akeytsu Indie 2020

akeytsu Indie 2020

Abelord Jul 22, 2020 @ 3:31am
Autorig crash
Hi.

I'm trying to quick-rig some FPS arms over the UE4 skeleton template with the Autorigger function. Unfortunately, after setting up the skeleton hotpoints and hitting the Generate icon, it crashes about half-way through the process. I've had no problem with other full meshes so I'm assuming the problem comes from the fact that there's no actual mesh behind some of the hotpoints? No hips, no legs, no neck, just shoulders and wrists.

I wonder if there's a way around it?
< >
Showing 1-4 of 4 comments
Abelord Jul 23, 2020 @ 1:59am 
A bypass method that eventually worked was creating a simple dummy mesh with a basic head-torso-legs shape and import both into Akeytsu. Using Autorig wouldn't crash then, so I could detach the dummy's skin and delete its mesh. The arms remained rigged.
DumDumBunny Jul 30, 2021 @ 10:36am 
happen to me as well, same thing
SolSkyre Sep 18, 2021 @ 11:34am 
Same here.
SolSkyre Sep 18, 2021 @ 11:53am 
I freezed the transformations on the chracter in my content creation tool and re-export to fbx. This time it solves the problem.
< >
Showing 1-4 of 4 comments
Per page: 1530 50