HUMANKIND™

HUMANKIND™

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Fulgrim Aug 21, 2021 @ 6:29am
You can't adopt a culture that another empire has selected?
I just found this out, thats annoying.
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Showing 46-60 of 73 comments
AOM Sep 2, 2021 @ 10:54pm 
Originally posted by Dorok:
There's two options to add, allow player only pick any culture even if picked already, and allow player and AI pick any culture.
The mod allows both humans and AIs to pick whatever culture they want. In our test of the mod (admittedly limited) the AIs did not all choose the same culture. We're still testing it, and if other people want to try it out too, it's here: https://gc2021.com/showthread.php?tid=20
The easiest way to install it is with the installation app that is here: https://gc2021.com/showthread.php?tid=3
Dorok Sep 2, 2021 @ 11:12pm 
Originally posted by AOM:
Originally posted by Dorok:
There's two options to add, allow player only pick any culture even if picked already, and allow player and AI pick any culture.
The mod allows both humans and AIs to pick whatever culture they want. In our test of the mod (admittedly limited) the AIs did not all choose the same culture. We're still testing it, and if other people want to try it out too, it's here: https://gc2021.com/showthread.php?tid=20
The easiest way to install it is with the installation app that is here: https://gc2021.com/showthread.php?tid=3
Nice move, well done, but really can't you add the second option, that is only for player? but yeah if I get back to the game (I'm in rage with the UI for now and paused the game, but it will probably won't last long) I'll try, I use the service version, but it seems as easy for manual install.
AOM Sep 2, 2021 @ 11:48pm 
Originally posted by Dorok:
Originally posted by AOM:
The mod allows both humans and AIs to pick whatever culture they want. In our test of the mod (admittedly limited) the AIs did not all choose the same culture. We're still testing it, and if other people want to try it out too, it's here: https://gc2021.com/showthread.php?tid=20
The easiest way to install it is with the installation app that is here: https://gc2021.com/showthread.php?tid=3
Nice move, well done, but really can't you add the second option, that is only for player? but yeah if I get back to the game (I'm in rage with the UI for now and paused the game, but it will probably won't last long) I'll try, I use the service version, but it seems as easy for manual install.
I hear you about the UI, it can be very frustrating. We (spouse and I) can look into making the option only for players if it is causing problems allowing the AI to make this choice too. We're hoping people will let us know how any mod we make works in their game.
Dorok Sep 3, 2021 @ 1:27am 
Originally posted by AOM:
Originally posted by Dorok:
Nice move, well done, but really can't you add the second option, that is only for player? but yeah if I get back to the game (I'm in rage with the UI for now and paused the game, but it will probably won't last long) I'll try, I use the service version, but it seems as easy for manual install.
I hear you about the UI, it can be very frustrating. We (spouse and I) can look into making the option only for players if it is causing problems allowing the AI to make this choice too. We're hoping people will let us know how any mod we make works in their game.
Right wait feedback makes sense.
Finarfin Sep 3, 2021 @ 5:09am 
Originally posted by AOM:
Originally posted by Finarfin:
If you want to roleplay shouldn't you be playing an RPG? What do you roleplay as when you play chess?
If you don't want to roleplay, maybe you should play chess instead of a historical 4x game.

That's just silly. Humankind was never touted as a role-playing game, so you shouldn't expect to do so or expect the game to change to accommodate a nerd culture.
The Doctor Sep 3, 2021 @ 5:29am 
Originally posted by Finarfin:
Originally posted by AOM:
If you don't want to roleplay, maybe you should play chess instead of a historical 4x game.

That's just silly. Humankind was never touted as a role-playing game, so you shouldn't expect to do so or expect the game to change to accommodate a nerd culture.
If you are thinking RPG, then I think you're misinterpreting what role playing a strategy game means. I'm not going to waste any more time elaborating because I think you do know. It's as obvious as the nose on your face what it entails and, yes, you will find lots of players who role play this type of game. And others min-max to beat the AI.

It was never touted as a min-max game either. It's a game for us all.
AOM Sep 3, 2021 @ 5:49am 
Originally posted by The Doctor:
Originally posted by Finarfin:

That's just silly. Humankind was never touted as a role-playing game, so you shouldn't expect to do so or expect the game to change to accommodate a nerd culture.
If you are thinking RPG, then I think you're misinterpreting what role playing a strategy game means. I'm not going to waste any more time elaborating because I think you do know. It's as obvious as the nose on your face what it entails and, yes, you will find lots of players who role play this type of game. And others min-max to beat the AI.

