HUMANKIND™

HUMANKIND™

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The-Cat-o-Nine-Tales  [desarrollador] 20 AGO 2021 a las 8:54 a. m.
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Improving Humankind Gameplay Together
Since the launch of Humankind, we've seen many of you eagerly dive into the game, and have received many kind words, but we have also received a lot of constructive criticism (as we expect from a dedicated community like you.) While there is much talk about quality of life and interface, there is just as much talk about gameplay. We want to know what gameplay improvements are most important to our players, so we invite you to share the improvements you would like to see in this thread.

Let us know what you think, so that together we can make Humankind a better game!
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Mostrando 691-705 de 894 comentarios
jonoliveira12 3 SEP 2021 a las 11:00 a. m. 
Publicado originalmente por yutterh:
Publicado originalmente por Omallis:
I think the game is pretty fun so far, but there's some major things that detract from the experience in my opinion. The first and major thing I want to bring up is it feels like the list of cultures per era is really unbalanced. For example there's not an even amount of different culture types, like in the final era, there are no militarist cultures at all so that gameplay isn't an option. It could really use some tweaking and maybe add more cultures into the mix to balance it out to make sure there's enough cultures of every type per era.

The other main complaint I have is that Naval combat and exploration feels tedious and kind of pointless. Like there's no real motivation for building a strong navy and becoming a seafaring or coastal nation, because you can't even participate in sieges or take cities with your fleet. It's just kind of there. There's just no reason for it which is a shame because there's a lot of potential. Also it takes FOREEEEEVER for land units to cross water to other landmasses. Thanks for the work you put into the game, I hope you'll consider this.

Huh, I thought Russians were the militarist culture, but your right. that definitely need to be addressed.



Publicado originalmente por jonoliveira12:

That is because you do not really have any Militarist Contemporary culture, except maybe ISIS, North Korea, South Korea or Israel (the last 3 are not expansionistic, but do have a heavily militarized state and "siege culture"); and I can understand the devs not using those.

What is worse, is that you do not have any Industrial Era Merchant culture, which is weird, specially because the Persians should have been one, but are instead a Production culture.

The game could really use a few more cultures, anyway. Around another 2 per Era would be fine.

Russia is kind of the military one but yeah it is weird. Also i did not realize that about the industrial era not having a money making culture. yeah both definitely need to be addressed.

Russia is not a Contemporary culture, only Soviet Union is.
Russia is Industrial Era.
ggShini YT 3 SEP 2021 a las 12:06 p. m. 
There is "Local Pollution" for each territory but I do not see where that is displayed
yutterh 3 SEP 2021 a las 1:04 p. m. 
Publicado originalmente por jonoliveira12:
Publicado originalmente por yutterh:

Huh, I thought Russians were the militarist culture, but your right. that definitely need to be addressed.





Russia is kind of the military one but yeah it is weird. Also i did not realize that about the industrial era not having a money making culture. yeah both definitely need to be addressed.

Russia is not a Contemporary culture, only Soviet Union is.
Russia is Industrial Era.

Yes i meant the soviet union lol
jonoliveira12 3 SEP 2021 a las 1:10 p. m. 
Publicado originalmente por yutterh:
Publicado originalmente por jonoliveira12:

Russia is not a Contemporary culture, only Soviet Union is.
Russia is Industrial Era.

Yes i meant the soviet union lol

Soviet Union is an Expansionist culture, which makes A LOT more sense than if it was a Militarist culture.
The goal of the Soviets was to cause a worldwide communist uprising, in every country, not to engage in Warfare.

Most modern cultures could never be Militarists, as Nuclear Weapons made classic territorial warfare, unviable.

Maybe if they introduce Israel, or one of the Koreas (maybe even Vietnam) they could have a Contemporary Militarist culture, with a "siege mentality".
Large powers like the USA, China or Soviet Union, could no longer afford to be Militarists, in the Contemporary Era.
Última edición por jonoliveira12; 3 SEP 2021 a las 1:11 p. m.
SBA77 3 SEP 2021 a las 2:03 p. m. 
Publicado originalmente por Mossie:
Does anyone else feel like the player doesnt get to experience their civilizations? The eras go by blisteringly fast, and for some turns I get to have fun playing with and exploring the culture I chose, when suddenly Im on to the next. By mid game Im just going through turns for the sake of playing, because Ive lost interest and the ability to feel any connection to the empire I built. I dont mind changing cultures at all. I like going through similar cultures in each era and it does add to the feeling of shaping humankind. But, I do wish we could experience the cultures we chose in each era for longer.

Maybe they should make culture shifting linear and have it mirror the exact history of the civilizations. It will reduce the customizability of your nation, but the consistency might help people feel more attached to their nation. Tons of people love to play Civilization and there is zero civ customizability and the Civs are static through out the whole game, so maybe customizability isn't as important after all.

