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I have had starts where there where super-low resources and starts where I didn't get the Empire I wanted, but that is just an invitation to work out a new game plan, and maybe something I've never done before in the game.
That being said, I tend to rush the Neolithic era as well, and I don't find it super-entertaining either. However, it's the only era where all those elephants make sense.
As for HUMANKIND 2™, ooo, wow. I hope the devs make it, and I hope they learn from making HUMANKIND™. Not sure if I'd buy it, though. Maybe on sale. I'll buy the next HUMANKIND™ before I buy another Civ game, though.
The downside is you have to assign yourself and any AI opponent to a culture before beginning the game.
But it's saying nothing on the cause, just RNG, the gameplay design... more.
- There's a constant timer in your head, you feel in a rush and any turn lost could mean game lost, in fact hardly, but it's easy to feel it like that and very obviously the culture race is a large part of the cause of this.
- Move and quote you lost a turn by doing a multi tiles move.
- Move and see move derail, oops there was a cliff here. Honestly I don't do anymore the error or very rarely, but there's still this persistent bad UI design to no let players have a default setup showing move path.
- Oops another AI stole a culture choice.
- Since previous update, oops I started combat without putting enough care of terrain.
- Oops did a hunt without notice I'll lost all the food from having already a stack of 4.
- Dam I didn't plan well my move with river and will spend one turn to move one tile and do nothing (the timer rushing is a large part of the problem).
- What? There was a resource here, I need a long walk back and lost two turns, not really because you could know and your move choice was the most coherent, but you cannot stop think you did wrong.
Sure that's the theoretical way to see positively the RNG, as variation for more play diversity. But there are two problems:
- Many players start a play with a thematic plan, this time they want try many wars, or focus on harbors, or build a money empire, and more. And your suggestion break their plans.
- What are the plans, and how many plans? I don't think the game is very strong on any Neolithic plan (but target a lot of scouts) so it starts very wrong, and even with first era perspective and full play, that's limited when you struggle in Neolithic. Plan, none, you constantly just do micro decision and you feel lacking of control, so of valid plans.
1. The race to culture choice. It sets a timer that make any detail a little drama.
2. Weak UI designs (move not shown, move not interrupted by detecting new stuff as a special location,
3. Complexity point spread through repetitive parts, requesting a sudden attention increase except you are in a rush and most turns don't need much thinking.
4. Not enough strategy choices, ok the plan to get 15 or 20 scouts is clear, but there's no other that aren't very RNG dependent. Even hunting isn't now a low RNG element it was in some older version.
Perhaps even the game could have a new game mode, like this suggested mod.
I just don't enjoy the Neolithic for the reasons I described above but I'm sure there are plenty of folks here who do and that's all fine. This IS Humankind's own dedicated forum for discussion of the game after all. But since it's also a place for fans of the game to express their feelings about the game for the developers to take or leave, heck, why not?
I might actually be tempted to try that mod out. Having to choose cultures at the start sounds like a plus rather than a minus to me. Plus there would be more time to enjoy the ancient era gameplay and the whole game in general since the first few turns are otherwise 'wasted' in a game with 300 turns.
And because some folks will just be falling over themselves after reading that to point out to me that I can change that, I know. I'm just denying you your 'fun'!)
One of the biggest complaints in the Civilization series of games is being stuck in your starting spot and being stuck with a civ that can't take advantage of it or losing too much time, especially on higher difficulties, to find a more appropriate location. Humankind brilliantly solves that problem with the neolithic era.
You can stay in the neolithic era as long as or as little as you want. I spend long enough to find a source of copper so that I can make spearmen as early as possible to stop the IP chariot rush.
- The AI
- 1UPT
- the cartoonish graphics.
- the lack of real innovation.
I honestly can't recall seeing anyone complain about the start but then, I don't frequent Reddit and I certainly haven't read every single post ever written about Civ so I'm open to the idea that it belongs on that list.I'm sure it's here to stay. I have no doubt about that but Humankind 2, well, I can always hope. I really don't think it's a step forward at all but I can live with it. Unless I'm just shy of a certain science star in the next turn, i.e. I have 9 points and I have a unit less than one move away from a science anomaly, I get out of it as fast as I possibly can so the number of turns is not really an issue. :D
The other issue with 1UPT was the range of the units. Archers have a range of 2, English Long bows have a range of 3 as does Artillery. Gatling guns and machine guns have a range of 1. I did the math on that once and it turns out that English longbows were able to accurately fire an amount of distance that was equal to the distance from Detroit, MI to Chicago, IL based on hex size.
The cartoon graphics were an issue with VI. Even though V was an older 32 bit game the graphics were better than those of VI.
The only thing in VI that was an innovation for the Civ series was districts. Every thing else was from previous versions or were downgrades from previous versions.
You don't have to look on Reddit to find those complaints you can do it here on Steam in the Civ IV, V, and VI forums.
adding a whole era before that point (and one filled with nothing but RNG) may sounds like a fun innovation, but it's really not a good idea. i guess it kinda works for this game. there's 0 chance humankind will ever be anywhere near as engaging as the civ games. it's mostly just an unfocussed mess with a ridiculous amount of snowballing. just like all the other amplitude game.
don't get me wrong - it can still be a fun experience in its own right, but for very different reasons than the civ games (or other, more serious strategy games)