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Q2: yes. The only thing they miss out is hostile religion interaction
Q3: your state religion. You don't need to be religious leader
"Q4": everyone has religion. But not everyone have religion above polytheism/animism. You know who have what religion when changing state religion
But you don't have to worry about AI adopting your religion. Even on humankind they're still quite dumb, so they'll stick with their religion.
The only exception here is if you can't take over and don't want to deal with the headache of constant religious head-butting by going Secular later on.
Due to the way 'Religion' works in the game, don't bother with Atheism unless you're already the dominant faith as otherwise you'll just end up in the first scenario again.
I do hope the devs will one day take a look at the faith system again.
Religious cultures, and by that I understand you mean ones who have religious EQ, get an advantage of having an Industry discount on it from the Religious Rites->Personal Rites Civic, and I feel like that's more important than the Faith generation they provide.
The tenets can shore up any sort of currency you are lacking a bit, but there are so many ways to fix those problems its a waste. Where they shine are the things you can't normally get easily:
- war support. tenets can help you win wars so fast the enemy won't know what hit them.
- combat strength ... there are several that affect units in a nice way
- stability. not only wonders at +40 or more a pop, but you can add 5 to every garrison or commons quarter and use those buildings to make massive cities easily. 5 isn't much, but time its said and done garrisons are 15-20 each.
I'd love if say my religion has red banners, so when I approach a city I see the red banner. My troops from a city that follows religion also carry the red banner, this clearly shows on the world map and becomes a nice religious crusade style.
Change state religion and create religious units to spread this and counter unrest etc.