They could also not make it linear and just add more civilizations that are different incarnations of their current ones in different eras (e.g. Medes in the Ancient Era for Persians or Brandenburg in the Early Modern Era for Germans) to allow people to follow along with the actual history of their nation more if they wished. However I feel like even if they did introduce new civilizations like that many people still wouldn't use them for rp, picking nations for stats or unique units or abilities, and therefore still complain about not feeling attached to their nations and not having fun; so they might have to be forced to play the "correct" way.
Última edición por SBA77; 3 SEP 2021 a las 4:47 p. m.
chadders 3 SEP 2021 a las 3:02 p. m. 
Hi Humankind dev team!

Been playing the game for around 4 hours and I'm now into the early modern era with my play through. I am really enjoying it and I know that you guys will be working on this to make this as good as it can be.

There are a couple of observations where I believe the game can be improved:

1. Battle deployment
So the situation goes like this, I moved three unit stacks of 5 infantry into enemy territory and waited for the enemy to attack me. Now the problem here is that if the enemy attack me, I cannot deploy all of my available stacks of units in range. I can only deploy the one that was attacked and the remaining two are reinforcements.

Now the problem here is that the battle becomes messy as I then had two stacks of units to reinforce in the middle of the enemy deployment. Now, I like the idea of being able to reinforce units to the battlefield, however, this ends up occurring often because you can only stack a limited number of troops especially in the early game.

Solution:

Make it so there is a set maximum number of units that you can stack. In other words, don't restrict how many troops you can stack in one unit at the beginning of the game. Think of this like Total War. It doesn't matter if you're at the beginning or near the end of your strategic campaign, there is a fixed number of units that you stack within a general unit on the campaign map.

So Humankind could have a fixed maximum of let's say 12 units and that's the same throughout the game regardless of the era. This would prevent this messy reinforcement deployment when you are attacked, as you will be able to stack more infantry per unit.

You would have to adjust this so the ai makes use of stacking as well, but I can't see why this wouldn't be achievable. Again think TW and it could only be a maximum of 12 for instance.

2. War Support
I noticed another issue which just didn't seem right which was when I conquered a city, but lost it after because I had lost all my war support.

Solution:

Instead of losing the city, which doesn't make much sense when you've just taken it, another way to work this is that the city is still yours after the war, but becomes unstable and is prone to rebellion.

This instability could last for a set number of turns depending on how high the enemies war support was when you lost. If the enemy had high war support then the city becomes more unstable and more prone to rebellion over a much longer period.

Hope this helps

Cheers

Adam












chadders 3 SEP 2021 a las 3:11 p. m. 
One other comment I want to mention:

Can you can make it so the city's main capital buildings changes so it matches the new era and the culture that you have chosen. Seems a bit strange when you have changed to an east Asian culture, but your main capital buildings stay as a European building for instance
yutterh 3 SEP 2021 a las 3:20 p. m. 
Publicado originalmente por jonoliveira12:
Publicado originalmente por yutterh:

Yes i meant the soviet union lol

Soviet Union is an Expansionist culture, which makes A LOT more sense than if it was a Militarist culture.
The goal of the Soviets was to cause a worldwide communist uprising, in every country, not to engage in Warfare.

Most modern cultures could never be Militarists, as Nuclear Weapons made classic territorial warfare, unviable.

Maybe if they introduce Israel, or one of the Koreas (maybe even Vietnam) they could have a Contemporary Militarist culture, with a "siege mentality".
Large powers like the USA, China or Soviet Union, could no longer afford to be Militarists, in the Contemporary Era.

Yea I know now lol but I thought it was only because of the +2 unit damage and guns factory, which is why I just assumed it would be militarist.

Yes I get the real world implications of it. It really isn't a concern just a observation from not having any militarist in the contemporary era, that there are no militarist in it at all. I usually don't pay attention to that, just like I didn't realize there was no market focused in the industrial era that someone brought.
yutterh 3 SEP 2021 a las 3:22 p. m. 
Publicado originalmente por SBA77:
Publicado originalmente por Mossie:
Does anyone else feel like the player doesnt get to experience their civilizations? The eras go by blisteringly fast, and for some turns I get to have fun playing with and exploring the culture I chose, when suddenly Im on to the next. By mid game Im just going through turns for the sake of playing, because Ive lost interest and the ability to feel any connection to the empire I built. I dont mind changing cultures at all. I like going through similar cultures in each era and it does add to the feeling of shaping humankind. But, I do wish we could experience the cultures we chose in each era for longer.

Maybe they should make culture shifting linear and have it mirror the exact history of the civilizations. It will reduce the customizability of your nation, but the consistency might help people feel more attached to their nation. Tons of people love to play Civilization there is zero civ customizability and the Civs are static through out the whole game, so maybe customizability isn't as important after all.

