Disney Classic Games Aladdin and the Lion King

Disney Classic Games Aladdin and the Lion King

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petran79 2019 年 11 月 10 日 上午 12:26
Differences with computer versions?
Had no idea they removed DOS versions from the PC stores

Apart from consoles having parallax, some missing sfx and smoother animation due to dosbox and WinUAE issues, some things make it not that good of an experience.

Played the DOS versions of both 25 years ago and they had better ost. Can't replace it with the console version. Played a little of the Amiga version and it has the same music as the DOS port but it sounds much crisper. Probably DOS was based on AGA Amiga version for both. Can't believe they didn't use Amiga for reference in music composition back then. In Amiga I noticed in Aladdin music volume would break during some sfx but it could be due to emulation.

Also noticed Simba sfx roar in pc versions is closer to the movie. What did they even create for roar sfx in the consoles. Sounds like a thump. Also sprite differences are immense. PC versions have much larger and more detailed sprites.

Also pc menus in Aladdin look much better.

Overall I think pc versions with that ost capture the movie atmosphere better.

Just use a newer dosbox version because the one supplied in the stores makes the game unplayable with graphics loading delays.

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F-Man 2019 年 11 月 10 日 下午 9:51 
I had the previous version of The Lion King and it was so bad I eventually just emulated the SNES version instead.

The worst aspect of it was the screen tearing. It was so bad that I felt like the game was running at 15 fps. Heck maybe it was.

Music-wise, for the first stage there's no angel-sounding humming in the background that the SNES version has which is a real shame. All the other tracks I couldn't tell any difference. Well, the way that the triumphant music from the movie (https://www.youtube.com/watch?v=yjQRawdWTDg&list=PL778E26316BCE232D&index=10) doesn't start at all when you defeat Scar and you just continue to listen to the fight music for a while completely destroys the ending of the game and was one of my biggest peeves, even more than the bugs.

And oh boy there are bugs. From my memory alone:
-The meter bars don't expand when collecting specific bugs that are meant to do so.
-Often your roar meter won't replenish. This forces you to kill yourself if you're at a part where you absolutely need to roar.
-The camera sometimes doesn't span all the way when getting on an ostrich, so you're in the center of the screen making it nearly impossible to judge the obstacles ahead in the time.
-Half the time the geyser in Be Prepared that you have to outrun by jumping from ledge to ledge will just go at double speed killing you. The other half of the time it just doesn't go up at all. You just have to pray it's the latter every time you get there.
-Straight after this part, there's a bone or horn you're supposed to run on and then jump over to an elephant spine to use as a bridge. The first bone has no collision so you have no choice but to fall into the "spikes" below and take damage here.
-The Timon minigame doesn't do anything. It should be giving out bonuses such as health, a life or a continue by collecting as many bugs as possible. But here it has no purpose.
-This happened only once to me, but in the level Simba's Destiny the first set of vines that you have to tear through with your claws just wouldn't break. No matter what I tried. There was no way to kill myself this early in the level since I had already killed the prior enemy so all I could do was restart the game.
-The Continue screen delay is tied to cpu speed cycle, so if you raise it as much as possible in order to lower the screen tearing a bit, it'll go so fast that you'll be sent immediately back to the start of the game at a game over unless you remember that you were on your last life so you start smashing the appropriate button, and I never remembered.

I'm not knowledgeable about the Aladdin port as I felt the limited scope of vertical view made it not even worth trying, but I did watch a Youtube let's play recently and the screen tearing was even worse than The Lion King on that video.

I've seen a lot of people on here attack Disney for taking down the DOS ports and whatnot but trust me, you should not want to play them, at all. This collection is exactly what I was wishing Disney would do after I purchased and played the DOS version of The Lion King. It feels weird and special to have one of my exact wishes answered like that, to be honest.
最后由 F-Man 编辑于; 2019 年 11 月 11 日 上午 2:53
petran79 2019 年 11 月 11 日 上午 7:41 
thanks for the info.

