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Russia is not a Contemporary culture, only Soviet Union is.
Russia is Industrial Era.
Yes i meant the soviet union lol
Soviet Union is an Expansionist culture, which makes A LOT more sense than if it was a Militarist culture.
The goal of the Soviets was to cause a worldwide communist uprising, in every country, not to engage in Warfare.
Most modern cultures could never be Militarists, as Nuclear Weapons made classic territorial warfare, unviable.
Maybe if they introduce Israel, or one of the Koreas (maybe even Vietnam) they could have a Contemporary Militarist culture, with a "siege mentality".
Large powers like the USA, China or Soviet Union, could no longer afford to be Militarists, in the Contemporary Era.
Maybe they should make culture shifting linear and have it mirror the exact history of the civilizations. It will reduce the customizability of your nation, but the consistency might help people feel more attached to their nation. Tons of people love to play Civilization and there is zero civ customizability and the Civs are static through out the whole game, so maybe customizability isn't as important after all.
They could also not make it linear and just add more civilizations that are different incarnations of their current ones in different eras (e.g. Medes in the Ancient Era for Persians or Brandenburg in the Early Modern Era for Germans) to allow people to follow along with the actual history of their nation more if they wished. However I feel like even if they did introduce new civilizations like that many people still wouldn't use them for rp, picking nations for stats or unique units or abilities, and therefore still complain about not feeling attached to their nations and not having fun; so they might have to be forced to play the "correct" way.
Been playing the game for around 4 hours and I'm now into the early modern era with my play through. I am really enjoying it and I know that you guys will be working on this to make this as good as it can be.
There are a couple of observations where I believe the game can be improved:
1. Battle deployment
So the situation goes like this, I moved three unit stacks of 5 infantry into enemy territory and waited for the enemy to attack me. Now the problem here is that if the enemy attack me, I cannot deploy all of my available stacks of units in range. I can only deploy the one that was attacked and the remaining two are reinforcements.
Now the problem here is that the battle becomes messy as I then had two stacks of units to reinforce in the middle of the enemy deployment. Now, I like the idea of being able to reinforce units to the battlefield, however, this ends up occurring often because you can only stack a limited number of troops especially in the early game.
Solution:
Make it so there is a set maximum number of units that you can stack. In other words, don't restrict how many troops you can stack in one unit at the beginning of the game. Think of this like Total War. It doesn't matter if you're at the beginning or near the end of your strategic campaign, there is a fixed number of units that you stack within a general unit on the campaign map.
So Humankind could have a fixed maximum of let's say 12 units and that's the same throughout the game regardless of the era. This would prevent this messy reinforcement deployment when you are attacked, as you will be able to stack more infantry per unit.
You would have to adjust this so the ai makes use of stacking as well, but I can't see why this wouldn't be achievable. Again think TW and it could only be a maximum of 12 for instance.
2. War Support
I noticed another issue which just didn't seem right which was when I conquered a city, but lost it after because I had lost all my war support.
Solution:
Instead of losing the city, which doesn't make much sense when you've just taken it, another way to work this is that the city is still yours after the war, but becomes unstable and is prone to rebellion.
This instability could last for a set number of turns depending on how high the enemies war support was when you lost. If the enemy had high war support then the city becomes more unstable and more prone to rebellion over a much longer period.
Hope this helps
Cheers
Adam
Can you can make it so the city's main capital buildings changes so it matches the new era and the culture that you have chosen. Seems a bit strange when you have changed to an east Asian culture, but your main capital buildings stay as a European building for instance
Yea I know now lol but I thought it was only because of the +2 unit damage and guns factory, which is why I just assumed it would be militarist.
Yes I get the real world implications of it. It really isn't a concern just a observation from not having any militarist in the contemporary era, that there are no militarist in it at all. I usually don't pay attention to that, just like I didn't realize there was no market focused in the industrial era that someone brought.
The complaint wasn't because of the culture swapping but that the time you spend in each era goes to fast so you can't enjoy the nee culture you became.
That too! ( the slowing the game down that is), and it was kind of related to the culture swapping.
Yeah but they said they didn't mind the culture swapping.
I like it too, but if the person was swapping different civs for bonuses and not vaguely sticking with the same ethnic group, that would certainly have contributed to their feelings of detachment from their nation. Perhaps if they stuck to picking cultures from a certain geographic region for the whole game they would have felt more attached to their civ.
I get that but their detachment is that the era changed too quickly and they didn't get to enjoy the culture they chose because it was already time to go to the next.
You're right; it seems like they may need to slow down the pace of the game. A lot of people (at least judging by the posts here) want an adjustable turn counter and the pace also seems to be causing other problems, like making people feel detached and not invested.
2) Sometimes when planes fly to new airbases, they do not show in the stack of planes, it only shows 1 plane, but when you click on the plane and move it, you can then click each plane one at a time to get them out of the air base. The general thinking is the late game is super buggy and things don't quite work right.
3) noticed that the AI randomly stops making armies when you start to snow ball. They don't even try to mount a defense. There is probably a logic loop where it tries to disband armies for pop but won't try to keep any defenses around in case of emergencies. I was playing on nation difficulty on endless timeframe, all AIs gave up making armies after the 3rd era. They made 1 stack of a navy, but that was it.