It was never touted as a min-max game either. It's a game for us all.
+1
Finarfin Sep 3, 2021 @ 5:55am 
Originally posted by The Doctor:
Originally posted by Finarfin:

That's just silly. Humankind was never touted as a role-playing game, so you shouldn't expect to do so or expect the game to change to accommodate a nerd culture.
If you are thinking RPG, then I think you're misinterpreting what role playing a strategy game means. I'm not going to waste any more time elaborating because I think you do know. It's as obvious as the nose on your face what it entails and, yes, you will find lots of players who role play this type of game. And others min-max to beat the AI.

It was never touted as a min-max game either. It's a game for us all.

But that doesn't mean that it should do something special that wasn't part of its design. And, no, I don't get what you are saying about role-playing a strategy game, nor do I worry about min-maxing. I play a game for what its design is. If I play something like Skyrim, or any RPG, I'm expected to somewhat identify with the character I've picked. Not so in a strategy game. I don't play Total War and 'role-play' the Roman Senate. Similarly, I don't read a historical fiction book and then complain that there were not enough references in the bibliography.
Poop King Sep 3, 2021 @ 7:54am 
Originally posted by Slice:
Not every single person has to like every single game. If you don't like it, don't buy it. They don't care about what you think as long as enough of us who do like the game buy it.

It's quite simple really.

No actually its not that simple and your opinion is complete BS.

Nobody could tell how this game would play, or whether they would like the culture mechanics without playing the game in the first place, and I don't believe the game has a demo that can allow you experience this first, and you can't refund after playing the game for any more than 2 hours.

The OP is 100% correct that there should be options to tailor the gameplay to different user's tastes.

Not only being able to pick a culture that's already been taken, why exactly do Emblamatic districts need to become unbuildable after you progress to the next era?

These two specific issues also raise a lot of hypocrisy from the arguments used to defend them:

1) Building pyramids in the modern era is unreaslistic and doesn't happen in the real world therefore that would be bad for the game.

2) While multiple nations following the same culture is realistic and has happened throughout the world, it would be bad for gameplay / difficulty.

talk about having your cake and eating it to, people that do nothing but defend every single valid critique of this or any other game are exactly what make gaming nothing but cancerous.

If you wouldn't like such options then you leave them toggled off. If someone else wants those options then they can toggle them on. Giving people more options to play the game does nothing at all to spoil someone else's experience.
Last edited by Poop King; Sep 3, 2021 @ 7:54am
Oaks Sep 3, 2021 @ 7:57am 
Originally posted by Finarfin:
Originally posted by The Doctor:
If you are thinking RPG, then I think you're misinterpreting what role playing a strategy game means. I'm not going to waste any more time elaborating because I think you do know. It's as obvious as the nose on your face what it entails and, yes, you will find lots of players who role play this type of game. And others min-max to beat the AI.

It was never touted as a min-max game either. It's a game for us all.

But that doesn't mean that it should do something special that wasn't part of its design. And, no, I don't get what you are saying about role-playing a strategy game, nor do I worry about min-maxing. I play a game for what its design is. If I play something like Skyrim, or any RPG, I'm expected to somewhat identify with the character I've picked. Not so in a strategy game. I don't play Total War and 'role-play' the Roman Senate. Similarly, I don't read a historical fiction book and then complain that there were not enough references in the bibliography.


Oh man, Total War games are among my favorite for role play.
I'm generally not good enough/patient enough to complete a massive TW campaign, so it's more fun for me to role play as a faction instead.
The Doctor Sep 3, 2021 @ 8:15pm 
Originally posted by Finarfin:
Originally posted by The Doctor:
If you are thinking RPG, then I think you're misinterpreting what role playing a strategy game means. I'm not going to waste any more time elaborating because I think you do know. It's as obvious as the nose on your face what it entails and, yes, you will find lots of players who role play this type of game. And others min-max to beat the AI.

It was never touted as a min-max game either. It's a game for us all.

But that doesn't mean that it should do something special that wasn't part of its design. And, no, I don't get what you are saying about role-playing a strategy game, nor do I worry about min-maxing. I play a game for what its design is. If I play something like Skyrim, or any RPG, I'm expected to somewhat identify with the character I've picked. Not so in a strategy game. I don't play Total War and 'role-play' the Roman Senate. Similarly, I don't read a historical fiction book and then complain that there were not enough references in the bibliography.
You DO know. You're just totally hung up on the RPG aspect. Forget about that and think again. Pretty much everybody knows what we're talking about here.

