HUMANKIND™

HUMANKIND™

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SupMellow? 22 AGO 2021 a las 12:08
AI starts are INSANE
Most of my games, I see the score, and after 20 turns, I often see an AI with 1500 fame points. Like, what are they even doing?

This kind of AI really sucks because they aren't even good at fighting, their strategies are trash, but they get so many points, and they make you feel useless. It's super demoralizing.

Honestly, it would be much better if you didn't see the score of the civilizations you haven't met, this way you wouldn't feel the need to to continuously restart games because you're wondering why you only have 350 fame while they have 1500.

Also, the game is balanced like garbage. Some of the early cultures are soooooo much better than the others. Good luck getting stars for gold early game. Gold is useless.
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Mostrando 136-150 de 150 comentarios
Damedius 23 AGO 2021 a las 11:09 
Publicado originalmente por Unividual:
"The game currently has a glitch where the 3rd player in every game is always in contact with every Independent People, which is what you are experiencing. Hopefully it will be fixed soon."

Is this a glitch? Because I find it incredibly annoying and its completely ruining the games I've been trying to set up. A match with around 3 continents where 10 players keep separated until after the medieval age or so, but instead we get the entire world connected by the end of the second age (7880 BCE) and its possible to set up global trade routes almost immediately. Also, all of the independents get bought out by this 3rd player by the medieval age it seems unless you destroy them or take them yourself (when I just want them to stay as independents)
Yeah. It happens in every game I have played. There is work around someone posted somewhere,
jonoliveira12 23 AGO 2021 a las 11:44 
Publicado originalmente por Dimitri Alexandre Blaiddyd:
Okay! Civilization difficulty test time. Decided to NOT transcend this time, so I'd be losing 10% early game and 20% mid game bonuses to the cultures that would go on to do so (there were three).
https://steamcommunity.com/sharedfiles/filedetails/?id=2583044791

Beat everyone to Ancient Era. (Harappans, baby!)
https://steamcommunity.com/sharedfiles/filedetails/?id=2583044892

Kept pretty steady in the lead by turn 30...
https://steamcommunity.com/sharedfiles/filedetails/?id=2583045113

... then my turtle behavior led me to play tall rather than wide, and I fell WAY behind in the mid game.
https://steamcommunity.com/sharedfiles/filedetails/?id=2583045283

Fortunately my tall play eventually shot me to Medieval ahead of everyone else. (English, baby!)
https://steamcommunity.com/sharedfiles/filedetails/?id=2583045673

Had a war against a much larger opponent with just ALL the Nubian archers. I'm talking two dozen, and with the map so full of choke points, it was very rough getting to them. Unfortunately I was Aztec until the end stages of the war, so most of the time I was fighting with javelins that don't have indirect fire, meaning I couldn't match them blow-for-blow at range.

But I won! All that counts!
https://steamcommunity.com/sharedfiles/filedetails/?id=2583045385

And thanks in no small part to that, I managed to catch up and before turn 100, I was nipping at the heels of number one. Looks like our man's discovery is legit; war can indeed make you very famous!
https://steamcommunity.com/sharedfiles/filedetails/?id=2583045480

Still no sign of AI blasting to the moon, and in fact even I, a very unskilled player, was able to climb from the gutter to number two. The ONE time I remember seeing an AI that was leagues ahead of everyone, it was an AI that went Olmecs from Ancient to Modern.

My best guess is this is down two one part lucky spawns, one part transcending. Thus, my advice would be if you see an AI transcend twice and start to pull away, declare war on them as soon as possible and crush them into dust.

Fun games! I really enjoyed this difficulty level. Might drop it down one more notch, but I think I've played my last game on Metropolis.

This story is loaded with inconsistencies. Aztecs do not have Javalineers, and are a Medieval Era culture, so you cannot be Aztecs AND English.
The Aztecs UU is a Melee unit, called Jaguar Knight, not a Javelin unit.
The Former 23 AGO 2021 a las 13:16 
Publicado originalmente por jonoliveira12:
Publicado originalmente por Dimitri Alexandre Blaiddyd:
Okay! Civilization difficulty test time. Decided to NOT transcend this time, so I'd be losing 10% early game and 20% mid game bonuses to the cultures that would go on to do so (there were three).
https://steamcommunity.com/sharedfiles/filedetails/?id=2583044791

Beat everyone to Ancient Era. (Harappans, baby!)
https://steamcommunity.com/sharedfiles/filedetails/?id=2583044892

