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Zanarkand Sep 21, 2021 @ 12:41am
300 Turns?
Why does every game mode involve 300 turns limit? I don't see a way to play without it and it literally kills the game for me. Although I am aware I can play past this I would rather just disable turn victory all together.
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Showing 1-15 of 20 comments
Oaks Sep 21, 2021 @ 12:50am 
You can set the number of turns when you set up the game. The highest I believe is endless, at 600 turns.

I believe you can also continue to play once the turn limit has passed as well.
NamThunder Sep 21, 2021 @ 8:49pm 
Originally posted by Oaks:
You can set the number of turns when you set up the game. The highest I believe is endless, at 600 turns.

I believe you can also continue to play once the turn limit has passed as well.
Keep in mind that in doing so, you also increase the cost as well. It was meant to be taken slowly after all.
Aragos Sep 23, 2021 @ 1:36pm 
You can play 600 turns max. I played such a game, won around turn 520, kept playing. It hit 600 then did the 'you won/end game' credits. Not a fan; I was heading for world conquest :)
Dorok Sep 23, 2021 @ 1:46pm 
Originally posted by Aragos:
You can play 600 turns max. I played such a game, won around turn 520, kept playing. It hit 600 then did the 'you won/end game' credits. Not a fan; I was heading for world conquest :)
But you can continue play more, ok no more won/end game credit, but you can try the world conquest, with care on managing pollution so it doesn't force you capitulate before, or perhaps destroy the world is a fine objective for you? :-)
Honey Badger Sep 23, 2021 @ 4:20pm 
They had to put a turn limit to determine a winner after X amount of turns. You can keep playing, but the game will begin to bug out and get hung up on "end turn" along with other issues. This game feels unfinished if you try and play a couple hundred moves past the turn limit.
Zanarkand Sep 23, 2021 @ 6:50pm 
They don't "need" a turn timer. Players should be able to disable that like how you can in Civ franchise. I like myself a really long game only won in certain other conditions.
Oddible Sep 23, 2021 @ 9:22pm 
Really confused by this. So if you can play as many turns as you like what difference does it make of the game offers you a cut scene, just hit ok and keep playing. Think of it as an announcement that the scored portion of the game is no longer happening. It literally takes 2s of your life to click through it and keep playing.
Cable Salad Sep 23, 2021 @ 11:05pm 
I've never reached the contemporary times in any game I've played thanks to this stupid turn limit.
FoxFox Sep 24, 2021 @ 12:06am 
Originally posted by Cable Salad:
I've never reached the contemporary times in any game I've played thanks to this stupid turn limit.

But.. you can just keep playing after the "end".

Unless you hit the pollution cap. But fortunately that is much easier to avoid now after the patch.

If you start playing to get as many stars as fast as you can each era, you should be able to reach Contemporary pretty fast. Too fast even, given the in-game date and how fast the other empires progress. It's also less fun, I prefer to just do what comes natural, just build, research, expand and wage war when it comes naturally rather than let the stars dictate when and how much to what. And if that is how you like to play, all the more reason to just ignore the formal ending.

But yeah, if you take your time, the game may easily "end" while you are still in Early modern or Industrial.
Zanarkand Sep 24, 2021 @ 8:02pm 
Originally posted by FoxFox:
Originally posted by Cable Salad:
I've never reached the contemporary times in any game I've played thanks to this stupid turn limit.

But.. you can just keep playing after the "end".

Unless you hit the pollution cap. But fortunately that is much easier to avoid now after the patch.

If you start playing to get as many stars as fast as you can each era, you should be able to reach Contemporary pretty fast. Too fast even, given the in-game date and how fast the other empires progress. It's also less fun, I prefer to just do what comes natural, just build, research, expand and wage war when it comes naturally rather than let the stars dictate when and how much to what. And if that is how you like to play, all the more reason to just ignore the formal ending.

But yeah, if you take your time, the game may easily "end" while you are still in Early modern or Industrial.

