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If you can't kill all enemy units, you have to capture the enemy flag and sit on it. If you're killing most of the militia, can't you just have your troops climb the walls and take the flag? You're not beseiging the city with all cavalry, are you?
Siege engines are built over time if you 1) have the technology and 2) maintain a siege. When clicking into an on-going siege there's a box that clearly indicates how many turns it will take to build a siege engine and how many you currently have built (as opposed to the enemy's levy forces). Additionally, by maintaining a siege, you can reduce how many levies the enemy has over time. If you start the attack, however, you cannot get any more siege weapons.
Ultimately, it's not a very functional mechanic and you should almost never wait to build siege weapons. They are very under powered and you are better off just alpha striking their defenders.
But nowhere in all 4 turns of most sieges did I see any notification of this progress or see any units spawn. (I also relaunched a siege against one city, where it told me progress towards siege engines would continue, and even then nothing happened by the 8th turn / 24th round.)
Keep in mind most of these sieges were performed after already unlocking the 2nd siege unit in the tree, so that wasn't the reason.
I was using mostly Phananx and later pikemen. The reason I couldn't cap the cities was because I launched most sieges when I estimated I had enough strength to slowly kill off their militias playing defensively, with little or no losses. In most cases I estimated correctly, but since the siege engines just refused to ever appear, I didn't have enough strength to brute force win before the 4 turns.
After that the other major issue cropped up, which as I said before was sieges crippling my war support just because I didn't cap a city in 4 turns, even if I wrecked their militias.
Also, in the case of a latter yeah, this requires further tweaking from the devs, Sorties should, imo, last a single turn (three battle rounds) and then be put on gamespeed-dependant cooldown, so that defender can't just spam them, but so that they neither end only after every single defender is killed.
Yes, you are initiating an attack, not maintaining a siege. To maintain a siege, instead of clicking the Assault button, you must click the Maintain Siege button. Once you initiate the attack and deploy your units to the field you will not get any additional siege weapons help.
Hold up, this might be my answer. Does initiating any attack, or deploying any unit(?), cancel an active siege? If so, that kinda makes sense, but the game doesn't explain this at all (it doesn't even tell you that your action stops a siege).
Also I'm not sure what you mean by deploying... does opening any battlefield with the units count as deploying?
But only by choosing the third option (and not having enemy initiate a sortie afterwards) will you start building any siege engines that can be then used by clicking 'Assault'.
Yes, you're on the right track. @DNLH explains it well above too.
Definitely agree the game doesn't make this mechanic super clear.
Tooltip Maintain: Continue the siege and progress towards your next siege weapon.
Tooltip Siege Works: The longer the besiegers maintain the siege, the more siege weapons they will be able to to spawn when the battle is launched.
Aussault: Launch an attack against the city.