Kept pretty steady in the lead by turn 30...
https://steamcommunity.com/sharedfiles/filedetails/?id=2583045113

... then my turtle behavior led me to play tall rather than wide, and I fell WAY behind in the mid game.
https://steamcommunity.com/sharedfiles/filedetails/?id=2583045283

Fortunately my tall play eventually shot me to Medieval ahead of everyone else. (English, baby!)
https://steamcommunity.com/sharedfiles/filedetails/?id=2583045673

Had a war against a much larger opponent with just ALL the Nubian archers. I'm talking two dozen, and with the map so full of choke points, it was very rough getting to them. Unfortunately I was Aztec until the end stages of the war, so most of the time I was fighting with javelins that don't have indirect fire, meaning I couldn't match them blow-for-blow at range.

But I won! All that counts!
https://steamcommunity.com/sharedfiles/filedetails/?id=2583045385

And thanks in no small part to that, I managed to catch up and before turn 100, I was nipping at the heels of number one. Looks like our man's discovery is legit; war can indeed make you very famous!
https://steamcommunity.com/sharedfiles/filedetails/?id=2583045480

Still no sign of AI blasting to the moon, and in fact even I, a very unskilled player, was able to climb from the gutter to number two. The ONE time I remember seeing an AI that was leagues ahead of everyone, it was an AI that went Olmecs from Ancient to Modern.

My best guess is this is down two one part lucky spawns, one part transcending. Thus, my advice would be if you see an AI transcend twice and start to pull away, declare war on them as soon as possible and crush them into dust.

Fun games! I really enjoyed this difficulty level. Might drop it down one more notch, but I think I've played my last game on Metropolis.

This story is loaded with inconsistencies. Aztecs do not have Javalineers, and are a Medieval Era culture, so you cannot be Aztecs AND English.
The Aztecs UU is a Melee unit, called Jaguar Knight, not a Javelin unit.

♥♥♥♥♥♥♥... You're right, it was Maya. I always get them mixed up in my head. It's even right there in the screen shots and I mixed them up. Leading with "loaded with inconsistencies" makes me figure you probably didn't meant to point out an honest mistake that could have easily been head-corrected by glancing at the screencaps, but it was helpful anyway.

By the way, what other inconsistencies are we talking about, here?
Última edición por The Former; 23 AGO 2021 a las 13:20
Punished Man (Bloqueado) 23 AGO 2021 a las 14:53 
Publicado originalmente por Aeekto:
Publicado originalmente por Punished Man:

you didn't play this game like chess

the end game is just unfinished and unbalance and the AI fell apart because it's bad and the late game is unfinished.....

also you're literally playing on a difficulty meant for people just learning the game lol

tell me you're unable to comprehend without telling me you're unable to comprehend:lunar2019crylaughingpig:

Oh I got

But you playing on metropolis doesn't prove what he said wrong.
the AI does cheat on metropolis... it's given plenty of advantages and that's just an objective fact.....

You didn't prove anyone wrong by posting a picture of a game where you ended up snowballing over the AI early because it's been quite clearly established already that the player can snowball before the AI

also him saying that the ai score explodes if you're under it (talking about early eras) doesn't mean he is arguing that you can't eventually surpass that lead later in the game, especially on easier difficulties.
Narrator 23 AGO 2021 a las 14:55 
I think the culprit might be the Personality of Midas. I've seen him time and again race through the content like it isn't there. I started a game without him and nothing untoward is happening now.
The Former 23 AGO 2021 a las 15:05 
Publicado originalmente por BDB Narrator/Ariona:
I think the culprit might be the Personality of Midas. I've seen him time and again race through the content like it isn't there. I started a game without him and nothing untoward is happening now.

I've never played with Midas, what are his traits? Maybe one or more of those is the culprit. If I can just remember who it was when it happened to me, I can cross reference...
Spear Deer 23 AGO 2021 a las 15:05 
Publicado originalmente por Scarfox:
Most of my games, I see the score, and after 20 turns, I often see an AI with 1500 fame points. Like, what are they even doing?

This kind of AI really sucks because they aren't even good at fighting, their strategies are trash, but they get so many points, and they make you feel useless. It's super demoralizing.

Honestly, it would be much better if you didn't see the score of the civilizations you haven't met, this way you wouldn't feel the need to to continuously restart games because you're wondering why you only have 350 fame while they have 1500.

