from PC monitor as well.

Looking forward for your advice!
Have a nice day :)
Bo3b  [developer] Oct 10, 2020 @ 4:19am 
Thanks for the detail on the setup- I don't think that will be able to work like you want. But I'm not at all expert on 3D TVs and how they can be setup. I double check with my colleague who is more familiar with both 3D TV and 3DFM.

The problem here is that the primary monitor, the one that 3D Vision sees is just a normal monitor. Because of that, it won't switch into 3D Vision mode, nor into 3D TV Play mode, but it will do Discover/red-blue/anaglyph on that standard monitor.

So the colorizing happens because that's the only mode that 3D Vision can display for that monitor.

It seems to me the only way you'd be able to get this to work would be to alter the EDID for the primary monitor and fake it out to be a 3D TV, which would then enable the 3D TV Play version of 3D Vision. I don't think you could use a 3D Vision monitor EDID because that would then also require the pyramid transmitter.

Another option would be to add something 3D Vision related as your primary monitor, like an Avegant Glyph or a DLP projector, which would allow 3D Vision to activate more normally.


Outside of those more heroic methods, there is an option in the Display Profiles for "3D Vision for VR"- which attempts to make both colors the same, which can improve the output. This was setup for use in BigScreen, and there is a chance it works here.

Also try the other 3D TV options there, like checkerboard and line interlacing. I don't think those will work, but it doesn't hurt to try.


BTW, a VR headset on the main computer would not solve this problem, because they don't show up as 'monitors' to the computer and thus don't act as displays. When VR first started they did, but it's not possible now.

Lastly, some native games will work without problems, because they can do SBS natively. Like Tomb Raider, Trine 1, 2, 3. Deus Ex Mankind Divided.
theonexjpn Oct 10, 2020 @ 4:38am 
Dear Bo3b, thank you for the detail explanations and the native SBS support games list!!
Now I understand the colorization is due to the non 3D monitor.

I will try out the suggestions and report back.

Thank you for the advice :)
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