I also remember when I played the DOS version of the Lion King that if you were low on conventional memory, lets say 530-540 kb, game would exit around adult Simba lava stage, which was the most difficult and required few retries, around 1 hour mark. It seems game filled conventional memory automatically after every stage load or retry.

One reason I used QEMM to have 610-630 kb free so that game did not exit

Also I remember playing the games on two systems, my friend's 486dx266mhz/1 MB vram and our home PC a 486sx25/512 kb vram.

Lion King run smoother on the former, as expected, though I am not certain if it reached 60fps, but CRT motion blending made it look much better than DOSBOX and LCD screens. Certainly 40 fps.

Aladdin not as smooth, yet it was much better than the DOS emulators.
petran79 2019 年 11 月 12 日 上午 5:23 
Some more info I found

https://www.vogons.org/viewtopic.php?f=33&t=32707&sid=1bd22dc4fa95b8e286a249b0afc4ea7e&start=20

I doubt you will ever get smooth scrolling in DOSBox. Most Windows desktops and LCD monitors are set to 60Hz. But DOS Games run at 70 (at least that's what my monitor reports on a DOS machine). So there is a mismatch.

Even when running a lower screen resolution at 70Hz, scrolling still isn't smooth. I guess this is because smooth scrolling isn't a priority / people don't notice it and because the PC was more for Adventure games, 3D Games and simulations and scrolling games more on consoles.

If this game is available on a console, just play it there (SNES or Genesis). Make sure it's the NTSC version at 60Hz so that you get that super smooth scrolling :)

The smooth console emulators speed up / slow down the game a tiny bit (like 59.989 Hz or something) so that it matches the refresh rate of the windows display.

Under DOS (there are heaps of emulators for real DOS) you could just display whatever refresh rate you wanted (good old CRT technology) so there you also had super smooth scrolling.

EDIT: Tried on my time-machine PC and there it also has tearing. So I think it's just bad game / programming. I checked on Wikipedia and the Virgin version was for Sega Mega Drive (which is PAL 50 Hz). So I think they just ported it sloppy to the PC.

Now PAL 50Hz games you can't get smooth on modern Windows PCs with LCD monitors. With lots of trickery and CRTs it's possible though. There is also an Amiga version but this one is also PAL 50 Hz :(
petran79 2023 年 8 月 5 日 下午 2:23 
Aladdin MS-DOS version misses the Jago boss in pre-final stage and also Jafar boss is different. In MS-DOS version carpet would take you straight there . On console you still have some enemies to kill. In the battle against Jafar, both in human and snake form, you can hit him with your sword too, while in the console version only with apples like with Jago. If you have zero apples, you have to wait for them to respawn in the console version, making the battle harder.
Some effects are missing, mainly the first knife boss and I think the Cave of Wonders boss does not switch music in the dos version,

Also they use different music track orders in some stages.
As for the Lion King, in second stage the background color does not change from purple to orange when Simba makes the first step but is orange from the beginning

DOS version would kick you out after 1.5-2 hours if you were low on conventional memory, mainly at stage 6 with adult Simba in the lava rocks which was the most difficult one.
I tried also the Amiga versions

Amiga version of Aladdin and Lion King do not have screen tearing but Aladdin crops part of the picture too and Lion King Amiga misses 3 levels. Lion King DOS at least has all the levels.

Aladdin Amiga/DOS is mainly worth for the music which is much richer than the Mega Drives FM synthesis. There is also a patched Amiga CD32 version where they add FMV intro from the movie and fix the controls for AmigaCD32 pad.

Better than the DOS version at least.
最后由 petran79 编辑于; 2023 年 8 月 10 日 上午 8:20
petran79 2023 年 10 月 1 日 上午 11:20 
Found a way to get smooth frame rate for the Lion King on DOSBOX. Got an old crt pc monitor and a vga to hdmi adapter and I set the frame rate at 70 hz and resolution at 640x400. Unfortunately not many lcd monitors support that resolution natively.
I noticed a much smoother frame rate like in the 90s, though far from the smoothness of the console or even Amiga version.
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