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And you can't trust pushers to feed them, because they stall if items on the belt stop moving.
Sad...
1. Your criticisms are certainly valid. When you progress further into the game, you get an "iron dispense chest" that has a much bigger stack size, but if players are frustrated, they're frustrated. And that's on us.
2. This was intended. we were thinking of having the dispense chest be the option. But clearly this isn't fun. We'll be exploring ideas of adjusting things (maybe pushbacks push items out of chests??) The team and I are going to meet tomorrow and figure out a better option
3. The splitters not working when the belt stops moving is an oversight by us. We are committed to fixing this and to make them more useful.
Perhaps if the chests had a "no delay" mode, where they'd just spit their contents out as quickly as possible, the iron ones could be useful in latter supply pod waves, to feed a grav-pipe line going around a few stun towers for a short time.
Thank you for the clarification, now I know this is how it is supposed to be ;). I am not very clear on what is the idea behind that but "isn't fun" is enough for me ;)
I personally always looking for things like "shoot and forget" - like you put the lane, put the box at the end and while you setting up everything that this lane will feed, the box gathers stuff and when you are done, you just release what has been collected and watch the whole thing works. And this way you can make buffers that stabilise flow in pretty much everything.
Why it isn't fun, I can't get, but this is your design, so you the boss ;)
The game is fun regardless.
Thank you for your efforts!