HUMANKIND™

HUMANKIND™

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Sep 20, 2022 @ 8:01am
Scenario Challenge 03: Against the Odds
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Showing 1-15 of 26 comments
GeorgeYe Sep 20, 2022 @ 2:17pm 
Saving does not work, the Dev Team mod is needed
EranDalex Sep 20, 2022 @ 4:00pm 
^^^ yeah, same is true for me, please fix
The-Cat-o-Nine-Tales  [developer] Sep 21, 2022 @ 12:44am 
Originally posted by zhegor89:
Saving does not work, the Dev Team mod is needed
That's strange to hear. This scenario was made with the same scenario as the first one, and we did not see reports of the same issue.
We'll investigate.
Bethencourt Sep 21, 2022 @ 8:32am 
Will we have Phil Collins in the game?
Cythal Sep 21, 2022 @ 8:49am 
Civilisation games had scenarios built in into the game without needed to download anything external. Please do well in implementing a way to just start a scenario without having to download a save.

It could also help to have the leader board within game too that people could view anytime to see how they are doing or did if it a one time submission.
RogerKint Sep 21, 2022 @ 10:05am 
Still waiting for Wonderfull Profile fix on steam--any update on this? (I have definitely built all the wonders and the "missing wonders" tool tip is blank, but nothing unlocks either for in game or steam)
Last edited by RogerKint; Sep 21, 2022 @ 10:05am
DankeyKang Sep 21, 2022 @ 10:07am 
I like the idea of this scenario, but the implementation is just stupid and impossible. You start right next to the Hittites who always declare war in the first 20 turns of the game and they easily send out +3 armies fully loaded with Swordsmen and Horsemen, while you havent even had the oppurtunity to build one army of warriors.
It doesnt help that a lot of times every AI just allies with each other and when the eventual Hittite war starts, every AI pushes their "surrender against ally" grievance.

I feel like nobody actually tested this abomination, even though its pretty easy to fix:
1. Give the player space to expand and place the spawn in a better location, so that you cant reach the developed enemy capital in Turn 3 (like how it is right now)
2. Create good spots on the map to build the first city. Right now every territory where you can place your city is either undefended plains or hills with terrible yields.
3. Heavily reduce production costs for the player. Even if you have founded a city on hills, its pretty difficult to defend something if you havent had the chance to place down more than two quarters,

Thats basically it. Although I would argue that having to externally download a save and copy it into the game files is very unprofessional. Just add it to the game normally like Civ6, which gives the ability to patch the scenario without having to constantly create community posts with a link attached to it.
Ansive Sep 21, 2022 @ 5:47pm 
EDIT: Fake news, that's just my selected persona perks, they don't actually provide any bonus

I mean, you have +10 science on research quarter and influence on commons for catch up mechanics. All you have to do is farm some population with nomads, and convert them to warriors (scouts join city) to survive the early game.
Last edited by Ansive; Sep 22, 2022 @ 10:53am
Operator Sep 21, 2022 @ 5:56pm 
Endless space 3 when?
EranDalex Sep 22, 2022 @ 2:24am 
When I read @DankeyKang post, I thought he was just whining bc mad cuz bad. Nope, he was right, this is ridiculously hard, if not impossible. But I don't think he was right about the Hittites being too hard, I went Mycenanians, and while it was a horrific struggle requiring reloads, I was able to blitz their city and hold off their swordsmen from my cap. My promanchoi could handle swordsmen. They could not, however, handle the musketeers, and the elephants carrying artillery from various eras across multiple nations. My roman legions didn't fare much better. The issue is that since all the AI are allied, and war with the Hittites seems inevitable, they will then hate you for that reason, and then colonize the ♥♥♥♥ out of you. I think if you made the other AI's not know the hittities, it might be fine, but as it is, seems impossible.
Blikbierman Sep 22, 2022 @ 8:32am 
Yea this one doesn't seem properly tested, it is perfectly possible to turtle up and defend against Gilgamesh (Green), but that comes at a cost. Then however the more advanced civs land and mercilessly 1-shot you. I managed to get vassalized by Orange and keep my city, but by then Grey already owns 5 contemporary era stars. I know, there's much better players at this game, but if I put in even just a little effort I casually beat HK diff. I think it requires some proper modifiers (through narrative events maybe?) so one can get stronger units/faster development.

In the current shape this scenario makes no sense
blkbutterfly Sep 22, 2022 @ 10:19am 
Originally posted by Bethencourt:
Will we have Phil Collins in the game?

LOL
I can't get the song Against All Odds out of my head now :steammocking:
(But it's the Mariah Carey vers).

BTW I can save, also autosaves work.
So I'm not having that problem at least.
Ansive Sep 22, 2022 @ 11:04am 
I managed to win the war against Green (because he loses 3 war support per turn).
He then declared war again 2 turns later to take back the 5 territories I claimed from him in the peace treaty.
At the same time orange landed muskets next to my capital (impossible to kill even 1 with Promachoi).

I begged orange for vassalage, nope.
I begged green for vassalage, YEP. This saved my capital.
He only had 1 territory claim (he could have asked for all 5 back)
Now I'm in the mid classical with 9 territories, 4 cities (turn 90) and ramping up yields from on all the free resources I'm getting from green.

Green has since lost 2 of the 3 alliances and might get into a war.
I'll try to stick with green as long as possible and collect fame along the way.
The game won't end from science or pollution so I just need to get about 15k fame and vassalize everyone once I reach the last era.
It seems that vassalage is the winning move. My best runs were also by pledging vassalage and slowly plotting my comeback in the lategame
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