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I know, right? They're STILL ignoring what you said.
Because it feels really unsatisfying to play after this
At this Point the real definition of playing begins.
Everything was aimed towards a game Goal, so closer to working, in my view.
now you can set your own goals and achieve whatever ridicolous thing you want to.
- The last era is just too short and smells too much the end.
- Pollution is ok from player point of view, not from global perspective and AI. And my play finished with a comment I was letting a green planet for future generation.
- Research end isn't even done when you searched all, but when you research the last 4 final research that all look dumb OP.
- It feels improper that the whole 1900 and bit of 2000 centuries are just one era, seriously, world war 1 had tanks, electricity, many more.
Fun game, but last era is like not dry yet or rather badly designed.
From experience I think it is easier to manage pollution in endless game speed. You have enough time to beeline to required techs, get the required resources however you wish (plan ahead of time), and then launch the lunar and mars missions. I have done this more than once in Humankind Difficulty but found it much easier in Endless Speed than Normal.
In Normal, turns happen quickly that you don't get to explore the lands quick enough to plan expansion peacefully and secure those remote islands where uranium and oil are most likely. Most of the time I have to secure the 1 or 2 aluminium that I need through trade.
Perhaps, Endless speed and Space Race might be what you need.
For changing win condition, that's bizarre, all the fuss around fame all along the play, pointless, that doesn't look like a proper design.
I won't try learn dev how design their game, but as it is, population and last parts of a play are plain bad. This for players that believe to be amazingly great game designers and would think I'm just moaning,
In addition, my last game suddenly ended because of pollution and I can't recall seeing a "keep playing" button. It just says the world is destroyed and everyone's done. In fact, pushing for more pollution will help you win - when you're in the lead, just pollute and end the game ASAP to win. That can't be the point of such a mechanic.
Like others said, Mars mission should be end-game for tech. And part of the reason why is that if you tech too hard, it can hurt you in the current set-up:
Let's say you are in the end-game and are 350 Fame behind 1st. You hit the last ending tech, gain 300 Fame, and lose next turn. But maybe there were 30 turns left of the game in which you could have gained 2 or 3 more stars, or built another wonder. In essence, in this scenario you teched yourself out of the remaining 30 turns.
All of this is why hitting every tech should not end the game... in some spots, it can work against you. And I know people might respond 'well, plan ahead then', but since ending the game via tech doesn't actually lock-in a win, it gets murky in close games as to whether I want to rush tech or not in the home stretch. And that's the issue.
If the end was caused by the Mars mission, at least I as a player control that and could just avoid producing the mission if still needing fame. But that's not the current case here.