HUMANKIND™

HUMANKIND™

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(>♡.♡)> Sep 12, 2021 @ 6:49pm
Is going science god like it is in other 4x games?
I always love going pure science in these games, one because I love science and dislike religion IRL much less in my games, and two it always seems to be the most powerful option. Like in civilization when you have tanks and nukes going against musketmen :D
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Showing 1-11 of 11 comments
dyhwang2 Sep 12, 2021 @ 6:54pm 
Science is incredibly strong late game primarily because each of the 5 end game science techs gives +300 fame, and when you reach late game you're basically just trying to maximize your fame score before one of the game ending triggers go off.

That being said, industry is largely seen as the most powerful FIMS resources for the majority of the game.
rivnen Sep 12, 2021 @ 8:44pm 
Science is strong, but because you can only research your era (or 1 ahead if your a science civ) its unlikely to ever been seen as powerful as it is in civ. Industry is probably the best thing to focus on.
GoldenTalon Sep 12, 2021 @ 8:54pm 
Not as key as in Civ series but still important. Industry key especially early on.
Twelvefield Sep 12, 2021 @ 9:20pm 
Science and Religion seem to have interesting inter-relations in HUMANKIND™, and improving one can boost the other. However, Religion is just a lightly-buffing curiosity rather than a major definer of art, culture, philosophy, and untimely death... not like in the Civ games.

So just from that point, Science isn't as strong. As other have mentioned, Industry and Population are the main drivers for most of the game. You can't ignore Science, though.
(>♡.♡)> Sep 13, 2021 @ 2:54pm 
Originally posted by dyhwang2:
Science is incredibly strong late game primarily because each of the 5 end game science techs gives +300 fame, and when you reach late game you're basically just trying to maximize your fame score before one of the game ending triggers go off.

That being said, industry is largely seen as the most powerful FIMS resources for the majority of the game.

Interesting. Im on turn 23 as the babalonians and ive got 240 fame compared to the ai's having about 40...
dyhwang2 Sep 13, 2021 @ 3:24pm 
Originally posted by (>♡.♡)>:
Originally posted by dyhwang2:
Science is incredibly strong late game primarily because each of the 5 end game science techs gives +300 fame, and when you reach late game you're basically just trying to maximize your fame score before one of the game ending triggers go off.

That being said, industry is largely seen as the most powerful FIMS resources for the majority of the game.

Interesting. Im on turn 23 as the babalonians and ive got 240 fame compared to the ai's having about 40...

If you're on turn 23, you don't have access to the late game techs period.
View The Phenom Sep 13, 2021 @ 3:44pm 
Not at all, Science is probably one of the least important yields in the game (higher than Money, maybe). It's useful if you need to rush a specific military unit but otherwise not very important at all; Food, and Industry are the most important yields to focus on.

Once you get into the later eras, it becomes very easy to balloon in Science without really trying.
Last edited by View The Phenom; Sep 13, 2021 @ 3:45pm
Matthew Sep 13, 2021 @ 7:59pm 
Science is still important. Getting to the last era without any tech is pointless, so it still ultimately determines the pacing of the game. And on the long term, I think most of us are expecting things like Turkish schools and 100% production into science conversion to get changed, since finishing the entire last era of the tech tree in 4 turns is probably not intended.

HK is just different in that you get rewarded (fame) for other yields and you can't get to the last era off science stars alone.
(>♡.♡)> Sep 14, 2021 @ 5:48pm 
Well so far Ive gone pure science (yes I know its only tutorial game and its on begginer :P) and im kicking so much ass.

Im on turn 91, just hit medieval era with most of the medieval tech already reserached. Ive got 3.7k fame versus my enemies having less than 1k fame. 5 cities, and getting 300 influence per turn, and 140 money per turn.
GoldenTalon Sep 16, 2021 @ 5:43pm 
Originally posted by Matthew:
Science is still important. Getting to the last era without any tech is pointless, so it still ultimately determines the pacing of the game. And on the long term, I think most of us are expecting things like Turkish schools and 100% production into science conversion to get changed, since finishing the entire last era of the tech tree in 4 turns is probably not intended.

HK is just different in that you get rewarded (fame) for other yields and you can't get to the last era off science stars alone.

Yeah that's one of the differences I'm starting to really get - the fame mechanic is brilliant as it really looks at all aspects of the civ you've built. Science is just one factor.
knighttemplar1960 Sep 16, 2021 @ 6:16pm 
I've tried an all food run, an all industry run, an all money run, and an all science run. All food was the worst. Once you fill all your pop slots the excess food goes to waste. The all industry run was the best. The all science and all money runs were equal with each other. They just played differently.
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Date Posted: Sep 12, 2021 @ 6:49pm
Posts: 11