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The game has gotten a lot of QoL improvements since launch, and while I understand the complaints about simultaneous turns, they're just different to sequential turns - not better or worse. You have to work around the limitations of the system either way.
Overall, I'd recommend throwing $12 at the base game while it's on sale and trying it out. It's different enough to be interesting, which IMO makes it at least worth your time. And who knows, you may end up loving it like I do!
New players: start in Town difficulty. This way, you can advance into the next era first, no matter what. The AI opponents always wait for the human player to choose the next era, on Town difficulty.
AI players are always smart on every difficulty, too. Past Metropolis setting, the Ai gets free SIMS and added combat strength, is all. they don't get "smarter" that i've ever noticed. Because they are ALWAYS smart.
Major thing: AI personas MATTER. A warlike Beowulf doesn't play anything like a hippy-dippy Peace and Love guy like Tjilbruke. New players should avoid all the warlike personas, while they're busy learning the mechanics.
You can hand-pick up to 50 different AI oppoents off the Amplitute website, as well. Grab a bunch pof peace and love, pacifist types if you're struggling as a new player.
Humankind is a great game, period. As good as Civ Vi for sure, just DIFFERENT.
And I say this as someone who more or less LIKES the most controversial systems (war support and combat). What I can't get past is the artificial rubberbanding on food/industry/science that just wasn't thought through very well. Obviously the exponential growth in these games has to be curbed somehow, but instead of making the different systems work together they just slapped hidden exponentially increasing penalties on those yields. 40 farmers being able to feed themselves while 50 farmers all starve to death is a bad joke. Look at a game like Against the Storm, which has an elegant multi-step approach to the overpopulation problem. But that would mean making the game systems work together instead of just existing in a vacuum.
The DLC made matters worse too. Toss in some new systems that don't meaningfully interact with the existing ones, and are somehow also redundant with them, and hope the micromanagement distracts players from how little sense any of it makes. Hard to believe it's the same company that made Endless Legend.
So the Mixed reviews are totally warranted, in my opinion.
Oh. Ohhhhhhhhhhh. Yeah, okay, yeah. That's why the pacing of the game feels squibbly from Early Modern onwards. Are we really sure the devs aren't going to continue making balancing changes? Like, has it been explicitly stated, or are we just going off the general trend of DLCs/updates focusing on fairly granular changes and additions?
First, the game streamlined the the standard 4x experience in an effort to make it multiplayer focused, and then released the game in a state where multiplayer didn't work for like a year.
Second, the game was released in an extremely bare bones state with lots of placeholder content, and progress has been quite slow and unimpressive.
I mean the game just dropped content today, and Humankind fans are still more interested in talking about Civ VI.
I think it's a fun game but if you are on the fence check out some videos, so you get a better understanding of the game.
Just as someone looking into Humankind right now due to the sale, the main issue I can see with it is simply that it seems too similar to Civilization, making it less attractive than something like, say, Old World, which offers a more unique spin on the whole Civilization style.
Humankind is waaaay different from Civ Vi, mechanics wise. and combat wise. And just everything-wise.
It's current sale price is beyond a bargain. You'd be a fool to pass it up. It's well worth playing.
100s of great mods available, several of which are so gigantgic it'slike a free expansion pack.
Just try it, man. :P
As for the mechanics... from what I've read, it sounds like the mechanics are basically identical outside of the civ creation, whereas it's the underlying systems where Humankind differs the most. Are there any other major mechanical differences you think I should be aware of?
Beyond just the "civ for every era" thing, HK has also done some interesting things with territory management - which has that sort of Amplitude scent to it - and combat - which has done interesting things with terrain and positioning to make it an engaging tactical experience.
I'd say it also handles diplomacy differently, but even as a fan I'll admit that bit is pretty shrug-worthy.
Maybe the mixed reviews are warranted. Maybe Amplitude decided to take a swing at Civ and missed. But in doing so they've created something interesting. If it did fail, it failed with grand ambitions, and landed well shy of mediocrity.
I'd venture to say that - despite its flaws - any 4X fan will find something here to justify investing a few dozen hours.