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Faith and Influence seems iffy.
Might be a bug/oversight.
Currently on turn 85ish, my 7th war is still ongoing >.>
II started 0 of them... I did pick fights though ^^;
Though I suspect it's more than just the economic bonuses that it affects - I've noticed for example that you can predict how many AI's will actually be in contention for the win by the difficulty level chosen.
Because there are leaders to choose with different TRAITS and BUFFS ...
so if I want a war game, I have to choose aggresive Leaders ...
I already have downloaded some leaders from
https://www.games2gether.com/amplitude-studios/humankind/personas
For WAR I should DOWNLOAD "CRUEL", "Expert Level"
For Immersion every player should have a lot of leaders and his King and that Buffs should only count for the cities that leaders are assigned to ...
So I could assissinate one , who is too good ! If I kill a Leader there should be a rebellion ...
I don't think so. I had friends in particular. Was attacked by an AI with treacherous trait by turn 30. All other wars I started myself.
However, AI has mych more units etc, and it's easier for them to treat you as weak nation.
For example I built 4 man-o-wars and didn't feel good to attack fleets like 15 carracks by them.
That's true, especially for wonders. Didn't have a chance to build one until later eras.
The +30% FIMS is all yields though and is way better than +2 /3 yield per worker.
Production for workers 6 by default +30% puts it on 7.8 just behind Civilisation 8.
Add in basic Infrastructure like say a granary and it becomes 10.4 vs Civilisation 10.