Ancient Dungeon VR

Ancient Dungeon VR

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xShapelessx 2021년 11월 6일 오전 7시 34분
Loot? Weapons? Anything?
Okay, so I bought this game thinking it was going to have actual inventory and weapons. It's an alright experience so far, but the lack of unlockables is really making this "roguelike/lite" experience to be sort of lacking. Maybe the reviews overhyped it, but I'm kinda shocked there's nothing to unlock.

Also, in about 12 runs, I maybe found 2 perks per dungeon. NOT ENOUGH. I find myself just wandering through empty rooms, not ever finding anything interesting. The best roguelike games have a plethroa of perks. Think "Vagante". Every run, within the first few minutes, you're already powered up with an assortment of perks found in the level and to top it off, you could unlock perks to equip in the hub, prior to your run. These are things this game absolutely NEEDS
첫 게시자: ErThu:
Hey thank you for giving some feedback. While I do agree that there is room for improvement, I feel like there are some points I'm confused about:

There are unlockable items. In fact, almost each milestone that you complete unlocks a new item that can be found in the dungeon. Furthermore, there are insight upgrades and a crossbow loadout you can unlock. Additionally once you manage to win a run, you unlock an additional shop in your base which lets you upgrade your weapon loadouts. So I feel like even though there could be more to unlock, there is still a few things to strive torwards.

The "finding two perks per dungeon" seems pretty low. While there may be less upgrades in the first floor, as soon as you get into the second or third floor the amounts of upgrades you can find should increase by a lot. Maybe you were unlucky in your runs, but the goal I want to design with this game is having each run feel different and that means giving the player enough pickups to build up cool synergies. I do agree though that there is definitely a need to balance the distribution of items.

I also agree that there needs to be more unlockables at the home base, especially more upgrades and things to do. The progression system definitely needs a lot more content. But that's why we are in early access, collecting feedback and improving the experience.

What I'm really interested in is if you have any suggestions on games I should take a look at (I saw Vagante already) or which mechanics you feel are missing (dodge mechanic for example).
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Shadder 2021년 11월 6일 오후 7시 16분 
I agree, the game feels a bit lackluster. I somewhat enjoyed it, but I really don't feel like I'm becoming stronger as I venture in the dungeon. Also, I was hoping for more variety in gameplay other than the map being different every time. I wish there was more fighting-styles to choose from like spears, archery, sword & shield, and perhaps even magic casting.
Lansolot 2021년 11월 7일 오전 7시 23분 
Thanks for this post, saved me $20. They really should have released this at $10 it would've did a lot better and then they could raise the price with updates. Pavlov VR was $10 and was way more complete than this.
TPSY 2021년 11월 7일 오전 8시 15분 
I feel that rogue anything games have some sort of progression that carries over to the next run. be it health, defense, weapon upgrades, or select-able perks. the insight purchasable system doesn't have any combat progression leading to a feeling of stagnation over multiple runs. combined with the low health it also doesn't give new players time to learn tactics. I've gotten to floor 3 and still haven't gotten the archer and have no idea how-to. no idea what the anvil does or how to unlock it. the lack of info is also off putting. I like the feel of the game and the ambiance, just wish I was given more info than "?".
Zeforas 2021년 11월 7일 오전 8시 49분 
Morta님이 먼저 게시:
I feel that rogue anything games have some sort of progression that carries over to the next run. be it health, defense, weapon upgrades, or select-able perks. the insight purchasable system doesn't have any combat progression leading to a feeling of stagnation over multiple runs. combined with the low health it also doesn't give new players time to learn tactics. I've gotten to floor 3 and still haven't gotten the archer and have no idea how-to. no idea what the anvil does or how to unlock it. the lack of info is also off putting. I like the feel of the game and the ambiance, just wish I was given more info than "?".

Actualy, you're a bit wrong about the rogue genre.

Rogue "lite" is game like Rogue Legacy, where you can permamently upgrade your stats/hero.

Rogue "like" is a game where you always start with nothing. Some may have very small bonus for future run but nothing game changing. You can also unlock new stuff for future runs, so game like Binding of isaac or Enter the gungeon.

Not trying to be rude, but i feel like i need to be precise.
ErThu  [개발자] 2021년 11월 7일 오전 8시 50분 
Morta님이 먼저 게시:
I feel that rogue anything games have some sort of progression that carries over to the next run. be it health, defense, weapon upgrades, or select-able perks. the insight purchasable system doesn't have any combat progression leading to a feeling of stagnation over multiple runs. combined with the low health it also doesn't give new players time to learn tactics. I've gotten to floor 3 and still haven't gotten the archer and have no idea how-to. no idea what the anvil does or how to unlock it. the lack of info is also off putting. I like the feel of the game and the ambiance, just wish I was given more info than "?".

