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Force End Turn?
So this is a little issue I have just ran into - I started building outposts, I got my second Era, and then... Well, the game doesn't allow me to progress unless I designate a city.
That's a problem - The "city" outpost is still building, 3 turns until that, but the game doesn't allow me to pass the turn unless I designate the outpost that I have just built as my city.

Can I somehow force-skip that? I guess I can live with this minor issue, but damn is it annoying.
Originally posted by Ravioli:
Originally posted by PrincessTernos23:
So this is a little issue I have just ran into - I started building outposts, I got my second Era, and then... Well, the game doesn't allow me to progress unless I designate a city.
That's a problem - The "city" outpost is still building, 3 turns until that, but the game doesn't allow me to pass the turn unless I designate the outpost that I have just built as my city.

Can I somehow force-skip that? I guess I can live with this minor issue, but damn is it annoying.

It's under Settings > UI > Enable Mandatories. You want to disable this if you want to be able to force an end turn.
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Showing 1-8 of 8 comments
bubbas Aug 17, 2021 @ 10:13am 
I got the exact same issue.

If you figure it out, please let me know ;)
TCPippin Dec 26, 2021 @ 12:42pm 
4 months afterwards, still no solution on this. Amplitude, what the hell? It's a very basic functionality. My first outpost had a very bad placement, I want to have my capital in a better spot.
chaney Dec 26, 2021 @ 3:40pm 
There is a game option, something about ending turns with mandatory things pending. I don't know if you can change it during a game, but give it a look, I hope that fixes the problem.
The author of this thread has indicated that this post answers the original topic.
Ravioli Dec 31, 2021 @ 11:37pm 
Originally posted by PrincessTernos23:
So this is a little issue I have just ran into - I started building outposts, I got my second Era, and then... Well, the game doesn't allow me to progress unless I designate a city.
That's a problem - The "city" outpost is still building, 3 turns until that, but the game doesn't allow me to pass the turn unless I designate the outpost that I have just built as my city.

Can I somehow force-skip that? I guess I can live with this minor issue, but damn is it annoying.

It's under Settings > UI > Enable Mandatories. You want to disable this if you want to be able to force an end turn.
PrincessTernos23 Jan 1, 2022 @ 12:10am 
It's under Settings > UI > Enable Mandatories. You want to disable this if you want to be able to force an end turn.

Why thank you kind stranger on New Year's Eve, I have waited 4 months for this response. Pretty sure it wasn't a thing back when I actually was concerned with problem, checked far and wide across all the settings.

Thanks once more <3
milehigh026 Jan 1, 2022 @ 12:45am 
Another more simple fix to your problem is you can just switch your capital. On the city view screen under the name, next to the arrows is a little crown. At anytime you can click that and it will set the new city as your capital.
PrincessTernos23 Jan 1, 2022 @ 9:37am 
Originally posted by milehigh026:
Another more simple fix to your problem is you can just switch your capital. On the city view screen under the name, next to the arrows is a little crown. At anytime you can click that and it will set the new city as your capital.

The problem with that part is that the capital switch is (or perhaps was, I didn't play in 4 months) gatekept behind research in late medieval era, so it was absolutely not an option back then.
TCPippin Jan 1, 2022 @ 10:30am 
it's still gatekept behind research. And even if it wasn't, it would still be a poor option, because to move your capital you have to get a second city, which costs a lot of influence (especially at the beginning), while the placement of the starting city makes or breakes the game. Get a nice spot with good starting exploitations and a potential for quick "honeycomb bomb"* - and you're half way to victory already.

*"honeycomb bomb" is what I call a setup on the border of 2 or more territories, where you put a lot of maker quarters close to each other, with as many unique buildings (like Egyptian Pyramids and Mayan what-do-ya-call-em's) squeezed in between to maximise synergy bonus. Basic one involves only 7 hexes, but they can be scaled upwards with basically no limit and end up pumping out obsene amounts of production.
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Date Posted: Aug 17, 2021 @ 9:16am
Posts: 8