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The easiest way to install it is with the installation app that is here: https://gc2021.com/showthread.php?tid=3
That's just silly. Humankind was never touted as a role-playing game, so you shouldn't expect to do so or expect the game to change to accommodate a nerd culture.
It was never touted as a min-max game either. It's a game for us all.
But that doesn't mean that it should do something special that wasn't part of its design. And, no, I don't get what you are saying about role-playing a strategy game, nor do I worry about min-maxing. I play a game for what its design is. If I play something like Skyrim, or any RPG, I'm expected to somewhat identify with the character I've picked. Not so in a strategy game. I don't play Total War and 'role-play' the Roman Senate. Similarly, I don't read a historical fiction book and then complain that there were not enough references in the bibliography.
No actually its not that simple and your opinion is complete BS.
Nobody could tell how this game would play, or whether they would like the culture mechanics without playing the game in the first place, and I don't believe the game has a demo that can allow you experience this first, and you can't refund after playing the game for any more than 2 hours.
The OP is 100% correct that there should be options to tailor the gameplay to different user's tastes.
Not only being able to pick a culture that's already been taken, why exactly do Emblamatic districts need to become unbuildable after you progress to the next era?
These two specific issues also raise a lot of hypocrisy from the arguments used to defend them:
1) Building pyramids in the modern era is unreaslistic and doesn't happen in the real world therefore that would be bad for the game.
2) While multiple nations following the same culture is realistic and has happened throughout the world, it would be bad for gameplay / difficulty.
talk about having your cake and eating it to, people that do nothing but defend every single valid critique of this or any other game are exactly what make gaming nothing but cancerous.
If you wouldn't like such options then you leave them toggled off. If someone else wants those options then they can toggle them on. Giving people more options to play the game does nothing at all to spoil someone else's experience.
Oh man, Total War games are among my favorite for role play.
I'm generally not good enough/patient enough to complete a massive TW campaign, so it's more fun for me to role play as a faction instead.
Anyway, this is Off Topic and so I'll end by saying if you still don't know and you really care, think about using a game to tell stories. That's a start but it's still much broader than that ;)
I just started a game on Metro difficulty. the AI founds a culture in round 4-5, do they now where all the pick-ups/wildlife/sciencethingies are (Vision cheats)?
5 Games in Neolothic just to test the game so far, AI ALWAYS advances first and picks the food culture "harrpachas" or something. I guess no food builds to test for me :(
Did you know despite the S T A G G E R I N G 10 cultures per era industrial era literally doesnt have a single merchant affinity culture? Some eras have a single affinity while others have doubles, its absurd how one person can go merchant and completely cutout every other player from benefiting from merchant affinity in that entire era.
and yes yes you can keep your culture to keep your affinity, but you're gimping yourself if you do for a meager 10% fame increase which in a default victory game doesnt matter because 4 of the 6 victory conditions (Science, Mars Mission, Vassalage, Elimination) do not rely on fame to account for the winner, the two that do is ending the final turn and yeeting the planet with pollution.
If they were to add DLC cultures which I'm sure they will, nothing short of every culture DLC adding in atleast 6 cultures all with seperate affinities would make them worth buying, because unlike endless legend or space there's no real guarantee you'll pick any of the DLC cultures in a single playthrough and they are very copy and paste compared to the factions from Amplitudes other games, every culture has an affinity, an emblematic unit/building and bonuses to go with their playstyle but they are compacted to their era and some you may not even see until mid to late game.
Yeah we definitely need more cultures and I am sure they will add them in. Hopefully we will be able to have more nations as well whe they do add them. *imagines playing against 20 nations*