Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
By default with HelixVision we set the output to be anaglyph, which can then still work in VR. It also works with the SBS shader, but you get the colorization you see here.
If I'm understanding this correctly- you only need to change the default Display Type in the top right of HelixVision. It's set by default to VR Headset profile which is set to anaglyph.
If you set that to Monitor, and then under Settings->DisplayProfiles->Monitor, you can set the desired output format of Checkerboard.
I don't think you'll need the 3Dmigoto format of reversed side-by-side, that activates the SBS shader which is not necessary for a 3D TV or VR, and will just interfere.
Hi Bo3b, thank you for the advice!
I tried the above suggestions by disabling the 3Dmigoto settings and set the Display format as "Checkerboard" in the Settings->DisplayProfiles->Monitor, and then run the game via "Play 3D" on profile "Monitor", but the game still got the colorization issue, should I uninstall 3D driver and HelixVision app and reinstall again?
I do have RiftCat 2.0 installed on my PC to connect Samsung Gear VR, but I do not intend to play 3D games via VR. Will the RiftCat software causing the colorization issue?
Let me share more details on my setup and what I try to achieve here.
I have a PC setup in my bedroom which connected to a normal LCD Monitor (without 3D functions), and I have a 3D TV in living room which connected with a nVidia Shield TV Box. The 3D TV has a function to convert SBS video into Passive 3D mode.
In this case, I try to stream my games from PC in my bedroom to 3D TV in living room.
I run the game in SBS mode on PC and stream the desktop screen to nVidia Shield TV box and let the 3D TV convert the SBS video into Passive 3D.
The 3D image is working, but with the colorization issue.
I can see the same colorization issue from PC monitor as well.
Looking forward for your advice!
Have a nice day :)
The problem here is that the primary monitor, the one that 3D Vision sees is just a normal monitor. Because of that, it won't switch into 3D Vision mode, nor into 3D TV Play mode, but it will do Discover/red-blue/anaglyph on that standard monitor.
So the colorizing happens because that's the only mode that 3D Vision can display for that monitor.
It seems to me the only way you'd be able to get this to work would be to alter the EDID for the primary monitor and fake it out to be a 3D TV, which would then enable the 3D TV Play version of 3D Vision. I don't think you could use a 3D Vision monitor EDID because that would then also require the pyramid transmitter.
Another option would be to add something 3D Vision related as your primary monitor, like an Avegant Glyph or a DLP projector, which would allow 3D Vision to activate more normally.
Outside of those more heroic methods, there is an option in the Display Profiles for "3D Vision for VR"- which attempts to make both colors the same, which can improve the output. This was setup for use in BigScreen, and there is a chance it works here.
Also try the other 3D TV options there, like checkerboard and line interlacing. I don't think those will work, but it doesn't hurt to try.
BTW, a VR headset on the main computer would not solve this problem, because they don't show up as 'monitors' to the computer and thus don't act as displays. When VR first started they did, but it's not possible now.
Lastly, some native games will work without problems, because they can do SBS natively. Like Tomb Raider, Trine 1, 2, 3. Deus Ex Mankind Divided.
Now I understand the colorization is due to the non 3D monitor.
I will try out the suggestions and report back.
Thank you for the advice :)