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WWJD
ADDIT: the save files are in a \save directory inside the game directory, but not seeing any log files nor an obvious location where they would live.
Happily, the glitch seems to be limited to some very specific inputs and the behavior doesn't seem to have changed over time. I've only had it happen about 4 times now and using copious save and reload it hasn't impacted my game play too much.
Last time it happened, I was setting up a Supply Div in Tokyo. Clicked on one of the transports (gotta look up the craft name, not Nagara Maru or Mamiya) to try to get it to generate a Supply Div with only two battalions of cargo ships in it. Either when I clicked the ship name row or when I clicked the "Form from Selected" it crashed.
ADDIT2: Okay the name of the ship is Transport Hokoku, however, caveat to my observations so far: I just now repeated a couple of UI sequences which (I think) are replications of what I did the last time it crashed:
1. Go to Tokyo, Formations tab, select Supply Div -> Create -> select Hokoku -> Create from Selected. No crash.
2. Select Transport battalion -> Create -> select Hokoku -> Create from Selected. No crash.
I cannot say for certain which one of those two sequences I did last time. My goal was to put together a single ship formation and send it to a peripheral base with an AA gun in cargo in order to fufill a govt order to build an Air Defense emplacement. Most likely I selected Transport Battalion now that I think about it, as I try to use Supply Divs only for multi battalion formations that live at resource production bases and have transport routes back to Tokyo.
The fact that, one of the two above UI sequences caused a crash (either at the point of select Hokoku or the point of Create from Selected) when the app had been running for a couple of hours (and perhaps 1.5 months game time had transpired, so probably 1000+ instances of formations changing configuration, arriving, departing, loading, unloading, etc.) but DID NOT cause the crash when the app was freshly booted suggests it has something to do with memory management, eh?
Let me know where those log files live and I'll be glad to put them on pastebin or something and post the link!
Oh, and WWJD: a couple of suggestions for you (while I got your attention in this thread, totally side issues relative to the topic of this thread).
1. I understand you are planning/endeavoring to build your own engine. No idea what your level of mastery in the source code language of choice for you is (I would assume C++?), but for me, at the level of "C++ Perennial Apprentice Never Quite making the Jump to Journeyman" the prospect of making my own engine sounds wretched. I mean, it ALSO sounds very exciting as you can build exactly what you want! Anyway . . . I personally have decided to work with Unreal Engine. Just a thought; it might be worth you checking out!
2. There is a game you may already know about, but if not, you should check it out: War in the Pacific Admiral's Edition. From a "gameplay" and "detailed strategic dynamics" standpoint, probably the best Pac War game ever made. The computer opponent algorithms are even half decent. However, the game has Hideous graphics, and horrendous user interface (well, a LOT better than its predecessor and a lot better than when the game first released, but still bad).
3. I suggest you pay EXTRAORDINARY attention to UI/UX in strategic mode. PSA isn't too bad, but there are a lot of subtle (and I think "cheap" from a source code and art assets standpoint) ways the UI could be adjusted to be far more user friendly and produce a much less tedious user experience. It is a shortcoming of many such grand or strategic scale war games, and having a UI/UX that is better than the average would be a distinguishing feature for your game!
Godspeed bro!
I'm dodonpa, nice to meet you!
I think that you know, he is promoting a project to evolve this game and make a great game.
I have a small amount of support for his wonderful challenge.
If you can afford some, will you not support him with us?
Support is possible from 1 dollar.
I hope that you will be interested in this project.
v/r
thanks for your suggestions with Pacific Fury! I wanted people to know it is being worked on early so they can leave their feedback and I can base my actions accordingly!
I've already created a decent base for the engine, and before I started it I did think of using unreal or unity, however I didn't feel like with those engines I would have the same kind of control I wanted/needed for this project. UI is one of my main concerns. I plan to go towards a minimilist graphic style, but making sure to include all the functionality required. Right now of course the UI is very basic texture wise, but the layout is shaping up! If you haven't seen yet you can check some of the latest screenshots here:
https://imgur.com/a/RGws9hc
It's certainly a project that will take some time to complete, but I am hopeful about it :D.
@dodonpa255 thanks for your support man, it always means alot that people are simply that excited about something I'm making, and though donations are never required it certainly helps me out! So thank you!
WWJD
That is my philosophy, and as long as I don't die of old age before I bring it to fruition its good . . . Oh and BTW, I'm not "the competition." Squad level turn-based isometric is where I'm going . . .
If funding is in fact a bottleneck for you, my suggestion is: focus your development scheme so that your first objective is to create a free demo that showcases some of the content, but in particular the game mechanics and dynamics of game play. Use that and a home-grown Youtube (or other social media too ) campaign to drum up hype for a crowd funding drive. Include lots of screen shots, or quotes, details that show how the game is "inevitable" and how you are presenting it is "already in the bag" but what more you can do with the funding (better sounds, better art, more content, more Q&A, or whatever). Seems like well-done crowd-funding drives for "unusual" games generally do quite well. Its the "one more half-baked, asset-flip, Zombie-shooter" type which don't.
BTW - even if you were the competition I would still take all of your statements as good criticisim/confirmation as to what to do LOL.
WWJD
WWJD