HUMANKIND™

HUMANKIND™

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Buyout price
Not sure if this is a bug but i don't recall seeing it last time i played, but Buyout price for _everything_ regardless of how many districts or population i have in that city (i just created a new city and buyout price is in the same as my many district city) is like 4500 - 5800 coins, which would take a few hundred turns to obtain at current game economy. lol

I can't imagine why this would be intentional.

i notice i can buy with units tho, is this a recent addition? what's the thinking here as nothing seems to cover it in the UI. Is this game regressing? it feels even weirder now than when it first released.
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Chungo Beepis Nov 12, 2022 @ 3:00pm 
christ, can't select which city can contribute to building a wonder either, and since it bogarts the queue i tried to cancel it, but then it becomes impossible to re-activate it.
utilityguy Nov 12, 2022 @ 3:46pm 
Buyout for units and Infrastructure and Quarters has been with HUMANKIND since the... very first opendev in 2020?--at the very least it has been with this game at launch. Buyouts were the cheapest for the first few opendevs, and--thanks to player feedback--the Devs changed it to be more expensive.

I'm playing my game right now, and in the ancient era, Buyouts are around 100 for ancient military units, so it seems normal. But in the Midieval era, that's where the buyouts are supposed to start jumping in cost. If you focus on building a large trade network and building any infrastructures that scales well with trade (There's at least 3 of them), you should be well on your way to making more than 1000 money a turn by the end of the midieval era.

I can't stress enough how powerful a healthy number of traderoutes is for your monetary income, especially with the Trade Infrastructures.
Last edited by utilityguy; Nov 12, 2022 @ 3:47pm
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Date Posted: Nov 12, 2022 @ 1:46pm
Posts: 2