Its not the point man. I don't even know why people defend it, like we're asking them to remake the whole game or something insane. Literally just asking for an option to disable the stupid turn limit. Some people want to play huge maps and have a long game WITH the option to still win later. I'm AWARE you can keep playing after the current turn timer runs out but then what's the point??? The victor is already chosen so the game is esentially over and there is no point to keep going.... I've played Civ IV all the way to this game (which I was really looking forward to) and have never used the turn timer limit feature. It's just a small option that some players would prefer to have. tf...
dodgers2213 Sep 24, 2021 @ 8:47pm 
I absolutely hate the Time Limit. It has taken me completely out of the game and I cannot believe how this is defended either.
That is what I loved about Civ, pop the game on, and make it so the game pretty never ends until I have conquered the entire planet. I want to reach the late stages of the game but with the turn limit on, it breaks that
And the optimization is garbage, on Endless, by turn 300 the game becomes choppy and has audio stuttering so bad that I should just mute the whole game.
This is an issue indeed.

Even if you play in "slow'' mode you will increase the number of turns to 600 BUT your development-Science-Culture-religion will all cost more...So it's basically the same thing as playing a 300 turns game.

In fact, I'm not sure if this is the problem or if the real issue is the fact that you move through the ages faster than your nation can develop. I mean you get to the modern era but you can still only mobilise Classical era units. The science and development does not balance will with Eras. This kills the game immersion for me. Let's hope they address this issue.
Last edited by My friend the enemy; Sep 27, 2021 @ 9:45am
Dorok Sep 27, 2021 @ 10:18am 
Originally posted by My friend the enemy:
if the real issue is the fact that you move through the ages faster than your nation can develop.
This isn't related to your immersion problem. But why are you rushing through ages? hurry pick the culture otherwise AI could pick?

I quoted the same problem with science, it's tempting invest too much then move fast and reach end of current age rather sooner and be forced to switch to next era. So I tuned down my science investment overall.

For the switch to next Era, it can be tempered by looking at AI fames and stars, an AI still having two stars to make then you can take the risk of one more turn, or even you should better check if it isn't already in next era and the stars are for the era after. And what can helps control better next era change is be more relax on next culture, and not target one but like 3.

For me the tuning of this mechanism would be a lot more cultures, even more in first two era and still some more past it. For now perhaps add a player option to allow player to pick a culture already picked, but as some players quoted target in messages that there's two player/AI with same culture name.
Originally posted by Dorok:
Originally posted by My friend the enemy:
if the real issue is the fact that you move through the ages faster than your nation can develop.
This isn't related to your immersion problem. But why are you rushing through ages? hurry pick the culture otherwise AI could pick?

I quoted the same problem with science, it's tempting invest too much then move fast and reach end of current age rather sooner and be forced to switch to next era. So I tuned down my science investment overall.

For the switch to next Era, it can be tempered by looking at AI fames and stars, an AI still having two stars to make then you can take the risk of one more turn, or even you should better check if it isn't already in next era and the stars are for the era after. And what can helps control better next era change is be more relax on next culture, and not target one but like 3.

.............................
I don't ''rush through ages''. The tech to develop the specialise units for many factions is just off. I understand the concept that i can do one more turn looking at the other factions dev. stars.... but this is not what i'm identifying as the issue.

I posted this on another tread and will re-post here so you can better understand my take on the issue raised.

The technologies do not keep up with the eras. Makes game play a bit off.

For example: The Romans require Imperial Power to get the legion. The very next tech brings you to medieval era. Not so much game play with roman legion. Makes it a dull faction to play. Because after all, that's a major reason WHY you want to play the Romans.

And there are many more examples like this. Some factions have their special unit unlocked in the following era!

The Geobukseon, unique ship for Joseon, is great for getting some early dominance. You need the tech Naval Art to unlock the unit...Unfortunately, that tech is in the following era! So useless unit! Its already outdated by the time you actually get it. This aspect of game play shuts me off. Science and Era's do not coincide well enough needs better balancing.
''For me the tuning of this mechanism would be a lot more cultures, even more in first two era and still some more past it. For now perhaps add a player option to allow player to pick a culture already picked, but as some players quoted target in messages that there's two player/AI with same culture name. [/quote]''

I agree
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Date Posted: Sep 21, 2021 @ 12:41am
Posts: 20