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I feel like a better way to make this competitive and make people to consider the option would be that every aspect of the old civ (except armies) should get the dubble of stats since they have more experience. This would be logical too since the civ is doing the same things for a longer time than the other ones. For the question of armies when you keep the civ they just should get based xp of a buff of damage to be competitive with the one of new era.
What i mean is that if you propose to keep the civ at least make it interesting because 10% more fame is nothing.
Another way to look at it, at least against the AI in single-player, is that the AI's are rarely going to end the game with more than about 10k-12k fame. They advance too quickly through the eras to get more than that. So as long as you are ending with around 14K or more, you are probably still going to win.
If you are looking for a compelling reason to transcend other than "I just want to", it can make sense to do it. Often if you hit an era really hard, you finish up a successful war and gain a lot of territory, the next era is going to finish extremely fast. You can delay it and get more fame, but transcending would allow you to move ahead slightly faster without losing out on the fame. Doing so would give you first grabs on cultures, wonders, unlock the next era tech tree, etc, without sacrificing as much fame.
There are a couple of eras with only ONE side for a particular theme (eg science, agra, etc). If its taken, and you want to focus on that...
10% is about 100-200 fame for a typical era? Not nothing, but not worth a lot of sacrifices either.
yeah that part of the game takes some getting use to
i dont think it would be a great strategy, yeah would work great if you could spam those astronomy houses in the same district, but you cant
Babylon would be my prime example of a transcending civ. If you don't have a lot of war, you can get by with these people.
Competitively, no, it almost certainly isn't so don't do it.
And sometimes, if you are behind, it can happen that there are no civs left that would help you, then staying the same civ might also be better, because then you at least get the 10% fame instead of something you don´t need.
So I think there are some cases when staying the same civ might be better than changing. But of course those are rather rare cases, under normal circumstances you probably want to change for the new bonus and district.
I think keeping culture makes sense when there is nothing to choose. For example you want to be Militaristic, but all the other Militaristic clutures have gone.
I've completed one full game as Zhou on Civilization level, and it was fine. But of course switching to other cultures has its advantages.
The big problem with that district is its highly reliant on starting location as without mountians its not nearly as effective .
Quite frankly the ONLY reason to keep a civ right now is to get achievements
Not that a 10% score boost is that much better, however if you're going into an era where you know you'll get a bunch of scoring opportunities (it's not just about the stars) and there's no pressing need to pivot your strategy getting the 10% boost to scoring can be more beneficial than yet another +1 food per farmer. It's also usually a better choice than having to pick a Civ which doesn't gel with what you've got so far, in those cases where opponents beat you to it.