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Kered Apr 26, 2021 @ 1:32am
Cities / Outposts / Territories
Can anyone pls explain how these expand territory?
1 Does an outpost increase the size of your territory
2 what if you upgrade it to a city or link it to another city
3 do you put an outpost on a resource to use it or should you put it next to resource and then expand the outpost
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Showing 1-15 of 15 comments
The Doctor Apr 26, 2021 @ 2:05am 
Outposts claim the territory and all the resources in it. It's not a good idea to leave them unoccupied as the AI is pretty aggressive about attacking them (as am I)

You have a choice whether you want to create a new city or to attach it to another city. Click on the chain icon next to the city's name and you'll get a list of outposts to attach to your city. Make sure you've selected the right one ;) Don't leave it too lonmg as there's a limit to how many pops an outpost can have.

You don't need to place the outpost next to the resource. Any resource in the territory can be exploited if you have the tech.

That's the extent of my understanding of how it works at the moment. Hope that helps.
Kered Apr 26, 2021 @ 2:41pm 
thank you Does anyone know what the advantage is from attaching an outpost to a city
381 Apr 26, 2021 @ 6:07pm 
Originally posted by Kered:
thank you Does anyone know what the advantage is from attaching an outpost to a city
I think is more population, more production your city will progress more and more resources to harvest
The Doctor Apr 26, 2021 @ 6:31pm 
There are a number of advantages that I see to doing this:

First, your out[post's population is integrated into the city's and all the tiles your outpost 'worked' become part of the citiy's production base too.

You can build extractors on whatever on each strategic resource within the outpost territory. This means you can build them in a couple of turns rather than in twelve or so.

You can also build districts around the integrated outpost

Your territory doesn't count towards your city cap so you can acquire more territory.

You can build a second harbour in the outpost territory.

I'm sure there are more.
👁 Apr 26, 2021 @ 7:00pm 
Originally posted by The Doctor:
Outposts claim the territory and all the resources in it. It's not a good idea to leave them unoccupied as the AI is pretty aggressive about attacking them

And this is what I dislike most about the game. With the province system from Endless Legends you're basically forced to play hyper expansionist at the start, and you can't afford to upgrade your outposts to cities either until you have a lot of territories in lock down.
The Doctor Apr 26, 2021 @ 7:49pm 
Originally posted by 😈:
Originally posted by The Doctor:
Outposts claim the territory and all the resources in it. It's not a good idea to leave them unoccupied as the AI is pretty aggressive about attacking them

And this is what I dislike most about the game. With the province system from Endless Legends you're basically forced to play hyper expansionist at the start, and you can't afford to upgrade your outposts to cities either until you have a lot of territories in lock down.
Most 4X games work the same way, you are competing with the AI to occupy as much territory as you can in the early game and if you can't defend it, someone will take it away from you.

BTW, you don't have to build settlers in this game. You just need to have enough influence and your scout or military unit can claim the territory and move on to claim another and another. In my experience, I've never seen any other game do it this way. I'm sure it has but it's not in any of the games I've ever played. Stellaris perhaps came close but you still had to build the settler unit to actually work the territory. You can lock down a lot of territory in this game if you choose a culture that generates lots of influence in the early game.
Kered Apr 27, 2021 @ 2:19am 
Thanks everyone for these comments - much clearer now
Tombstone Apr 27, 2021 @ 2:32am 
What are the pros and cons of attaching an outpost to a city, versus making that outpost into another city?
381 Apr 27, 2021 @ 10:21pm 
Originally posted by Tombstone:
What are the pros and cons of attaching an outpost to a city, versus making that outpost into another city?
I think when you adopt new culture divides your cities? I had quest log to let other city rule by itself or something like that
I'm not sure, but the impression I got was that attachment makes a territory less prone to assimilation and osmosis by other cultures (over time, neighboring civilizations can influence cities near their borders, slowly making them more like themselves - if you want to stop this...or at least slow it down, you can attach them which makes them more centralized).
ss7877 Apr 28, 2021 @ 1:22am 
Originally posted by pandariuskairos:
I'm not sure, but the impression I got was that attachment makes a territory less prone to assimilation and osmosis by other cultures (over time, neighboring civilizations can influence cities near their borders, slowly making them more like themselves - if you want to stop this...or at least slow it down, you can attach them which makes them more centralized).

In my current game I have a neighboring territory with 93% of my influence and only 7% of its owner influence.
What will happen when I'll get 100% influence?
Kered May 3, 2021 @ 5:38am 
Linking Cities
I have 4 cities and cant find any way of linking 2 of them together. The video trailer on you tube implied you could make a big metropolis as a strategy. Any one found a way to link them?
EvilFrenchFrog May 3, 2021 @ 9:35am 
Originally posted by Kered:
Linking Cities
I have 4 cities and cant find any way of linking 2 of them together. The video trailer on you tube implied you could make a big metropolis as a strategy. Any one found a way to link them?
As far as I know, you cannot link cities togther, but one city and outpost (one at least, maybe more, i didn't test that).
If i'm wrong, sorry, and i'll learn something ! :)
OOPMan May 3, 2021 @ 11:25am 
Originally posted by ss7877:
Originally posted by pandariuskairos:
I'm not sure, but the impression I got was that attachment makes a territory less prone to assimilation and osmosis by other cultures (over time, neighboring civilizations can influence cities near their borders, slowly making them more like themselves - if you want to stop this...or at least slow it down, you can attach them which makes them more centralized).

In my current game I have a neighboring territory with 93% of my influence and only 7% of its owner influence.
What will happen when I'll get 100% influence?

I don't think you get control but the faction that controls the city will start to be more friendly to you.

I had a game where went to war with one faction and capture one of their cities leaving them with just one surrounded on 3 sides by my territories.

Initially they were super hostile to me but as my influence increased and I grew much stronger than them they eventually went from "piss of, leave us alone" to "plz like us, have alliance, yes boss!"
GoldenTalon May 9, 2021 @ 11:11am 
The outpost option is a excellent mechanic. Reminds me a bit of colonies on Civ III.
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Date Posted: Apr 26, 2021 @ 1:32am
Posts: 15