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I'm also not a fan of the whole "highest score wins" thing with the era stars. Much prefer a separate victory path system like in CIV. But that one's not a deal breaker.
- unbalanced mechanics and nations,
You can use a balance mod such as https://humankind.old.mod.io/vanilla-improvement-project, https://humankind.old.mod.io/hk-overhaul or https://humankind.old.mod.io/sirius-game-rebalance
- the pollution mechanic,
You can entirely disable it on the game's menu, or use a mod that rebalances it like https://humankind.old.mod.io/vanilla-improvement-project or https://humankind.old.mod.io/extended-naval-combat
- and that combat is very flawed.
What you despise on combat? I don't think you can change the base mechanics but they're great IMHO. If the problem is on the base combat balance a balancing mod such as https://humankind.old.mod.io/vanilla-improvement-project can help; if the problem is you wanting more content (such as units) then an expansion such as https://humankind.old.mod.io/extended-naval-combat can help. If you'd rather like to change some of the underlying mechanics then https://humankind.old.mod.io/revised-unit-combat is the best call (this requires Bepinex)
- I'm also not a fan of the whole "highest score wins" thing with the era stars. Much prefer a separate victory path system like in CIV. But that one's not a deal breaker.
This one may help you then: https://humankind.old.mod.io/famescoring . It does not changes the fact that you need the highest score to win, but it changes how the score is dealt to the players. It also require Bepinex
- Oh, and a few reviews I saw said diplomacy it terrible
I don't think any of the mods change how diplomacy fundamentally works, but there are some rebalances to it (like adding costs to some agreements) in https://humankind.old.mod.io/vanilla-improvement-project . Again, I personally don't think it is terrible, but it may need some time to get used.
https://www.youtube.com/watch?v=gPw-S8VpLsc