Anyway, this is Off Topic and so I'll end by saying if you still don't know and you really care, think about using a game to tell stories. That's a start but it's still much broader than that ;)
Last edited by The Doctor; Sep 3, 2021 @ 8:20pm
StacheldrahtJoe Sep 4, 2021 @ 1:40am 
Originally posted by Seedy:
This isn't an RPG, they aren't going to balance it to be one. Play on a lower difficulty, you will advance first.

I just started a game on Metro difficulty. the AI founds a culture in round 4-5, do they now where all the pick-ups/wildlife/sciencethingies are (Vision cheats)?
5 Games in Neolothic just to test the game so far, AI ALWAYS advances first and picks the food culture "harrpachas" or something. I guess no food builds to test for me :(
G4M5T3R Sep 4, 2021 @ 1:51am 
Originally posted by Stacheldraht_Joe:
I just started a game on Metro difficulty. the AI founds a culture in round 4-5, do they now where all the pick-ups/wildlife/sciencethingies are (Vision cheats)?
Not that I am aware of, but the auto-explore feature knows where the static spawners are and the AI use it by default. It will prioritize the closest spawn outside of your empires vision but it doesn't guarantee that one has actually spawned there, eventually auto-explore just wastes moves... so use it often early then shift to manual exploration.
Last edited by G4M5T3R; Sep 4, 2021 @ 1:52am
Stealthkibbler Sep 4, 2021 @ 2:06am 
The real issue is there just isn't enough ♥♥♥♥♥♥' culture variety even with all the current cultures in the game.

Did you know despite the S T A G G E R I N G 10 cultures per era industrial era literally doesnt have a single merchant affinity culture? Some eras have a single affinity while others have doubles, its absurd how one person can go merchant and completely cutout every other player from benefiting from merchant affinity in that entire era.

and yes yes you can keep your culture to keep your affinity, but you're gimping yourself if you do for a meager 10% fame increase which in a default victory game doesnt matter because 4 of the 6 victory conditions (Science, Mars Mission, Vassalage, Elimination) do not rely on fame to account for the winner, the two that do is ending the final turn and yeeting the planet with pollution.

If they were to add DLC cultures which I'm sure they will, nothing short of every culture DLC adding in atleast 6 cultures all with seperate affinities would make them worth buying, because unlike endless legend or space there's no real guarantee you'll pick any of the DLC cultures in a single playthrough and they are very copy and paste compared to the factions from Amplitudes other games, every culture has an affinity, an emblematic unit/building and bonuses to go with their playstyle but they are compacted to their era and some you may not even see until mid to late game.
Last edited by Stealthkibbler; Sep 4, 2021 @ 2:18am
yutterh Sep 4, 2021 @ 7:31am 
Originally posted by Stealthkibbler:
The real issue is there just isn't enough ♥♥♥♥♥♥' culture variety even with all the current cultures in the game.

Did you know despite the S T A G G E R I N G 10 cultures per era industrial era literally doesnt have a single merchant affinity culture? Some eras have a single affinity while others have doubles, its absurd how one person can go merchant and completely cutout every other player from benefiting from merchant affinity in that entire era.

and yes yes you can keep your culture to keep your affinity, but you're gimping yourself if you do for a meager 10% fame increase which in a default victory game doesnt matter because 4 of the 6 victory conditions (Science, Mars Mission, Vassalage, Elimination) do not rely on fame to account for the winner, the two that do is ending the final turn and yeeting the planet with pollution.

If they were to add DLC cultures which I'm sure they will, nothing short of every culture DLC adding in atleast 6 cultures all with seperate affinities would make them worth buying, because unlike endless legend or space there's no real guarantee you'll pick any of the DLC cultures in a single playthrough and they are very copy and paste compared to the factions from Amplitudes other games, every culture has an affinity, an emblematic unit/building and bonuses to go with their playstyle but they are compacted to their era and some you may not even see until mid to late game.

Yeah we definitely need more cultures and I am sure they will add them in. Hopefully we will be able to have more nations as well whe they do add them. *imagines playing against 20 nations*
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Date Posted: Aug 21, 2021 @ 6:29am
Posts: 73