HUMANKIND™

HUMANKIND™

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Questions about playing
Is there a way to take troops out of rotation when you go next unit via arrow keys or x y?

I have a unit stationed in my city, I want it to just stay there. But it keeps showing up in unit rotation. Similarly if I am autoing a unit for exploring, I don't want it to come up in rotation.

Is there a way to make auto explore units avoid a certain area where there is a threat?

Is there a way to force end turn even if I got more units to move etc without having set them to pass?

Is there a way to preview what the resources of a tile will look like after you chop a forest?
Last edited by test; Feb 9 @ 1:46pm
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Showing 1-10 of 10 comments
Nats Feb 9 @ 2:39pm 
You can set units to 'station' using one of the icons on the right hand side of the unit window and it will not move or ask for orders.
test Feb 9 @ 3:38pm 
Originally posted by Nats:
You can set units to 'station' using one of the icons on the right hand side of the unit window and it will not move or ask for orders.
I mentioned that specifically in my post. Stationing a unit does not take it out of the rotation.
Nats Feb 10 @ 12:56pm 
Originally posted by test:
Originally posted by Nats:
You can set units to 'station' using one of the icons on the right hand side of the unit window and it will not move or ask for orders.
I mentioned that specifically in my post. Stationing a unit does not take it out of the rotation.
It does in my game.

Setting them to 'Do Nothing' only ignores them for that turn.

Setting them to Station means they are ignored from then on until you specifically click on them again. They might get woken up by nearby enemy units though like in Civ but I havent noticed this happening.

But I should say I use the 'Idle Unit' button to select the next unit located on the bottom right next to the big next turn circle, I dont use the arrow keys or xy.
Last edited by Nats; Feb 10 @ 1:02pm
And that is exactly why OP is asking if there is a way to remove them from the rotation. Because the rotation in question is using the next or previous keys to cycle thru all your units.

Personally, what I think is missing from this game is a tad more control on your units movement. For example on the main button an option show up when you key your units with more movement than you can do in a single turn, and that button appear the next turn to toggle all your units with movement left to complete their path up to their max movement. However, what if I've queued those turns of movement more because I want to remember what I was doing with the unit or where I was sending the unit? The vast, vast majority of the time I don't want my units to walk around without supervision and this is due to the fog of war effect. Yes, I know the terrain but there might be enemy or neutral units moving around? So that button pretty much become completely worthless and even sometimes a detriment to my gameplay if I happen to click on it by mistake. -_-

To avoid that, I cycle thru the unit list. I've bound both the next unit and next city keys to my mouse thumb buttons just because I use it so much. And no, sadly there is no way to stop cycling thru the exact same order of units if you break the chain and don't remember where the last unit specifically is on the map.

Edit: what I think is directly missing from the unit list available order is to send the selected unit on its way to continue the path. But not from the main button, I'd want only that specific unit to move while I'm looking at it. Maybe I'm missing something but I've not found a way to do that, I have to manually select the destination again and sometimes this is very annoying because the destination might be several screens away from where I'm looking and I definitely lose the first unit of moment because I have to zoom back there again.

So, to answer OP directly: right above the main button smaller buttons will appear on top. One of those buttons is to jump to the next unit which still have movement left during this turn. If you are getting close to your end of turn with a lot of units then this button is going to help you. If you have no outstanding units with pathing left it will also automatically show up before the end of turn button. I've also taken the habit of cycling thru the unit list at a rapid pace and only looking at the 4/4 movement part, stopping when I see a unit has movement left... But this is annoying because if you just set a unit to pause to heal or just as a sentry they'll still show up. I sadly haven't found a better system yet.
Last edited by Eagle_of_Fire; Feb 10 @ 3:34pm
Unit rotation worked much better in Endless Legend because you only needed to click one button to scroll through all armies in the field. Armies that used all movement points and garrisons are ignored. This meant you'll never forget to move armies unless you intend to and is much better than what you need to do here.
You can't really forget to move armies in Humankind because the end game button will only show up when all your armies have moved. The button to cycle between armies which have not moved yet is taking the same space as the end turn button. Now if you forget that you wanted to move a garisoned unit or a unit you've set to healing or pass turn... Well I'm sorry but that one is on you buddy.
Originally posted by Eagle_of_Fire:
You can't really forget to move armies in Humankind because the end game button will only show up when all your armies have moved. The button to cycle between armies which have not moved yet is taking the same space as the end turn button. Now if you forget that you wanted to move a garisoned unit or a unit you've set to healing or pass turn... Well I'm sorry but that one is on you buddy.
That's silly. The end turn button is meant to end the turn, regardless whether you wish to move armies or not. The same applies whether you wish to build or not. If you put the 2 together, you're now forced to scroll through all armies/buildings instead just to end the turn. What if I want to skip army and building movements for a few turns? Do I now need to scroll through all for every turn?
Originally posted by ElPrezCBF:
Originally posted by Eagle_of_Fire:
You can't really forget to move armies in Humankind because the end game button will only show up when all your armies have moved. The button to cycle between armies which have not moved yet is taking the same space as the end turn button. Now if you forget that you wanted to move a garisoned unit or a unit you've set to healing or pass turn... Well I'm sorry but that one is on you buddy.
That's silly. The end turn button is meant to end the turn, regardless whether you wish to move armies or not. The same applies whether you wish to build or not. If you put the 2 together, you're now forced to scroll through all armies/buildings instead just to end the turn. What if I want to skip army and building movements for a few turns? Do I now need to scroll through all for every turn?
I... Can't say I even understand what you are talking about or what you mean. I'm simply describing the way it works. I physically can't access "END TURN" until I've gone thru all my event messages, units and valid movement and cities with empty work orders. Nor would I ever want to. And that's exactly why I said that you can't really forget to move armies in this game. The game itself force you to cycle thru all your options first.

There is only one way you can avoid this: set all your units to wait a turn, wait to heal or put on sentry mode. But all this is going to do is skip them in that carousel where the end up button show up. It will do nothing if you want to use the keys to cycle thru the unit rotation because those units are going to show up in order regardless of if you've set them to something or not. And that's what OP is specifically talking about.
test Feb 12 @ 2:13pm 
I have a event where I can choose to get 25% more faith? https://i.postimg.cc/jqBy8s8Q/Screenshot-at-2025-02-12-16-08-48.png But what is my faith income/how much more faith would it be?

Is this it? 6+ faith on main plaza? so 25% more on 6? I thought my faith income was higher than that.
https://i.postimg.cc/SNTRZVN0/Screenshot-at-2025-02-12-16-11-08.png

The other option is +5 science on each city, any recommendations which is better?
test Feb 12 @ 2:49pm 
Also with various buildings it says for example "+2 money on religious district" Does this mean you get a additional +2 per religious district you control in that territory? Altogether?
Last edited by test; Feb 12 @ 3:24pm
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