Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Fast if I want to experience a better "normal" speed.
Normal whenever I want to play the game as the Devs intended.
edit:
Between the three mentioned, Blitz is my second most played, and Normal speed is my most played.
In terms of difficulty, I stay away from HUMANKIND--preferring the next two highest difficulty settings when playing on normal and fast, while blitz has been the main mode where I go with lower settings to see if the A.I can do well
I played Blitz a few time and didn't like, 450 turns once and ok but nothing else, 300 turns many times, 600 turns also many times, but at end 600 turns won.
For sure switch from 300 turns to 600 turns makes feel everything is very slow but for me the feeling disappear fast. And past that 600 turns pace has everything for it, according to my preferences:
- It gives more duration to each era, and gives more weight and meaning to each culture.
- It gives a lot more time for wars and world strategies and moving armies around the world.
- It lower city building harassment hence allows focus more on other aspects. It's a point the game should really improve, chain build should show proximity bonus from build already in build stack, without this it restrict a lot on building stack length.
- It feels a more proper pace for science and eras, perhaps it's because you have more turns to quote you are wrong and can adapt, or it's just from the different balances.
- It makes the best part of the game (because of AIs) longer, more or less at half play the gameplay starts deteriorate, but you got 300 fun turns, and you can quickly rush or just not bother play more for long, typically at 400 turns you could start another play or it's just for some experiment in late eras but until AI are fixed for that it's not much more.
Otherwise depending of game versions, some balance at 600 turns could be less good, typical was buyout, which seems have been improved at 600 turn with last game version, but probably not as well tuned than at 300 turns. Trades was probably advantageous at 600 turns but with last game version it seems harsher, but I don't know how it is now at 300 turns. Upgrade prices always felt ok for me, for both 300 turns and 600 turns. There's certainly more, but I can't compare anymore with 300 turns I haven't played since many plays.
But for some reasons i need dig to explain, I never feel big maps smaller than huge maps.
You're right. Map size is a big factor on how the game plays. I have always used a huge map and 9 AI, unless I was going for a particular achievement that made sense to play on something smaller.
When the game released I could understand that people wanted to play a longer game than 150 or 300 turns. But now that you can disable the turn limit on any pace settings playing a long, boring pace just doesn't suit my play stye. When I am used to playing on fast (150 turns) having everything take 4x as long to complete was really dull. Constantly pressing end turn just so that my troops could move and by buildings could finish was mind numbing. This was the first time I have ever fallen asleep at my computer LOL.
That said, it's also my patience that Blitz exhaust quickly, the harassment on building and build stack not implemented fully so you can really stack without lost, is out of my patience. :-)