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Setting them to 'Do Nothing' only ignores them for that turn.
Setting them to Station means they are ignored from then on until you specifically click on them again. They might get woken up by nearby enemy units though like in Civ but I havent noticed this happening.
But I should say I use the 'Idle Unit' button to select the next unit located on the bottom right next to the big next turn circle, I dont use the arrow keys or xy.
Personally, what I think is missing from this game is a tad more control on your units movement. For example on the main button an option show up when you key your units with more movement than you can do in a single turn, and that button appear the next turn to toggle all your units with movement left to complete their path up to their max movement. However, what if I've queued those turns of movement more because I want to remember what I was doing with the unit or where I was sending the unit? The vast, vast majority of the time I don't want my units to walk around without supervision and this is due to the fog of war effect. Yes, I know the terrain but there might be enemy or neutral units moving around? So that button pretty much become completely worthless and even sometimes a detriment to my gameplay if I happen to click on it by mistake. -_-
To avoid that, I cycle thru the unit list. I've bound both the next unit and next city keys to my mouse thumb buttons just because I use it so much. And no, sadly there is no way to stop cycling thru the exact same order of units if you break the chain and don't remember where the last unit specifically is on the map.
Edit: what I think is directly missing from the unit list available order is to send the selected unit on its way to continue the path. But not from the main button, I'd want only that specific unit to move while I'm looking at it. Maybe I'm missing something but I've not found a way to do that, I have to manually select the destination again and sometimes this is very annoying because the destination might be several screens away from where I'm looking and I definitely lose the first unit of moment because I have to zoom back there again.
So, to answer OP directly: right above the main button smaller buttons will appear on top. One of those buttons is to jump to the next unit which still have movement left during this turn. If you are getting close to your end of turn with a lot of units then this button is going to help you. If you have no outstanding units with pathing left it will also automatically show up before the end of turn button. I've also taken the habit of cycling thru the unit list at a rapid pace and only looking at the 4/4 movement part, stopping when I see a unit has movement left... But this is annoying because if you just set a unit to pause to heal or just as a sentry they'll still show up. I sadly haven't found a better system yet.
There is only one way you can avoid this: set all your units to wait a turn, wait to heal or put on sentry mode. But all this is going to do is skip them in that carousel where the end up button show up. It will do nothing if you want to use the keys to cycle thru the unit rotation because those units are going to show up in order regardless of if you've set them to something or not. And that's what OP is specifically talking about.
Is this it? 6+ faith on main plaza? so 25% more on 6? I thought my faith income was higher than that.
https://i.postimg.cc/SNTRZVN0/Screenshot-at-2025-02-12-16-11-08.png
The other option is +5 science on each city, any recommendations which is better?