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Once food is solved however, yeah going all in on production can give you a full army in one turn.
Its a mix of 4 major ideas:
- your culture, which could be food or production heavy, or something else.
- your terrain around the first city, which hopefully is balanced but if its too heavy on food or production tiles, you go with what makes sense.
- your choice of +1 production per population vs anything else. If you have this, growing population also grows production, and about as efficiently as making a maker's.
- your # of scouts in the ancient. One of the most overlooked but critical nomadic tribe things is a big # of scouts which you disband and turn into population as fast as your food supply will support them. Keep a couple to claim territories, but you don't need 10 guys for that.
Depending on the above choices, you should be able to spot which to make first. The good news is that everything snowballs anyway... each maker's quarters makes the next one faster, and the next farmers is faster too... but if its not obvious, if you have population = production buff AND a 10+ farmer's tile, develop that first and kill scouts to fill up your population faster. If you don't have this and DO have a 10+ maker's guild tile, make that first instead, as it will speed up the FQ when you start making those.
With that in mind, production is your first major goal and culture, population to production, well selected terrain to build potent maker's quarters, mix of terrains to support the infrastructure buildings that add more are huge choices and luck of the draw stuff that you work around. But if you can get your production up rapidly, everything follows that faster and faster and you get way, way ahead of the AI. The question is just whether on your map and choices, population growth is more production than maker's in the first 5 or so districts you build.
I didn't mention it but luck and map and all matter here too. If you have 3 angry neighbors, you need both because population = troops and production gets them out faster. If you control a giant swath and no one is in sight (then you basically are in for an ensured win and a boring game) you don't need as much military and can have a lower population gain. Once you can grow population faster than you can make troops, its irrelevant.