The Captain is Dead

The Captain is Dead

RetroRay Feb 15, 2021 @ 1:03am
How to win on cowardly?
Losing on cowardly 6 times in row broke me. I got this on mobile and I love the art style the jokes but gameplay just broke me. The funny tutorial teaches you how to die and not much else. How to stop alerts from happening, why can one person do so little, why does one anomaly make a whole turn worthless unless the crew hold hands with each other in the same room and so much more. There's clearly depth in this game I will never know because the game doesn't teach you, the manual for the board game doesn't translate well with the digital one and the starting randomness can a be nightmare. I've had too many starts with dead crew or anomalys that kill that run in the crib. I know this game can be fun I just didn't have any. Maybe if the alerts came after you moved all of your crew or getting skills was much easier. The randomness to skills in the cpu core doesn't help but waste time. Maybe have rooms give skills instead and you can a get more of one skill for one action instead of one random skill for one action >=[. And finally the admiral and defenses, how the heck do they work. They need they're own tutorials in it for just them. I shot one missile out and got one ship before getting blown up 30 seconds later. I basically didn't get to play the full game because the game didn't teach me how because.....well I'd really like to know why.
Originally posted by Thunderbox:
Hello! Thanks for sticking with the game - it can indeed be quite brutal. True Story - I went out on the first turn last week!

OK... Top Tips...
Try with the "A-Team" of Admiral, Chief Engineer, Soldier & Cyborg.
Use the Admiral's special ability to collect Battle Plans then deploy them when needed. Do not underestimate Battle Plans - just one of them can do a full core repair.
Get the Chief Engineer a Torch and as many Engineering Skills as you can so she can fix the Jump Core ASAP. Never forget that you have to get the Jump Core to 100% to win.
Keep the Soldier in the Armory where she can use the Torpedoes and Security Station to fight off aliens. Beam her to the Bridge if you need to repair the shields.
Use the Cyborg to collect Science skills in case there is an anomaly... and if there isn't one, then upgrade the ship - Enhanced Shields is always a good option.
The Admiral and Soldier have Command Discounts, which are good for Overriding alerts.
Alerts can very often be ignored... but they will mix to make big trouble. E.g. Increased Gravity is fine... unless your Teleporter blows. Looking ahead with the Scanner is the key here...
Keep the External Scanners online at all costs, and check them often so you can be pro-active, rather than reactive.
Spend your actions wisely... if you have one spare, how can you use it to set up the next player (Teleport them to a new location? Give them an object? Cycle skills through the CPU?)
Try not to move the crew too much - use their Actions for important stuff.
The board game manual has more strategy tips at the back!

When you save the ship it will feel great... and then you can experiment with other crew... YOU CAN DO IT!!!

🖖🥰

P.S. Don't forget about the UNDO button. Experiment to see what works... and undo if it doesn't!

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The author of this thread has indicated that this post answers the original topic.
Thunderbox  [developer] Feb 15, 2021 @ 5:58am 
Hello! Thanks for sticking with the game - it can indeed be quite brutal. True Story - I went out on the first turn last week!

OK... Top Tips...
Try with the "A-Team" of Admiral, Chief Engineer, Soldier & Cyborg.
Use the Admiral's special ability to collect Battle Plans then deploy them when needed. Do not underestimate Battle Plans - just one of them can do a full core repair.
Get the Chief Engineer a Torch and as many Engineering Skills as you can so she can fix the Jump Core ASAP. Never forget that you have to get the Jump Core to 100% to win.
Keep the Soldier in the Armory where she can use the Torpedoes and Security Station to fight off aliens. Beam her to the Bridge if you need to repair the shields.
Use the Cyborg to collect Science skills in case there is an anomaly... and if there isn't one, then upgrade the ship - Enhanced Shields is always a good option.
The Admiral and Soldier have Command Discounts, which are good for Overriding alerts.
Alerts can very often be ignored... but they will mix to make big trouble. E.g. Increased Gravity is fine... unless your Teleporter blows. Looking ahead with the Scanner is the key here...
Keep the External Scanners online at all costs, and check them often so you can be pro-active, rather than reactive.
Spend your actions wisely... if you have one spare, how can you use it to set up the next player (Teleport them to a new location? Give them an object? Cycle skills through the CPU?)
Try not to move the crew too much - use their Actions for important stuff.
The board game manual has more strategy tips at the back!

When you save the ship it will feel great... and then you can experiment with other crew... YOU CAN DO IT!!!

🖖🥰

P.S. Don't forget about the UNDO button. Experiment to see what works... and undo if it doesn't!

Not Anonymous Feb 15, 2021 @ 11:57am 
- Have the manual for the board game.

- Dont forget you can hold the mouse button to reveal the system info! (I know you said mobile, its just a tip for pc players :) )

- You can teleport other characters around too, this is super useful to avoid damage or planing ahead.

-Learn the turn order, its assigned by rank.

- Keep playing, some things become evident as you play (and lose) and let you choose the better of two evils. For example; why would I waste science to remove the gravity anomaly If I just can protect my teleporter and be unafected by it?

-Once you have played a few times and get the hang of the cards (battleplans, anomalies, etc) you need to start thinking at least 2 moves ahead,

A-TEAM:

-Admiral, focus on getting battle plans and nothing else, you can do something else if its critical or after you are out of plans.
-Engineer, on fixing core.
-Soldier, on torpedos and defense also casual fixing at the bridge.
-Thunderbox likes the cyborg, I like the ensign much more since it lets you trade skills for free (even if he has low hand capacity, he can trade between other characters if they are in the same room without limit).

This team allows you to end the game even before touching orange alerts on standard difficulty.
Last edited by Not Anonymous; Feb 15, 2021 @ 12:05pm
RetroRay Feb 15, 2021 @ 4:07pm 
Thank both of you for your time and wisdom. I look forward to trying out those tips later in game. I can't stress enough how much the I love the art and voices for the game and I wish you people the best this year.
RetroRay Feb 15, 2021 @ 10:23pm 
I won my first game on coward and it was just as awesome as you said it would be thanks again.
Thunderbox  [developer] Feb 15, 2021 @ 10:47pm 
AMAZING! That is so great to hear!!! Some good tips from Not Anonymous there. Now you are ready for Normal mode and a different crew! :D
FREND Mar 28, 2021 @ 8:20am 
There's an undo button?
Thunderbox  [developer] Mar 28, 2021 @ 11:23pm 
There is! Look bottom right (or just under the END button if you are using the Tactical HUD).
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