HUMANKIND™

HUMANKIND™

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Dorok Dec 5, 2021 @ 12:03pm
Can't buy any luxury trade with some AIs (SOLVED => BUG)
I'm allied with all AIs, and for two of them, I have a few trades, but can't do any other.

Everything seem fine:
- I have the money to pay the trade.
- I have the treaty as in Alliance (the problem started before Alliance for at least one AI)
-,The buy button is enabled,
- It's not resources I already own with the merchant action (there's an icon for those cases)
- Buy open the panel to buy but I have only sea trade, but I did sea only trades before in this play.
- There is no crisis.

But, when I buy with the panel, the panel close but the trade isn't registered. I have this only with luxury resources, not strategic resources.

Just a weird bug (I never seen before) or something special?
Last edited by Dorok; Dec 6, 2021 @ 1:10am
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Showing 1-15 of 15 comments
utilityguy Dec 5, 2021 @ 12:12pm 
I've never reported this, but I've noticed back in October that Players who pick the Isolationist Civic choice tend to have their Trades bug out in a way that their Allies also can not buy luxuries from them. Isolationism, of course, disables the ability for trade between two players that are not allied with each other.

So maybe it's that.
Dorok Dec 5, 2021 @ 12:28pm 
Originally posted by utilityguy:
I've never reported this, but I've noticed back in October that Players who pick the Isolationist Civic choice tend to have their Trades bug out in a way that their Allies also can not buy luxuries from them. Isolationism, of course, disables the ability for trade between two players that are not allied with each other.

So maybe it's that.
Thank you, checking... I didn't pick neither isolationism nor globalism. Perhaps try pick each one and see if it solves the problem.

About Civic, I picked one I never ever pick, Religious Hostility, could try change that too. I'm quoting that, because it's first time I see this problem.
Dorok Dec 5, 2021 @ 12:45pm 
Nope, pick Isolationism or Globalism didn't fix the problem, neither cancel Religious Hostility.

For sure it makes more challenging stability management, it wont block me but it's a but unpleasant.

I suppose that go through my saves could perhaps give me a hint on the cause by quoting when the problem started, but nope, I'll live with it, anyway objectively as usual this play is already largely won, and I realized with end options I choose I'll probably not bother finish it. Instead of no turn limit end option, the game should have a custom turn limit end option.
Originally posted by utilityguy:
I've never reported this, but I've noticed back in October that Players who pick the Isolationist Civic choice tend to have their Trades bug out in a way that their Allies also can not buy luxuries from them. Isolationism, of course, disables the ability for trade between two players that are not allied with each other.

So maybe it's that.
I have had this happen too. You are supposed to be able to trade with allies with this civic but either through a bug or undocumented intention you can't make any new trades even with allies but trades that you made with allies before adopting that civic continue.
Dorok Dec 5, 2021 @ 11:49pm 
Originally posted by knighttemplar1960:
Originally posted by utilityguy:
I've never reported this, but I've noticed back in October that Players who pick the Isolationist Civic choice tend to have their Trades bug out in a way that their Allies also can not buy luxuries from them. Isolationism, of course, disables the ability for trade between two players that are not allied with each other.

So maybe it's that.
I have had this happen too. You are supposed to be able to trade with allies with this civic but either through a bug or undocumented intention you can't make any new trades even with allies but trades that you made with allies before adopting that civic continue.
Not my case, hadn't the civic, had the bug before alliance at least for one AI.
Dorok Dec 6, 2021 @ 1:03am 
So I made the effort to check saves I had, and with luck had the save without the bug at turn 139 and save with the bug at turn 140.

The only clear difference is at turn 139 I still had the trade with an AI for luxury resource and no bug to buy trade.

And turn 140 the AI rejected this treaty trade (very rare behavior and no clue why) despite having a treaty for non aggression. And then if I want propose again the trade for luxury I have a clear tooltip evoking Isolationist, expect I haven't choose any civic for Isolationist/Globalism.

And at this point or later in the play pick Isolationist or Globalism doesn't fix the bug, nor make Alliance with the AI.

Sigh, weird bug, probably coming from some crap code around the new Civic Isolationist/Globalism, and special rare case where an AI cancel a treaty for luxury trade.
Last edited by Dorok; Dec 6, 2021 @ 1:09am
mk11 Dec 6, 2021 @ 3:04am 
May be they have picked Isolationism?
Dorok Dec 6, 2021 @ 3:43am 
Originally posted by mk11:
May be they have picked Isolationism?
Lol yeah I thought the same, I don't remind AI never ever cancel this treaty, unlike for strategical resources.

