HUMANKIND™

HUMANKIND™

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Theorden Feb 11, 2023 @ 10:30am
Ransack
I've become kindof addicted to ransacking once I realized it's the best way to take territory during war.

It bothers me when I ransack a city of 32-50 and the population simply disappears tho. I'd like it if the population was added to all of the outposts and cities around them, filling them up.

It would obviously cause instability because they're refugees, so ongoing refugee crisis could be something that bothers the cities around the ransacked places as they now have to integrate populations that just literally lost everything.

Perhaps when the city is rebuilt the a trigger could happen where some of the refugees return home?

Idk, lots of triggers could happen, I really appreciate the different triggers that occur in Humankind, it really adds a lot to the game.
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Daarkarr0w  [developer] Feb 27, 2023 @ 2:12am 
Originally posted by Theorden:
I've become kindof addicted to ransacking once I realized it's the best way to take territory during war.

It bothers me when I ransack a city of 32-50 and the population simply disappears tho. I'd like it if the population was added to all of the outposts and cities around them, filling them up.

It would obviously cause instability because they're refugees, so ongoing refugee crisis could be something that bothers the cities around the ransacked places as they now have to integrate populations that just literally lost everything.

Perhaps when the city is rebuilt the a trigger could happen where some of the refugees return home?

Idk, lots of triggers could happen, I really appreciate the different triggers that occur in Humankind, it really adds a lot to the game.
I like the idea of the refugees, not sure if this is something doable at the moment. Right now when ransacking, it is more like you "killed" all the population (not perhaps what we have in our minds with classical ransacking of just getting the gold, etc)
Theorden Feb 27, 2023 @ 12:30pm 
Originally posted by Daarkarr0w:
Originally posted by Theorden:
I've become kindof addicted to ransacking once I realized it's the best way to take territory during war.

It bothers me when I ransack a city of 32-50 and the population simply disappears tho. I'd like it if the population was added to all of the outposts and cities around them, filling them up.

It would obviously cause instability because they're refugees, so ongoing refugee crisis could be something that bothers the cities around the ransacked places as they now have to integrate populations that just literally lost everything.

Perhaps when the city is rebuilt the a trigger could happen where some of the refugees return home?

Idk, lots of triggers could happen, I really appreciate the different triggers that occur in Humankind, it really adds a lot to the game.
I like the idea of the refugees, not sure if this is something doable at the moment. Right now when ransacking, it is more like you "killed" all the population (not perhaps what we have in our minds with classical ransacking of just getting the gold, etc)


Oof, really? Damn, I've been taking down 50-100 pop cities across every game like popcorn. If every 1 pop = 1,000 I've gotta be breaching 1 Milli pops by now... O_O

The AI seems incredibly oblivious to it tho. I usually end the game by nuking everyone who isn't a vassal and the AIs seem pretty oblivious to that as well. They MIGHT be vexxed after I've just nuked all of their cites off the map. Odd reaction.

Perhaps there could be a way to force Vassalage without war? When I'm running twenty 8 stacks of Attack Helicopters and they're still using muskets or something? Idk. I usually play all my games as All Players Vassalized. It's uncomfortable for me to have to turn on my allies to win, so now I've just been quitting and starting a new game. Maybe the option could be changed to All Players Vassalized or Allied?

It's especially uncomfortable to turn against the Pacificist or the Asian girl or other steadfast and loyal allies... It just feels bad.

Maybe there could be some residual science effects from trade? It's seems odd for me to be using riflemen while they're still sporting like musketmen or something. Or maybe a blackmarket could be added where technology and weapons will slip out no matter what?

Maybe something like Right to Bear arms could be a potential cultural decision, and then with the Right to Bear arms, Conscription coupled with the Right to Bear arms could mean that militias and conscripts are automatically riflemen? The AI seems to really have a tough time making war against pure production builds, even when they have really large cities.

Conscription could give pure food builds the ability to compete directly with pure production builds, even tho pure production builds will still obviously have a competitive advantage in almost every way.
Last edited by Theorden; Feb 27, 2023 @ 12:33pm
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