Also, the game is balanced like garbage. Some of the early cultures are soooooo much better than the others. Good luck getting stars for gold early game. Gold is useless.

I'm fairly certain that unless an AI leader has a fame multiplier attribute, they get the same amount of fame that you do. They have additional resources based on difficulty I think, but I don't think they get to cheese the fame score. Regardless, its easy to be in the middle of the pack for the first 2-3 eras and then explode when you hit your power spike. It sounds like you're drawing conclusions, and then giving up early. The game actually has a lot of room for combacks.

Also with 60 hours in the game, I have been pretty impressed at how viable almost all of the early civs are tbh. I think babylonians, hitites, and to a lesser degree the olmec, are fairly weak, but the rest of the 7/10 are all pretty solid at something. Some are definitely stronger than others, but this is a game about known how to leverage situational strength.

Another note: I think gold econ is actually the strongest econ option in the game right now. Its not as immediately useful as the other resources, but taking an econ faction lets you get a bunch of trade routes via reselling, and rack up early merchant rep, which leads to a ton of map vision and keeps you relatively insulated from hostility, since people are reliant on your resources.

I recently broke the game over my knee using a purely econ strat. Phoenicians->Carthaginian->Ganain had me generating like 15-20,000 gold a turn by turn ~150 on normal speed on Empire difficulty. I switched to science and started researching 3-4 techs a turn, getting a science victory within like 20 turns. Even before I switched to science, I was able to buy out enough stuff every turn that I was easily eclipsing anything an industry faction could put out at the same point.
Última edición por Spear Deer; 23 AGO 2021 a las 15:08
Tikigod 23 AGO 2021 a las 15:06 
Publicado originalmente por Aeekto:
Publicado originalmente por Punished Man:

you didn't play this game like chess

the end game is just unfinished and unbalance and the AI fell apart because it's bad and the late game is unfinished.....

also you're literally playing on a difficulty meant for people just learning the game lol

tell me you're unable to comprehend without telling me you're unable to comprehend:lunar2019crylaughingpig:

just check my achievements.... unlocked "win on humankind difficulty" already severall days ago.
That's the difficulty i play all the time.
Just had choosen metropolis because he claimed AI would cheat at that difficulty :steamfacepalm:

The AI DOES get cheat advantages on Metropolis. It gets a flat 5% to all FIMS output to all cities. Not to mention over discussed 'special awareness' behaviours also covered earlier in the thread.

If you think thats even up for dispute then you really need to read up on the fundamental basics of how the game works first before trying to disprove the already firmly established.

I've already linked it in this thread but as it seems people are diving in to throw around ignorance as fact based on nothing but "Look I beat the game so all I say is true".

https://humankind.fandom.com/wiki/Difficulty



I really don't get this thread. It started off covering, discussing and further establishing a legitimate aspect with the early AI behaviour that allows for the AI to snowball to varying degrees, in some cases as extreme as >5000 fame points by turn 110 with a tier 4 religion and achieving the early modern era.

The reason this snowball aspect to early-mid game AI potential tapers off and doesn't pose a end game issue is largely influenced by later game concepts being handled very very poorly by the AI.

The AI is fine handling primitive and medieval era mechanics fine, but once things like ranged artillery and other more nuanced building combinations start coming into play that go beyond "Just build this to get better", the AI just crumbles.


But after about page 4 or 5, it feels like the thread largely got taken over by seemingly randomness with people deciding to draw their own lines in the sand and going "Hey look, I can beat the game so there can't be problems!"

Beating the game was never presented as a issue, just that in certain situations that are relatively common enough for quite a few people to have encountered them at least on multiple occasions, the AI is capable of truly crazy progression leaps well beyond anything outlined possible by players.

For all of Dimitri somewhat derailing the thread and pushing this incorrectly more into a "Can you beat the AI?" experiment, they're spending a whole lot of time illustrating that even with a whole lot of good luck and gaming the design they can only touch on the very bottom end off what a AI empire has been clearly shown capable of in certain situations.

The actual experiment is, what combination of factors is allowing the AI to snowball like it can in fringe cases. Is it largely map/world factors? Culture factors? Or even AI archetype behaviour factors?

