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For the primary list when you are in VR mode, the idea there is that these are a curated list by us, that are known to work well in HelixVision with a high quality and stability. We specifically skip some games that have worked, if they don't meet our mostly arbitrary bar of quality. But we are trying to make sure that anything in that list is a good experience for everyone.
At some point I hope to be able to add a 'working but not validated' list for games that people find working that we're unable to test.
If you want to just add your own games to that list, you can set the CompatibleToVR flag in the profiles and it will show up in that list. Games that you've reported as working are higher on my list to test, and so if I test them and agree it's good, I'll add them to the code base for future updates. I mostly work on stuff that people have asked about or recommend as working.
I'm shocked that Remember Me is working for you. I've got retry this as it's my current favorite 3D game. Was not working before, but I've made numerous improvements since then. The stuttering is game specific, it was known to stutter even in 2D.
For Avatar- IIRC it has a 3D Vision native mode, right? If so, you can set the Uses3DDirect flag in the profile to connect to that game. This works on anything with built in 3D Vision like Tomb Raider 2016.
Uncle- I've also gotten this to run and display in HelixVision, but the graphic glitches are good example of why it doesn't make the curated list.
Alice- I will circle back on this one, but I tested before and could not get it working.
Game of Thrones- might be worth trying the TellTale Universal Fix. I know for sure that Batman TellTale works well.
Trine 1 and 3- heartbreaking, because these are killer games in 3D. I put a lot of effort into trying. Cannot presently connect because of how they coded their engine. At some point soon I hope to add generic SBS support, so that any game like this that you set to SBS will be picked up and work.
Some of the DX9 games are using old HelixMod, and need an update plus rewrite of the DX9Settings.ini for new syntax. I'm going to make a tool at some point to auto-convert these to latest HelixMod.
I got the rest to show up and launch at least. But it seems like Katanga sets my primary display's resolution to that of the HMD and this causes some bugs which prevents the game to be set correctly inside the HMD.
Game of Thrones does work in regular 3DV. You suppose the universal fix would make it run in VR?
The version I have of Alice is on Origin. The fix made by Chiz was through Steam. So I think a couple of things are different since it relates to a steamID. I already played through about 70% of the game on my PJ. I made a new profile but got that same "primary screen resolution to HMD resolution" problem. The HMD not hooked correctly in the pipeline. No big deal though. Just like testing what I have installed.
The stuttering of Remember Me is not like "the next area loading' type of stuttering. I should try it in a regular 3DV way to see if it happens in a stationary position as well. This is one of the most spectacular and immersive VR games so far. It is also one of my favorites. Atleast top 5. I tried it before but there were some textures off for some reason. After every update you make I go back and test these games again. The second time I tested it the textures that were a bit off were fixed.
I just tried Firewatch again. This game is definitely a must in VR. I fiddled some more and the main problem is that it is confused whether the HMD is on or not. When I have the HMD on I have to use Windows-button+Y to activate desktop mode, after I started the game with the HMD on...then activate the 3d with shortcut. There were some odd errors that got logged when I tried it the first couple of times that prevented everything to work. The VR community looking for new content will love this one.
I dont think the lack of head tracking would be such a big draw back. And its definitely worth all the trouble. A "working but not validated" tree would be beneficial. Or something like: Alpha, Beta, VR ready. Mirrors Edge and Half life 2 Update are still not working for me. But I havent played around with it enough to say its completely bonkers. HL2U i believe has the "primary screen resolution to HMD resolution" problem. And i dont really know how much of the "original 3dV screen" problems are related to these errors. I should probably try them with an alternative 3dV discover monitor before I can tell for sure.
Game of Thrones- Ah. This one is DX9. Universal fix is DX11 only.
Yes, definitely try these with Discover mode set instead of 3D Vision. There is a bunch of stuff that works better here using that mode. I've focused most of my testing on that mode, under the assumption that a VR person would have a headset- but no 3D Vision hardware.
A bunch of stuff works better windowed than full screen in Discover, especially DX9 stuff. There is some complexity here with drivers higher than 425.31, where you'll only get one eye just like the 3D Vision test. At first install of a new driver, the 3D Vision test works properly. Reboot or just off/on on the 3D will kill that, and it will be 2D from then on.
With Discover mode you don't need the resolution to match screen. Lots of our fixes auto-set fullscreen, so it can be worth experimenting with those auto-settings in the HelixVision profiles.
I would try the Firewatch VR mod. You can search for it & easily find it. Full VR experience, works great. I forget whether I had to roll back my Firewatch version or not. I think I did, but I'm not 100% sure.
I tried this VR method through HelixVision again last night after I recorded it through the original way DarkStarSword created. I had to make some adjustments in the ini since the last time i played it on my PJ at 720p. Then a new string of complications were introduced that took a lot more patience and perseverance to get it running. It constantly crashed when it got to the main menu. So after fiddling around i found that I had to quickly select settings to get past the crash. Then the super annoying bug that deactivates 3D when I put the HMD on. I should really find another HD monitor to see how this would pan out. It might all be cause i have a 3dV monitor.
The recordings are going great atleast. Managed to record a couple of videos so far. But im not satisfied with the depth and convergence. I want others to see this through Virtual Desktop in Youtube. But I think the main target should be people who use Oculus Quest or Go. So I dont know anything about the software that these HMDs use. Will a SBS Youtube video work for them? I've tested a couple of SBS videos in Youtube and it worked quite hazle free. The main concern is to get the screen size and distance from screen to match that of the video. Then it works pretty good.