They could also not make it linear and just add more civilizations that are different incarnations of their current ones in different eras (e.g. Medes in the Ancient Era for Persians or Brandenburg in the Early Modern Era for Germans) to allow people to follow along the history of their nation more if they wished. However I feel like even if they did introduce new civilizations like that many people still wouldn't use them for rp, picking nations for stats or unique units or abilities, and therefore still complain about not feeling attached to their nations and not having fun; so they might have to be forced to play the "correct" way.

The complaint wasn't because of the culture swapping but that the time you spend in each era goes to fast so you can't enjoy the nee culture you became.
SBA77 3 SEP 2021 a las 3:26 p. m. 
Publicado originalmente por yutterh:
Publicado originalmente por SBA77:

Maybe they should make culture shifting linear and have it mirror the exact history of the civilizations. It will reduce the customizability of your nation, but the consistency might help people feel more attached to their nation. Tons of people love to play Civilization there is zero civ customizability and the Civs are static through out the whole game, so maybe customizability isn't as important after all.

They could also not make it linear and just add more civilizations that are different incarnations of their current ones in different eras (e.g. Medes in the Ancient Era for Persians or Brandenburg in the Early Modern Era for Germans) to allow people to follow along the history of their nation more if they wished. However I feel like even if they did introduce new civilizations like that many people still wouldn't use them for rp, picking nations for stats or unique units or abilities, and therefore still complain about not feeling attached to their nations and not having fun; so they might have to be forced to play the "correct" way.

The complaint wasn't because of the culture swapping but that the time you spend in each era goes to fast so you can't enjoy the nee culture you became.

That too! ( the slowing the game down that is), and it was kind of related to the culture swapping.
Última edición por SBA77; 3 SEP 2021 a las 3:28 p. m.
yutterh 3 SEP 2021 a las 3:31 p. m. 
Publicado originalmente por SBA77:
Publicado originalmente por yutterh:

The complaint wasn't because of the culture swapping but that the time you spend in each era goes to fast so you can't enjoy the nee culture you became.

That too! ( the slowing the game down that is), and it was kind of related to the culture swapping.

Yeah but they said they didn't mind the culture swapping.
SBA77 3 SEP 2021 a las 3:50 p. m. 
Publicado originalmente por yutterh:
Publicado originalmente por SBA77:

That too! ( the slowing the game down that is), and it was kind of related to the culture swapping.

Yeah but they said they didn't mind the culture swapping.

I like it too, but if the person was swapping different civs for bonuses and not vaguely sticking with the same ethnic group, that would certainly have contributed to their feelings of detachment from their nation. Perhaps if they stuck to picking cultures from a certain geographic region for the whole game they would have felt more attached to their civ.
Última edición por SBA77; 3 SEP 2021 a las 3:50 p. m.
yutterh 3 SEP 2021 a las 4:02 p. m. 
Publicado originalmente por SBA77:
Publicado originalmente por yutterh:

Yeah but they said they didn't mind the culture swapping.

I like it too, but if the person was swapping different civs for bonuses and not vaguely sticking with the same ethnic group, that would certainly have contributed to their feelings of detachment from their nation. Perhaps if they stuck to picking cultures from a certain geographic region for the whole game they would have felt more attached to their civ.

I get that but their detachment is that the era changed too quickly and they didn't get to enjoy the culture they chose because it was already time to go to the next.
SBA77 3 SEP 2021 a las 4:06 p. m. 
Publicado originalmente por yutterh:
Publicado originalmente por SBA77:

I like it too, but if the person was swapping different civs for bonuses and not vaguely sticking with the same ethnic group, that would certainly have contributed to their feelings of detachment from their nation. Perhaps if they stuck to picking cultures from a certain geographic region for the whole game they would have felt more attached to their civ.

I get that but their detachment is that the era changed too quickly and they didn't get to enjoy the culture they chose because it was already time to go to the next.

You're right; it seems like they may need to slow down the pace of the game. A lot of people (at least judging by the posts here) want an adjustable turn counter and the pace also seems to be causing other problems, like making people feel detached and not invested.
Última edición por SBA77; 3 SEP 2021 a las 4:09 p. m.
Scoop 3 SEP 2021 a las 5:16 p. m. 
1) I cannot see if there is a way to invade an island city that has a district on every land hex. There doesn't seem to be a way to amphibious invade cities.

2) Sometimes when planes fly to new airbases, they do not show in the stack of planes, it only shows 1 plane, but when you click on the plane and move it, you can then click each plane one at a time to get them out of the air base. The general thinking is the late game is super buggy and things don't quite work right.

3) noticed that the AI randomly stops making armies when you start to snow ball. They don't even try to mount a defense. There is probably a logic loop where it tries to disband armies for pop but won't try to keep any defenses around in case of emergencies. I was playing on nation difficulty on endless timeframe, all AIs gave up making armies after the 3rd era. They made 1 stack of a navy, but that was it.
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Publicado el: 20 AGO 2021 a las 8:54 a. m.
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