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I'm never making this mistake again with AVNs ;)
Many games are just thrown together, without a plan, so it makes sense they can just release as new stuff gets added. With BAD, every season is planned out, how it starts, major events, and how the season will end. Then, within the season, each episode has a clear start, major events, and an end to the episode. So, that's the structural thing, episode by episode is a coordinated thing, the season as well.
So, you then have the official releases as they come to Steam. Now, if you think about it, the level of support for a game released on Steam has to be higher, and there is a higher level of complexity that comes in when it comes to Steam, achievements, this and that. The community as a whole can also be toxic, lots of nasty little comments, and then, "why aren't you responding to questions and complaints?". So, that's also less than pleasant.
Quality as well then comes into play. Issues with an episode can be fixed while working on the later episodes, and QA is a lot easier to deal with those issues. On Steam...picture releasing episodes, then needing to worry about bug fixes with people who aren't terribly accepting of the idea that developing the game is going to be the primary focus, and there's no TEAM of people doing bug fixes. We donate on Patreon because we believe in the project and what the developer is doing, and we know that bugs will be fixed in time. So, it's really that DPC being a single person, is focused on development, so, let it release on Steam after a full season is done.
Vampires eat chickens?
Nah, he is right. Episode 9 without mini-games is literally an hour-hour and a half long. Yes. it has tonnes of content for all the different paths, but each concrete path is quite short.
I'm not begrudging the developers getting something for their work, but agree it sucks to get no real news, updates, or anything else.
The design of the game, in the way every episode is planned out for the start, events, and how the episode ends, the entire season is also planned as well, so an episode alone does not complete the plan for the season. The majority of games don't have a lot of planning, they may tell a story, but from episode to episode, they don't really have a lot of planning for how the episode should start and end, which is why many feel like the end of the episodes are chopped in an arbitrary place.
I’ve sunk over two hundred hours into this game because of how much I enjoy it, the freedom we can have for the relationships. It’s a good thing he planned the game from the beginning instead of going with the flow. Each characters, even the side girls all feel well written out, they each have personality that fit them, you can tell this man poured blood, sweat, and tears into the game and I hope it continues because he definitely deserves to be recognized.
Most realize that DPC isn't rushing content, but also isn't working slowly either. There's just a LOT of content, and a lot of differences based on player choices, so following the logic of consequences for decisions makes it more complicated.