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You can get it here: https://gc2021.com/showthread.php?tid=75
The mod was tested in a MP game, but should work fine in single player too. It works on Windows and Mac.
In previous version, I saw AI with negative pollution, and all with rather low pollution,
If the world is pollute a lot it's more because of player, because in last two eras AIs aren't enough efficient for that. And even more it seems now they take some care.
Moreover you can have demands on polluters and you can lost influence if you are the first polluter.
I suppose it won't work to provoke AIs by polluting too much, but I'll try.
When you dig the whole it's not that bad, but as it can be no turn limit, I can understand some players want disable it entirely.
The only changes the devs made to the system since what I told you about was to increase the maximum and now, to disable it. Yeah sure, the forced decisions you *have* to take in 'inconvenient truths' to avoid stupid results are annoying but it's a small part of the overall playthrough. When you take out the 'you ended the world with pollution' mechanic, it's like a barrier to enjoying the endgame has opened up and even the pollution mechanic has some potential in it.
A 'war to end the polluters' seems like a nice bit of irony for the end game, given how much carnage, pollution, and destruction of the environment would happen in such a war.