HUMANKIND™

HUMANKIND™

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wildmick Aug 18, 2021 @ 6:32am
how to stop the game selling my luxuries
i meet a neighbour and the new neighbour starts buying control of my luxuries and i have to manually cancel them after the fact.. anyone know how to turn off the great hunankind swindle. lol..
Last edited by wildmick; Aug 18, 2021 @ 6:37am
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Showing 1-12 of 12 comments
czech Aug 18, 2021 @ 6:46am 
I wish you could approve trade requests once trade has been opened, furthermore I wish it was a recurring payment rather than them buying access to it forever
Budlo Aug 18, 2021 @ 6:54am 
You dont lose your luxuries after sell if I'm not mistaken
archmag Aug 18, 2021 @ 6:54am 
Don't you have to sign an agreement with him before he is allowed to buy your resources? Don't sign it.
Bumblewoot Aug 18, 2021 @ 6:56am 
Is there a way to set the sell price? I had to pay 130 gold to buy a luxury from an AI then they turn around and buy one from me for 10 gold???
You don't lose your luxuries or resources when selling. They get a share of it, basically.
The whole system is there not to bother you with selling.

The benefits lay in buying luxuries. The money doesn't matter. It's the bonuses you get from buying luxuries. You can buy more then one from the same luxury and get more and more bonuses. The more you buy the better it gets.
Maybe it is a bit counter intuitive, because most 4X games I played use the trade system to generate money. Not the case with Humankind.
SubjectThrone31 Aug 18, 2021 @ 7:43am 
yeah you don't lose the resource. The buyer gains access and pays you for it (you get the gold). The prices are set based on resource, your relationship and treaties, distance from resource to buyer's closes city, and method of transport (land, sea, air later).

There is a treaty in peacetime status that allows forbidding trade in resources or relaxes limits for different types (luxury, strategics, all). Goes both ways though so if you forbid trade you're not buying resources either.
Ellye Aug 18, 2021 @ 7:45am 
The whole point of this system is to be as non-intrusive as possible, so you don't get the diplomatic spam of most 4xs.

"Would you be interested in a trade deal with England?"
[Offers 2 gold per turn for 1 fur, 1 wine, 1 dye, 1 ivory]
[No]

"Would you be interested in a trade deal with England?"
[Offers 1 gold per turn for 1 fur, 1 wine, 1 dye, 1 ivory, 1 silver, 1 pearl, 1 whale]
[No]

"Would you be interested in a---
SubjectThrone31 Aug 18, 2021 @ 8:04am 
now I wonder what game you're talking about :rbiggrin: That trade spam was annoying. I actually like this solution - just take what you want and deposit money on your way out.
wildmick Aug 18, 2021 @ 9:49am 
ok, thx for the replies. i kinda get it..
HEAVY FIRST RATE May 11, 2022 @ 9:35pm 
Sorry I am late to the party on this post, but as the game is now, did you know that when you buy commodities thru the trade treaties, it isn't just commodities that come down the trade route, you also get a big dose of religious and cultural pressure. So if you are dealing with another player who it really superior to you in either of these things, you will start to see religious and cultural conversions in cities that are the hubs of trade coming into your lands. Yes you can sort of stop this by temporarily canceling the trade treaty with the offending player until maybe they move to another era. But guess what, there is no way in the game to stop the flow of goods you bought from them, yep the flow of goods, religion, and culture keeps right on moving into your lands as long as that other player does not declare war on you or you on him, or a war between him and another player doesn't destroy the commodity source or interfere with the current trade route. In fact, the game does not allow you to cancel any deliveries of commodities you have paid for, short of going to war.

Buyer beware indeed!
Chip56 May 12, 2022 @ 12:00am 
Also one note regarding the prices:
Each price consists of 3 main parts:
1) The price the other nation actually gets
2) Some overhead
3) transport costs.

You as buyer pay all those three. However if you sell something you only see nr 1, which is why it looks like the other nations are paying peanuts but in reality they are paying more than what you see.
Dorok May 12, 2022 @ 1:33am 
Originally posted by HEAVY FIRST RATE:
Sorry I am late to the party on this post, but as the game is now, did you know that when you buy commodities thru the trade treaties, it isn't just commodities that come down the trade route, you also get a big dose of religious and cultural pressure. So if you are dealing with another player who it really superior to you in either of these things, you will start to see religious and cultural conversions in cities that are the hubs of trade coming into your lands. Yes you can sort of stop this by temporarily canceling the trade treaty with the offending player until maybe they move to another era. But guess what, there is no way in the game to stop the flow of goods you bought from them, yep the flow of goods, religion, and culture keeps right on moving into your lands as long as that other player does not declare war on you or you on him, or a war between him and another player doesn't destroy the commodity source or interfere with the current trade route. In fact, the game does not allow you to cancel any deliveries of commodities you have paid for, short of going to war.

Buyer beware indeed!
Yes, and this design choices makes influence from Faith and Influence impossible to present intuitively to player, because it's not frontiers but a garbage of trades jumps.

Typical false good design idea because the idea is nice but bad by not allowing any good feedback to player. But trades should not have spread influence/faith that way.

But it's not trades design that is the problem.

To stop trades and try manage such problem, you can't for trade imports, and if you can for exports it's brutal and involving all AIs.
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Date Posted: Aug 18, 2021 @ 6:32am
Posts: 12