But there's still an ugly bug when later there's an Alliance, plus the tooltips should be more clear on that.
Dorok Dec 6, 2021 @ 10:18am 
Originally posted by mk11:
May be they have picked Isolationism?
You couldn't be more right, very basic bug, any player/ai picking Isolationist disable fully any new luxury trade and make Alliance changes nothing.

I had my merchant action cooldown finished so was looking what trade to do that I couldn't buy, and oops could buy luxury trade again with this AI.

Check with the second AI, nope. Check Civic, Isolationist, list of AI having it is shown, there was the two AI and now only one the one with the bug.

EDIT:
Interestingly this bug made more clear all the troubles could have AIs with stability, under use trades is quite a challenge and a penalty.
Last edited by Dorok; Dec 6, 2021 @ 10:23am
utilityguy Dec 6, 2021 @ 3:35pm 
I just tested something:

It seems that you can bypass the Isolationism Players by going Globalist in the civic tree (Can trade when in war) and declaring war on the isolationist players.

EDIT:
Interestingly this bug made more clear all the troubles could have AIs with stability, under use trades is quite a challenge and a penalty.

Oh yeah. Not trading for all the luxuries and strategics each player has is almost crippling for cultures/players that do not already have a strong base of production. The a.i really needs to prioritize obtaining luxury resources through trade and/or warfare, as just about everyone needs luxuries throughout the entire game.
Dorok Dec 6, 2021 @ 11:50pm 
@utilityguy: Thanks for the tip, but well, despite I'm warlike in this game, I don't see appealing enter in war with an Ally to fix the bug.

I did so many plays with fine stability management but for short phase that for sure it was a bit not fluid. It requires choose garrisons or common districts, there's 3/4 civic for that, I'm used to ignore them so... :-)

For AI, I quoted it's weaker AIs that derail on stability management, there's probably missing some instability scaling based on empire grow, so smaller could have less stability pressure.

The point remain that AI feel bizarre:
- I agree they seem not use trading enough for stability.
- Wealthy AIs look weirdly non efficient.
- AI routines seem never have the garrison option to manage stability but it's the most flexible. The problem of common quarters is it tends break or make very complex to benefit of proximity bonuses. One Garrison can bring 20 stability, that common quarters can bring 30 is more theory and the price is breaking many proximity bonus and making districts building quite more complex.
- Game bring back stability from units in town, but the AIs seem totally ignorant of the rule.
Dorok Dec 7, 2021 @ 11:46pm 
For the little story, the last AI gave up on the Isolationist civic totally bugged, hence I could trade and bought them all and it was many, the AI with the most luxury resources.

At end I regretted have lost the stability pressure on few towns, lol, but ok have the bug in back was cool too.

Clearly the dev have a too approximate QA, for sure it could be a complex game, but they add a civic and bam 2/3 bugs around it, something is wrong.
Dorok Dec 30, 2021 @ 2:31pm 
Woo so this bug is still not fixed? I can't believe it, it's nothing minor.

No new tricks? At least to trade with those in alliance, most AI picked Isolationist but despite in Alliance with them/most, I can't trade any luxury resource, only strategic.

I just get the edict option, delayed a lot a research that clearly trigger it.
Last edited by Dorok; Dec 30, 2021 @ 2:31pm
Duke Davout Feb 7, 2022 @ 8:36am 
This bug is still there. Can't buy luxury resources from an ally. The resources are available; the price comes up, both for overland and maritime; you can click purchase (no red text forbidding anything), but the trade route is not established and no money is deducted from the purchase. Nothing happens. What a shame. In my current game, I have 8 trade routes that I should be able to establish with my ally. But the bug is preventing them all. Really breaks the immersive feel of the thing.

This is a great game, in many ways: but the broken bits should be fixed in a timely manner.
Dorok Feb 7, 2022 @ 1:37pm 
Originally posted by Duke Davout:
This bug is still there. Can't buy luxury resources from an ally. The resources are available; the price comes up, both for overland and maritime; you can click purchase (no red text forbidding anything), but the trade route is not established and no money is deducted from the purchase. Nothing happens. What a shame. In my current game, I have 8 trade routes that I should be able to establish with my ally. But the bug is preventing them all. Really breaks the immersive feel of the thing.

This is a great game, in many ways: but the broken bits should be fixed in a timely manner.
Damit, I was sure I had quoted a case with last game version that wasn't working before and thought it was fixed. It's just a penalty for player that can manage, but it's really annoying. I'll try check again in my current play.
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Date Posted: Dec 5, 2021 @ 12:03pm
Posts: 15