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(All the usual warnings about downloading unofficial content and clicking on links that you aren't sure are completely safe)
https://www.games2gether.com/amplitude-studios/humankind/forums/178-modding/threads/46055-mod-duplicate-cultures?page=1
The location it spawns the other culture isn't a spawn point when using 8 players, but is a spawn point when using a different number of players. I guess the next thing I need to try is to edit the spawn points for every combination of how many players there are.
I can clear a spawn point in the map editor by selecting it, pressing F, and then using middle click to add the spawn point somewhere else. It may also change the id of the spawn point when you do that.
I should look into other good mods, maybe some fix the issues I'm having.
they always seem to prioritise zhoe, assyrians and nubians in my games.
the independent cities always start with 0 pop, its actually a great way to get early cities because if you camp out their outpost and move onto the turn it becomes a city you just get a free city and if they're peaceful they dont even bother fighting you for it back.
You'll likely get first pick out of Neolithic because the AI usually relies on the science star and that's harder with this mod. In the remaining eras it stops their rush somewhat
Its not a independent city, its one of the chosen AI players. I usually don't discover any independent cities until the classic era because I'm playing with a huge map.
kinda like asking what the point of playing a competitive game is if you cant just always win.
the AI are essentially other players, if they get their stars before you they get to choose before you. it doesn't diminish the ability to shift cultures, you just maybe dont get the one you wanted but honestly this only really seems a problem with the ancient era as the AI usually holds on aslong as possible before choosing cultures in the other eras.
even then i wouldn't call it a problem.
If you are somehow 2 eras behind the AI on the default difficulty... then something else is going wrong and you just aren't playing well. I found that most of that 'lagging behind' is from not spending influence wisely, not making use of your culture ability, and not enough science. However funnily at higher difficulties the AI will try and maximize fame and be a little slower at going up the eras because it's easier to get fame by getting more and more starts at each era than just getting to the end of the game asap.
+1 for this idea for a quick start... however I would also like the opposite option for stretching out neolithic a bit longer (which there is a mod to technically do but it screws other things up).
No, his problem seems to be the AI always being ahead of him in era stars and getting the culture he wanted to grab to test things out. However I am all for a rework of upgrading a lower 'era' culture into the next to provide more than just a little extra fame. The Italians for example don't have a Contemporary era lineage despite still existing in the current age while having a lot of cool ♥♥♥♥. Nowadays they're known for luxury cars so they could get a cultural bonus upon 'keeping' their culture that gives money based on their industrial production (like +2 gold on Makers Quarters or +5 gold on Market Quarter for adjacent Maker Quarter).
Well for starters the other guy gets a say too.
I don't really want to get to the end of the game as soon as possible. I like to experience what each culture has to offer and I really don't like to have to save scum or keep starting over. Why would I buy a culture pack if the game is set up so that unless I play perfectly I'll never get to choose the new culture(s) I paid for? (Which, among other reasons, is why I haven't bought any of the culture packs.)
And what the heck would that change change? The AI will still choose the culture first because you do not play to win.