The anvil is unlocked after beating the final boss the first time. The crossbow is unlocked after finding 2 journal pages (except the cartographer ones, they do not count towards that). The first few journal pages should randomly appear in the first dungeons. Normally you can find one each playthrough.
ErThu 님이 마지막으로 수정; 2021년 11월 7일 오전 8시 50분
•Leeco• 2021년 11월 7일 오후 12시 14분 
Twitch.tv/xshapelessx님이 먼저 게시:
Oh and we need a dodge mechanic to avoid that Slime boss and those dashing zombies.
LOL My dude its a ---VR--- game...you can dodge as much as you fking want.
•Leeco• 2021년 11월 7일 오후 12시 17분 
This is stupid post btw. Who only gets 2 upgrade items per run? Do you just sprint to the end?? --I had 5 upgrades by the end of level 2 last night.-- EDIT: I just died before the second boss with 7 upgrades. Also, have you not seen the giant list of unlockable upgrades, achievements, and most importantly custom game mode where you can pick modifiers? "No content" pfttt....in your head maybe....
•Leeco• 님이 마지막으로 수정; 2021년 11월 7일 오후 12시 57분
Goodguy3 2021년 11월 8일 오전 10시 23분 
You, uh, have to beat the game to be able to upgrade your weapon? After you've proven you don't need to upgrade your weapon...???

No no, I get it, now; the purpose isn't for your character to get stronger. You're supposed to just get better at playing the game, which actually is totally fair.
Goodguy3 님이 마지막으로 수정; 2021년 11월 8일 오전 11시 17분
xShapelessx 2021년 11월 8일 오후 12시 58분 
Leeco님이 먼저 게시:
Twitch.tv/xshapelessx님이 먼저 게시:
Oh and we need a dodge mechanic to avoid that Slime boss and those dashing zombies.
LOL My dude its a ---VR--- game...you can dodge as much as you fking want.

Ya word dude! I'll just jump 5 ♥♥♥♥♥♥♥ feet across my tiny room while wrapped up in my ♥♥♥♥♥♥♥ oculus cable
xShapelessx 2021년 11월 8일 오후 12시 58분 
Apparently you haven't fought the slime boss?????
ErThu  [개발자] 2021년 11월 8일 오후 6시 00분 
Goodguy3님이 먼저 게시:
You, uh, have to beat the game to be able to upgrade your weapon? After you've proven you don't need to upgrade your weapon...???

No no, I get it, now; the purpose isn't for your character to get stronger. You're supposed to just get better at playing the game, which actually is totally fair.
Weapon upgrades definitely help in beating the game in hard mode, and they are definitely a big help once floors are added into the game which come after the "final boss". So at the moment they mostly just help you get more consistent won runs, in the future these weapon upgrades will actually help you a lot more when traversing even harder floors.
DaMu 2021년 11월 9일 오후 4시 07분 
Twitch.tv/xshapelessx님이 먼저 게시:
The biggest miss for me so far is the lack of loot to be found IN the actual dungeon. The best part about these dungeon run type games, is the randomized loot you can find.
I honestly think you're confusing a permadeath rogue-lite with an RPG dungeon crawler. If you need a rouge-LIKE RPG VR experience, there's VR Dungeon Knight, albeit in a development limbo right now. Perhaps look forward to a Baldur's Gate VR? Or maybe Borderlands 2 VR?
Father_Kilburn 2021년 11월 13일 오전 2시 38분 
DaMu님이 먼저 게시:
Twitch.tv/xshapelessx님이 먼저 게시:
The biggest miss for me so far is the lack of loot to be found IN the actual dungeon. The best part about these dungeon run type games, is the randomized loot you can find.
I honestly think you're confusing a permadeath rogue-lite with an RPG dungeon crawler. If you need a rouge-LIKE RPG VR experience, there's VR Dungeon Knight, albeit in a development limbo right now. Perhaps look forward to a Baldur's Gate VR? Or maybe Borderlands 2 VR?
Bro Borderlands 2 VR is garbage, it's not really fun and you can't play with friends. I wouldn't recommend it.
xShapelessx 2021년 11월 13일 오전 8시 17분 
DaMu님이 먼저 게시:
Twitch.tv/xshapelessx님이 먼저 게시:
The biggest miss for me so far is the lack of loot to be found IN the actual dungeon. The best part about these dungeon run type games, is the randomized loot you can find.
I honestly think you're confusing a permadeath rogue-lite with an RPG dungeon crawler. If you need a rouge-LIKE RPG VR experience, there's VR Dungeon Knight, albeit in a development limbo right now. Perhaps look forward to a Baldur's Gate VR? Or maybe Borderlands 2 VR?

I'm not confusing anything and have a ton of experience playing "rogue" style games. B2 VR is terrible.
xShapelessx 2021년 11월 13일 오전 8시 19분 
Also, VR Dungeon Knight is also lacking. I actually prefer this game. It just needs more. Why aren't there other weapons? I just have a single sword that never changes (unless I happen to find a good perk, which is rare) and an unlockable crossbow???? The throwing knife feels useless to an extent as well. MORE weapons in a rogue style game isn't asking anything crazy.
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