Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For 600 turns, 36 science quarters is a lot too much for most plays, and less than 3K in last era is a lot too few, and is still a lot too few for 5th era, and ok but need work before reach end of 4rth era. But for 300 turns I don't know.
it's not that complicated to check if you have a fair enough research rate, even if a bit annoying.
During an era, you browse the research tree, sum all turns of all tech left to search, see the proportion for turns before era number * max turns/6. And you know roughly how late or in advance you are.
For example there's 20 turns left before (era/6) * pace, and the sum of turn for all tech left in era is 40 then your research rate needs be twice better.
I suspect you don't quote you are using almost no search workers, and you probably didn't pick any search culture nor even cultures with research as second specialization (emblematic building strong on research and providing research districts, or some global science bonus even for some non science cultures).
Other major factors are:
- Resources with trade or not, perhaps you do mostly no trade.
- Luxury factories, can be huge but harder to control.
- Alliances, each alliance can provide 5% science increase.
- Obvious, pick all science infrastructures.
One point, you aren't supposed to finish all tech at end of turn limit, now it's more like half of last era tech. But with science focus it's quite doable.
For never enough science, I doubt Science cultures can dominate in first 3 eras. Past that I can't say, with AIs it's not necessary in current Early Access sate of the game but I never bothered dig the point.
Thx for the good advices, you were right about the small number of science workers and having too few trade routes.
I am very aware that finishing the tech tree is not mandatory to complete a game but to be honest, i don't care about fame score or even wining a game. I just want to play with all of the game content, not just what's necessary to win. I think beelining through the tech tree brake immersion, i hated it in civ 6 and i hate it in humankind.
Since there's an achievement for finishing the tech tree in a single game i reckon it's supposed to be possible (at least in a previous build of the game)
Anymay thx, i will try an new game with that in mind.
For sure it's possible, and quite before turn limit.
(92*3+15= 291) Thus at the end you need to generate about 30k of science per turn,
so 10x more than what you have now.
I would say trick is invest in production first (egipt) and play with map where there is an empty continent. BTW. Even if you will not manage to keep 1tech/3turns with era 6 Sweden/japan special ability you can generate 50k science / turn.
At best workers will bring 30 science, and I doubt it can be that high. You'll have 6-10 towns let say average of 8, let say 20 science workers still an average, That's less than 5K. Then you need 40 districts producing 1k each or 80 500 each, I doubt it's 300 turns pace numbers, for 600 turns it's totally wrong numbers.
and it made just when pollution level increased...
Still city makes 2.8k while if it would sweden or japan with special ability it would do ~9k
https://steamcommunity.com/sharedfiles/filedetails/?id=2729746937
50K Never seen that, and I can't count the number of time I finished the game because of research end.
EDIT:
But anyway it's not the point, the point isn't what max science research you need reach, but the number per era knowing it's progressing.
For example 5-10K for 4rth era, 10-18K for 5th, 18-25K for 6th. It's possible those numbers aren't right anymore, but that's the idea. But what will happen is for last era, you won't finish all tech, still can get some final tech, but it's the default design.
The OP comment was that 'despite' generatking 2.8k of sicence... just pointing out that the end goal is about 30k. As for tech/era...
Since one needs 1 tech / 3 turns-> at given moment one aims for current_tech_cost/(3 or 4), 4 assuming that in the late game one manages to catch up with swe/japan
For sticking to an end game value, you are right, in my opinion it's a wrong approach, but it's what OP asked.