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till this day I don't understand it. Civ 6 doesn't have this so I don't get why this game put this system in place. How did Genghis Khan and Alexander the Great conquered lands so fast if this system was in real life?
That aside, you can relatively safely go two cities over the limit, unless you neglected your Influence production completely. Most cities I ever was over the limit was four. The system is in there to prevent just unlimited growth trumping anything else. It still is better to just keep as many cities over the limit as you comfortably can, but at least giant, unwieldy empires stagnate and have hard time competing for Wonders, introducing Civics and ignoring Congress due to being strapped for Influence.
yea I read about this after posting this thread.. will try out the merge cities (military tech) to see how it goes. Guide here:
https://www.gamewatcher.com/news/humankind-merge-cities-absorb
Some research and civics does +1 to the cap too. Just felt it's so slow using this method. Merging cities make more sense.
Yes, the idea is to keep a more or less stable amount of cities throughout the game to avoid city management fatigue (like in Civ which is fun when you have 5-6 cities but by the endgame managing 20+ is too much).
You have to understand that districts get bonuses from adjacent tiles (therefore is a tip, that you can get food and production from one river, if you put makers and farmers quarters around it but not on river itself). Also makers quarters get huge adjacency bonus from other makers. Science quarters get adjacency bonus from other science one in end of early modern era (so best place to place them at the beginning is next to strat resources). And finally market quarters are best to place next to harbours and luxury resources and mix them with common quarters due to low adjacency bonus of these. Farmer quarters don’t get any good adjacency bonus, so you can put them near the plentiful food tiles.
So the idea is to build huge production cluster of makers quarter, and when it get near border then attach that outpost, or if there are no place for such cluster anymore, then attach outposts to begin new one.
When your city will have enough production (you can built any infro in 2 turns) then you can develop other districts for a while, and when you grt powerful production then you could mindlessly attach outposts. Usually by the end you can have around 6-7 big cities with 10 territories, that dont suffer from production penalties
In short, if you ever find yourself frustrated or boggled by a Humankind design choices, just ask yourself if you can commit an atrocity. If you can, do.
As example:
How are you supposed to integrate the cities of the empire you just steamrolled? You are not supposed to. You have a button that wipes them from existence. So kill them all, heal up, and move on to the next conflict.
And don't let too much time pass between atrocities. This game only has one win condition, and that is fame. The only time an empire stops accumulating fame is if you kill or cripple it.
true kill and raze.. best strategy for this game. Such inhumanity..
There are four million unique cities on Earth. The British Empire conquered 1/4th of the planet. So you are saying Humankind players should be capped at a million cities?
After razing cities, I'd then build an outpost immediately (provided they are near to my other cities for me to absorb later). Seems dumb tbh. Prefer Civ's system more in this area. Even absorption sucks at times when the opponent could have built many upgrades on the land and would leave so much impact to stability if I were to absorb it.
There's no consequences in razing too, I mean those are human lives we talking about.. destroying people's homes and the global community doesn't respond? I'm already in the modern era btw.
Ended up at 6/9 of my city cap, losing about 200+ cultures a turn. At least my main opponent's score went down after I absorb 2 of her cities with many wonders in them.
I'm allied to another player. Strange that doesn't count as victory condition.. need to make him my vassal still in order to win.