(I will add though I don't think Dimitri quite intended to completely derail the thread and draw others into further doing so, they just got caught up in their own exercise and didn't consider if it was at all the same thing.)
Última edición por Tikigod; 23 AGO 2021 a las 15:11
The Former 23 AGO 2021 a las 15:11 
Well, it was meant to be more than just that. The idea was to do a controlled study on the frequency of AI snowballing to determine whether it's a bug or a balance issue. But a certain obsessive Fox and his newfound companions decided I was trying to one-up them or something, so it ended up looking like it was unrelated.
Tikigod 23 AGO 2021 a las 15:19 
I'll repeat a point for those that dived into this after it more became "but can you beat the AI" side discussion.

On Civilization difficulty and above, the AI begins to get flat out stability bonuses on all cities (+45 stability on all cities on civilization difficulty, and +60 on humankind difficulty for those that refuse to click links to get information).
This allows them to support significantly more districts before suffering any kind of stability loss (assuming the AI adheres to basic rules like stability that apply to the player).

This is also further augmented by the AIs +2 output also given on Civilization difficulty per every population on all tasks applied to the AI given that population limits are directly dictated by distracts.... the more districts you can support the higher your population cap per FIMS category. Higher your capacity the more that bonus output per population stacks to greater and greater leads in output potential.


Testing what a human can build, really can't replicate anything the AI can potentially achieve once silliness like that steps in.

That said, the >5000 fame by turn 110, early modern era with a tier 4 religion case, that was a AI snowballing on Metropolis difficulty, on normal pacing.

Última edición por Tikigod; 23 AGO 2021 a las 15:23
Spear Deer 23 AGO 2021 a las 15:40 
Publicado originalmente por Tikigod:
I'll repeat a point for those that dived into this after it more became "but can you beat the AI" side discussion.

On Civilization difficulty and above, the AI begins to get flat out stability bonuses on all cities (+45 stability on all cities on civilization difficulty, and +60 on humankind difficulty for those that refuse to click links to get information).
This allows them to support significantly more districts before suffering any kind of stability loss (assuming the AI adheres to basic rules like stability that apply to the player).

This is also further augmented by the AIs +2 output also given on Civilization difficulty per every population on all tasks applied to the AI given that population limits are directly dictated by distracts.... the more districts you can support the higher your population cap per FIMS category. Higher your capacity the more that bonus output per population stacks to greater and greater leads in output potential.


Testing what a human can build, really can't replicate anything the AI can potentially achieve once silliness like that steps in.

That said, the >5000 fame by turn 110, early modern era with a tier 4 religion case, that was a AI snowballing on Metropolis difficulty, on normal pacing.

I understand the frustration about the AI's bonuses, but the reality is that making AI for this kind of game is really hard- take it from a game developer who has been writing AI recently. Even on the harder difficulties, superior decisions making can let you totally eclipse the AI given enough time. I too am frustrated about the AI, but not because its too hard. As a veteran endless legend player, I've found myself a little frustrated that by turn 150, I am 100% sure I will win, since I have out-optimized the AI, and playing out the rest of the game at that point is more of a chore.

Hopefully either the devs make the base AI better, so they can reduce the FIMS bonuses they get with difficulty, or the community gets together and makes another project like the Endless Legend Community patch (which totally overhauls the AI and makes it much more enjoyable to play against)
Última edición por Spear Deer; 23 AGO 2021 a las 15:45
Tikigod 23 AGO 2021 a las 15:42 
Publicado originalmente por Dimitri Alexandre Blaiddyd:
Well, it was meant to be more than just that. The idea was to do a controlled study on the frequency of AI snowballing to determine whether it's a bug or a balance issue. But a certain obsessive Fox and his newfound companions decided I was trying to one-up them or something, so it ended up looking like it was unrelated.

Ah fair enough.
Punished Man (Bloqueado) 23 AGO 2021 a las 16:13 
See you say that Dimitiri but you quite literally came into the topic to refute the OP, even going so far as to imply several people were lying and one was photoshopping evidence lmao

You didn't run that test game as an actual experiment, you ran it in a vain attempt to prove OP wrong and show him that it was actually that "the AI is just transcending silly, this is totally fine".... which you did and only to embarrass yourself proving the OP's point
Última edición por Punished Man; 23 AGO 2021 a las 16:17
The Former 23 AGO 2021 a las 16:14 
Wait, you were in this thread last night...? (I forgot to unsub this, whoops.)
Maatrac 23 AGO 2021 a las 16:17 
after 40h of gameplay i finally managed to be 4th;) i play on nation difficulty level im planing to be No1;) iv noticed that sometimes it might be better to stay at you civ from previev era choosin wrong one on the last era can demolish your master plan
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