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Nahlásit problém s překladem
It's in the Mini Deer crafting. You can't hand craft it.
Speaking of Mini Deers, I've had an odd bug where some of the Mini Deers I've placed randomly disappear whenever I leave the screen. If I come in and out, they're back where they're supposed to be.
Legend, thank you so much!
Thanks for fixing this Dev's, very quickly I might add.
Yellow silhouette after removing deer. It stays here and disappears off-screen after some time.
Objects dispersing and reappearing: deers, chests with goods. Endgame, probably something to do with memory or optimization.
There are some recipes that never got unlocked in history mode (also don't know if it is intended).
resolution: 5120x1440
Since factories can be manually filled and have their own inventory, please consider letting them accept inputs until that inventory is full rather than only taking in inputs when their inventory is empty.
If you go to station 3 still as 3213, it shows it fixing your number as 3214, then if you boost the heart box, the numbers increase during questioning but spit you out as 3214. Perhaps prevent station 3 from being activated early?
When you boost the heart box, upon talking to it again it shows the picker as a recipe learned, but I don't see where to craft it. If it requires future unlocked buildings or something, it might be helpful to show the item in the crafting menu but then indicate it can't be manually crafted.
Are we supposed to be able to pick up non-damaged gates? I managed to snag one somehow, but the others I've seen don't have a way to interact with them other than clicking on them to raise/lower them (which doesn't show as an interface action on screen).
Possibly consider only allowing dismantling of items that are nearby, so I can't click way off the edge of my screen in darkness and basically have it teleport to me. Perhaps go off of whether they are active instead of checking distance? If not active, you would then have to be in harvest range.
Thanks for the game!
-Random products started appearing, like glow bulbs out of ore harvesters
-Game starts losing framerate and gets choppy
-Grav pipes stopped moving
-Pickerpals stopped moving
-Toads stopped harvesting or got stuck in the animation
-Random items appear in the fuel intake
-Fuel is no longer consumed
-Single purple fuel stuck in the fuel depot starts rasing the intake rate into the thousands without being consumed, even when the game is paused. In pause mode it even speeds up
-Bug not reproducible in manual earlier saves but persists in latest autosave