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No, I understand, theres no point in discussing which of the two settings one prefers - I just dont understand why Amplitude chose the one that Civ has the market cornered on. Instead of the original IP they own themselves, which offers something different. Do they really just gamble on enough Civ fans being like, "sure, why not"?
Unit customization? Nope, your units are exactly the same as everybody else's, regardless of the amount or quality of resources you put into them.
Unique empires? Nope, just a schizophrenic mess that develops more or less the same way every match.
Storytelling? Not a quest in sight.
Meaningful choices? Here are two civic options with one line of flavor dialogue.
It's bizarre. Imagine getting to a new era and being given a rundown on how your culture evolved or fragmented and giving you the choice of which successor culture you wanted, instead of just "new era, pick whatever has the best stats lol," and now remember that what you get is the latter.
Because it's neither boring nor middle ground (it implements features neither game have, some of them central to the game's mechanics), and it has fulfilled the demand of at least 42,027 players who are playing the game at this very moment, contrasted to the 10,468 people who gave Endless Legend its peak numbers six years ago.
Although the short answer is, "Because this was the game they wanted to make."
Ignoring events as a mechanic. Nice.
Because this caters more to the avarage joe/judy segment and that audience is a lot larger, than the segment that wants to play EL2. So it makes good sense "economically" from their point of view
I guess..? The I suppose I just dont understand why people would buy this when they can play Civ 5. Guess it being shiny and slightly different is enough for them... I dunno, I just find it striking how uninspired this whole thing seems when EL was so unique and innovative. they tried ♥♥♥♥ in that game and experimented and did stuff differently. This one feels so much more pedestrian in every respect.
Because it is new and shiny. It also caters to people that wanna play shift mechanics and just do silly stuff.. All in all, for what this is, it is a good game. It is just not for you.
Tbh there is no such thing as "dethrone" the big games in this genre have avarage joe/judy as the target audience and they are not loyal, they will pick the most hyped and the new shiny thing, everytime.. That is how it usually goes. The smaller games in the genre and even those that "take it into a sub genre" often have more loyal fans, but with a smaller target audience.
All in all.. competition is good however, but if the competition still focus on something I ie don´t care about, then it makes no reason for me to care much about it either way.. but it would be good for Avarage Joe and Judy tbh.
This turd of a game won't dethrone anything ever. No one will be playing this game in 2 months from now. I've played enough games and especially 4x games in my life time to know when something is going to fail. I can't believe you actually want them to put out $20-$30 DLC that will do what? Add more pointless cultures to the game? What kind of DLC are you expecting? And more importantly why would you give them your money like that? The core game is broken and you want to pay for DLC? Like, what!?
I largely agree. Id never have expected choosing cultures could be so lame, so DLC with more cultures would suck ass... And this type of Dlc-will-fix-it attitude thats willing to throw good money after bad doesnt make sense to me either.
...are you advocating for monopolization of markets?