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i love civilization since the first one many years ago but this new system is really good
I test 'russian' for final era for my 3 rd game lol
i was expecting big war but not for the moment so not sure it was good choice
PS : my civvilization is egyptien in spirit like i build more than half wonders
That being said, it is still more beneficial to stay flexible and choose your cultures depending on situation, most of the opponents will do the same, so if the idea itself is annoying to you, then I don't think transcending on your own will help. Frankly, I found it jarring only for couple of first playthroughs in OpenDev, but I can see how it can be annoying for others.
Also, if you pick Ancient Egypt you can go for Egyptians in Contemporary, but they are as similar as, well, ancient and current Egypt. If anything, I find the monolithic culture blocks that Civ is used to have more jarring than what HK has, but they're two extremes of same issue, I just enjoy the flexibility HK provides more, gameplay-wise.
Play however you like, bro.
But this is not civ. Civ is about gaming mechanics to be the best at one thing like science. This game is more balanced; you do better if you have a little production, a little science, high population/food support, and so on. The best way to get that is to have multiple cultures as your people evolve and adapt to the world around them. The culture change is, besides a name change, a way to adapt your priorities and focus as a people to meet your current needs rather than sticking to what worked in the stone age and never changing those ideas.
I suppose you could cherry pick to make the opponents stick as well.
So technically that answers it.
BUT ...
Not changing is generally considered a weak move. The bonus points are probably not as good as a new culture's benefits - with exceptions of course. This seems to be community consensus, based on my reading of the forum. Sometimes this will be desired as an extra challenge, as pointed out above.
Doing so takes out a lot of the intended play. You'll get your entire set of benefits up front. Following that, no new special units/buildings/effects etc. That's not really any worse than Civ where you get your goodies at some point - maybe quite late - but you give up one thing this game does to keep decisions interesting and relevant more throughout the game. It feels like buying a helicopter but just driving it around on the perfectly good wheels instead of flying it.
I never understood why changing cultures was any more absurd than one permanent culture, or the thousands of years old leader, but people have their own reactions.
Perhaps it will get there one day if they dont abandon the game.
https://steamcommunity.com/sharedfiles/filedetails/?id=2967595683
Havent used this in a long time but I wonder how close it is to having every culture being able to be historically played through the eras.
An OP discussion about anthopological matters?
''You are an person of culture I see.''
In contrary, I find that possibility of changes as useful at an strategic level, as it is to reflect cultural changes, over time. For example, IRL, romans are now (basically) Italians.
But you could still play as your first pick, for example you could keep Myceneans from the start to the end game, thus, you will be able to build their strong fortress, in any of your regions, during all that time.
yes, no, er. :)
Your unit for the culture is locked, so yes, you never get a new special unit. The special units are just a gnats hair stronger than the normal one for that tech level, though, so if you stick to, for your example egypt, you will still have musketmen after a while and tanks. You are not locked into ancient era units, you just lose out on the special units for later eras. This is not a big deal.
The problem is that you can't get the bonuses from later cultures. That is pretty much the long and short of it.
lets take my favorite progression:
egypt: my first era, I will produce many buildings rapidly so my city(s) are really cranking out the infrastructure, food, stability (garrisons), and wonders/stone circles rapidly.
persia: because I changed to persia here, I now get +2 city cap (more cities is more of everything and much of it leading to score increase, like # buildings built, population total, etc). I also get a speaman that is about as good as a warrior class but is also anti-cavalry, but meh. Its that city cap and their special district which gives me tons of influence currency and money that I love. If I had kept egypt, I would not be able to handle so many cities and would not be as rich in influence currency.
now, the third era, by this time my cities and probably the ai on both left and right of me all follow my religion, and
teutons: gives me gold per religious follower and science per follower as well. This is a big deal to my choices because so far I've been light on science and its starting to drag me down so this culture keeps my units up to date by researching better ones. Meanwhile, egpyt is still making pyramids and building buildings rapidly, and that can be successful but you are now having to alternate one garrison ** and one building every few turns and its annoying, you are running out of space in some provinces too, its annoying.
and so on (I stop here because from here I pick more random cultures than a set one. Those above are not my only way of playing but its my best first 3 eras setup for my style and wants). Each new era, you fail to adapt to shore up your weaknesses or branch out, but just keep trucking along with the same old thing.
This isn't civ. It has MANY different mechanics and about all you can say is its the same TYPE of game. Everything is different: win conditions*, religion, combat, progression over time, ... very different.
* civ can be set to end after # of turns and highest score, which is like this game, but does anyone do that? And HK can be set to unlimited turns, letting you do the space race or conquest victory but at the end of all that even if you win the space race you can lose on fame score.
** garrisons can easily add 15 stability to a city each, with city watch +5 and a religious tenet +5, and +5 base. I end up with dozens in each city often, as I attach a LOT of territory to my cities and they get unstable fast.
---------------
unrelated but a game a lot like civ, galactic civ 3 (and 4 is out now but I can't find a compelling reason to buy it) has universes so big they tax my machine (I9, 64 gb ram) that can take a month to play out a conquest victory, has the science victory (obviously not a space race!! ) and others and is more like civ in most ways (but you can design your own units, like alpha C but better, and it has stacks, like HK). Its excellent and, its very easy to mod, just edit text files in simple ways can do a lot. Of the modern games, GC3 is my favorite strategic.
It isn't necessary for a player to switch cultures outside of aesthetics and unique buildings/units. Those units are very comparable to vanilla units and will be replaced once the next tier of units are available.
Edit: I should say that unique buildings will stay thru out a playthru. So the bonuses you receive from those Mycenaean palaces at the beginning of the game will carry thru til the end. You'll essentially miss out on that but you also miss out on every other building type regardless when you pick a culture in this game or a Civ in Civilization.
Edit2: I wouldn't bother buying this game if you have a feeling you'll be burnt by the purchase. I jumped back into it recently and the RNG can be rough (like when your own alliance member decides to rush over to your territories and start raiding and sacking just as a different alliance decide to declare war on me).
Edit3: And yes, you can just pick a Culture and play it thru to the end.
Edit4: And and I feel like the worst feature of Amplitude RTS games is that the Ai will always get to move/pick/do something before you can. The game Endless Space 2 has SO MANY popup screens that there is a dedicated options menu for the HUGE list you can turn off. This games pop ups aren't nearly as bad but damn man...