You can bypass all those problems by running the game in windowed mode, using Discover instead. Discover mode red/blue will work with this game in windowed.
In HelixVision, double click the profile for the game, and change the Game Configuration settings to not force fullscreen, and it will allow the in-game setting of windowed (non-Fullscreen) to work.
Outside of that, it works very well with HelixVision.
I should recheck all my games since I used Fullscreen=1 a lot. I hope this was the case in Ori and the Blind forest too.
Today I uploaded my first stereoscopic test video on Youtube: https://youtu.be/6OViazdekiY
Chose to use Tomb Raider 2013 because it would probably draw a lot of attention and its one of the recommended gems that shouldnt give too much problems. Just hope that the majority out there wont be full of crapp because of the windows version hoop.
The quality is terrible compared to the original recording. I remember Helifax also complained about this. But I think the rest is okay. I might need to bump the quality of the recording up too. Atleast the people would be able to view you guys work. I dont want to add voice to the videos but I believe this will be necessary. Think it would have been best to record this at 4k. Will see what DSR offers and try some more..
Later on I want to record regular 3d Vision games so that the people who are interested in HelixVision could also see 3DVision as it was and still is. But I fear the people would be coach potatoes that only want to watch and not play. But guess as long as people talk and share the word =)
Looks decent at 2160 resolution. What video recording software did you use?
The video seems OK to me, might just be the lag time of YouTube processing the video. Usually takes a full day to get all versions.
At some point I want to add stereo video playback on the big screen, where you'd be able to play stuff like this directly. However, I already know the video codec world is a giant rats nest of conflicting APIs, so I can't do the research necessary just yet.
However, I will be releasing a free demo hopefully this week that will allow stereo photo slideshows. Not as good as video, but easy and fast to build. I'll ship it with some great screenshots, and people will be able to drop any stereo shot into the folder to see them live in VR on the HelixVision screen.
That sounds cool. What is the default screenshot keyboard shortcut for katanga?
If you are thinking about making your own 3D screenshots, use the Alt-F1 combo when a game is running in 3D Vision, including Discover-red/blue mode. Those screenshots are saved in your Documents\NVStereoscopic3D.IMG folder as JPS files. JPS is stereo JPG as SideBySide.
You can find some examples on phereo.com.
When I get this demo barely limping, I'll share it as a beta download from Steam. Right now it's decoding and showing properly in stereo... but the image is upside down, and currently a hard-coded path. Good proof of concept though.
This brings me to another point that probably requires another topic. Dont know if it has been discussed yet? With a monitor you could pretty easily determine your IPD/max separation with details in the skybox. Something I believe HelixVision could set for beginners. But with the extra flexibility convergence, screen size+distance+curvature offers this might cause complications. The size of the screen and the distance from it in Katanga adds more parameters that needs to be tweaked for a comfortable experience. Inside your headset you cant set the max depth to your IPD very accurately. So there needs to be some external way of doing this on your monitor. People who dont know about all these bells and whistles might easily be discouraged to use HelixVision when they arent set up correctly from the start.
I had another run with FarCry 4 and man was i blown away! There are some trade offs. But this game is screaming for a VR remaster! Think I should make a video of this one next. Once I started I couldnt stop. The biggest problem is the convergence. For the guns to be in proportion (or room scale) you need to push convergence out pretty far. So by definition the screen in Katanga needs to be pushed in further to reach a sweet spot. But since the camera position changes often i think there needs to be another hotkey for this one when you get into a vehicle.
My saddest find so far was Mass Effect Andromeda. This game looks stunning and after I tried it on my PJ at 720p i realised the HelixVision way is much much better. The experience is way more immersive! But the screendoor effect and the poor performance chips away on the nostalgia. My average frames are somewhere between 20 and 30.
Looking forward to this Bo3b. This sounds really cool. Will Steam be your primary platform for marketing or do you have some external paths in mind? Which place would be best to advertise stereoscopic content with the least loops for VR enthusiast out there? I dont own the Oculus Go or Quest but somehow I believe these more affordable platforms already have an audience craving for content. Personally I believe there is a deal hanging in the air with Oculus. I have contact with a professor in marketing here at one of our universities. So please let me know when you feel comfortable putting this all out there. If you have a basic plan I could ask for some advice. From what I've experienced so far I believe there is more than enough to go by.
The demo will be free. And will handle any jps photos, including from cameras or any other source. And also not require any specific driver version, because it will be straight VR, no 3D Vision required. The idea is to give people a view into what we've always seen, and they can then decide if it's worth the hassle of drivers.
I've mostly been holding off on too big an advertising push until getting in the curved screen. At this point it might make sense, but it's a hard sell when the drivers are such a wreck. The Standard vs. DCH drivers alone is a huge problem for users, let alone the requirement for hacking the drivers to keep working. We are used to it, but I cannot in good conscience ask customers to binary edit their video driver.
On the Quest we can work as long as it is tethered and using SteamVR. I don't think we can pass the Oculus Store requirements, so I have not bothered to try. Oculus users can still use Steam easily, so there is no real advantage.
On GO, we don't have a way to work there. Could be rewritten to work there, but that would only make sense if we can solve the driver problem. After I finish this demo app, I'll go back to looking at the driver problem, but so far it's not promising.
See: https://steamcommunity.com/app/1127310/discussions/0/3829691612492652268/