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I believe you can also continue to play once the turn limit has passed as well.
But.. you can just keep playing after the "end".
Unless you hit the pollution cap. But fortunately that is much easier to avoid now after the patch.
If you start playing to get as many stars as fast as you can each era, you should be able to reach Contemporary pretty fast. Too fast even, given the in-game date and how fast the other empires progress. It's also less fun, I prefer to just do what comes natural, just build, research, expand and wage war when it comes naturally rather than let the stars dictate when and how much to what. And if that is how you like to play, all the more reason to just ignore the formal ending.
But yeah, if you take your time, the game may easily "end" while you are still in Early modern or Industrial.
Its not the point man. I don't even know why people defend it, like we're asking them to remake the whole game or something insane. Literally just asking for an option to disable the stupid turn limit. Some people want to play huge maps and have a long game WITH the option to still win later. I'm AWARE you can keep playing after the current turn timer runs out but then what's the point??? The victor is already chosen so the game is esentially over and there is no point to keep going.... I've played Civ IV all the way to this game (which I was really looking forward to) and have never used the turn timer limit feature. It's just a small option that some players would prefer to have. tf...
That is what I loved about Civ, pop the game on, and make it so the game pretty never ends until I have conquered the entire planet. I want to reach the late stages of the game but with the turn limit on, it breaks that
And the optimization is garbage, on Endless, by turn 300 the game becomes choppy and has audio stuttering so bad that I should just mute the whole game.
Even if you play in "slow'' mode you will increase the number of turns to 600 BUT your development-Science-Culture-religion will all cost more...So it's basically the same thing as playing a 300 turns game.
In fact, I'm not sure if this is the problem or if the real issue is the fact that you move through the ages faster than your nation can develop. I mean you get to the modern era but you can still only mobilise Classical era units. The science and development does not balance will with Eras. This kills the game immersion for me. Let's hope they address this issue.
I quoted the same problem with science, it's tempting invest too much then move fast and reach end of current age rather sooner and be forced to switch to next era. So I tuned down my science investment overall.
For the switch to next Era, it can be tempered by looking at AI fames and stars, an AI still having two stars to make then you can take the risk of one more turn, or even you should better check if it isn't already in next era and the stars are for the era after. And what can helps control better next era change is be more relax on next culture, and not target one but like 3.
For me the tuning of this mechanism would be a lot more cultures, even more in first two era and still some more past it. For now perhaps add a player option to allow player to pick a culture already picked, but as some players quoted target in messages that there's two player/AI with same culture name.
I agree