HUMANKIND™

HUMANKIND™

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Surprise Sep 8, 2021 @ 3:27pm
Is keeping the same civilisation really a choice ?
I mean i feel that the added bonnus is of fame is so weak and the bonus of new civilisation is so strong that you don't really have to think twice before switching civilisation.

Im i the only one to think that way ? Did you find a good reason to not switch civilisation ?
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Showing 1-15 of 37 comments
Lonesomepoet Sep 8, 2021 @ 3:40pm 
I might be crazy but I feel like thats the point since changing cultures is a prime mechanic of the game
Surprise Sep 8, 2021 @ 4:05pm 
Yes i get that the goal is to combine civilisation that's why in a strategic point of view for me if you give the choice to keep the civ you should at least have a better reward than 10% more fame.

I feel like a better way to make this competitive and make people to consider the option would be that every aspect of the old civ (except armies) should get the dubble of stats since they have more experience. This would be logical too since the civ is doing the same things for a longer time than the other ones. For the question of armies when you keep the civ they just should get based xp of a buff of damage to be competitive with the one of new era.

What i mean is that if you propose to keep the civ at least make it interesting because 10% more fame is nothing.
Matthew Sep 8, 2021 @ 4:20pm 
The entire point of the game is to amass fame, so it still probably equals out overall. If you end up with a fame star or two less, your total end fame would still be the same.

Another way to look at it, at least against the AI in single-player, is that the AI's are rarely going to end the game with more than about 10k-12k fame. They advance too quickly through the eras to get more than that. So as long as you are ending with around 14K or more, you are probably still going to win.

If you are looking for a compelling reason to transcend other than "I just want to", it can make sense to do it. Often if you hit an era really hard, you finish up a successful war and gain a lot of territory, the next era is going to finish extremely fast. You can delay it and get more fame, but transcending would allow you to move ahead slightly faster without losing out on the fame. Doing so would give you first grabs on cultures, wonders, unlock the next era tech tree, etc, without sacrificing as much fame.
jonnin Sep 8, 2021 @ 5:24pm 
In the mid game you may want this so you can keep spamming a powerful district that you didn't want to linger forever in the old era to get done. You give up a new unit and building, but there are times when its worth it.

There are a couple of eras with only ONE side for a particular theme (eg science, agra, etc). If its taken, and you want to focus on that...
10% is about 100-200 fame for a typical era? Not nothing, but not worth a lot of sacrifices either.
Last edited by jonnin; Sep 8, 2021 @ 6:00pm
Jimib4158 Sep 8, 2021 @ 5:36pm 
better to switch and get a new building and unit.


yeah that part of the game takes some getting use to
Last edited by Jimib4158; Sep 8, 2021 @ 5:37pm
Astasia Sep 8, 2021 @ 5:50pm 
Might be rare situations where an emblematic district scales really well later in the game, like with Babylon. I could see an all Babylon run being pretty easy, the more regions you can get attached to your cities each with an Astronomy House will make getting the science and agrarian stars very easy, and worth a ton. It would be super boring though and I can't see why anyone would want to do that.
Jimib4158 Sep 8, 2021 @ 5:59pm 
Originally posted by Astasia:
Might be rare situations where an emblematic district scales really well later in the game, like with Babylon. I could see an all Babylon run being pretty easy, the more regions you can get attached to your cities each with an Astronomy House will make getting the science and agrarian stars very easy, and worth a ton. It would be super boring though and I can't see why anyone would want to do that.



i dont think it would be a great strategy, yeah would work great if you could spam those astronomy houses in the same district, but you cant
Twelvefield Sep 8, 2021 @ 6:30pm 
Originally posted by Astasia:
Might be rare situations where an emblematic district scales really well later in the game, like with Babylon. I could see an all Babylon run being pretty easy, the more regions you can get attached to your cities each with an Astronomy House will make getting the science and agrarian stars very easy, and worth a ton. It would be super boring though and I can't see why anyone would want to do that.

Babylon would be my prime example of a transcending civ. If you don't have a lot of war, you can get by with these people.
The Doctor Sep 8, 2021 @ 6:48pm 
If you're not playing competitively, then of course it's a choice. It's the AI so just have fun doing whatever you want to with the game.

Competitively, no, it almost certainly isn't so don't do it.
Ryu.82 Sep 9, 2021 @ 12:38am 
Well, there were a few situations where I prefered keeping the civ instead of changing it. For example when I played a science civ and was one era ahead in technology and there was no science nation left for the next era. So I stayed the same because I wanted to continue researching new techs.
And sometimes, if you are behind, it can happen that there are no civs left that would help you, then staying the same civ might also be better, because then you at least get the 10% fame instead of something you don´t need.

So I think there are some cases when staying the same civ might be better than changing. But of course those are rather rare cases, under normal circumstances you probably want to change for the new bonus and district.
Cao Cao Mengde Sep 9, 2021 @ 12:53am 
It's a viable strategy that works with some nations. Some civs have strong bonuses that you might want to hang on to for longer- for example, the Zhou Confucian Academy is one of my favorite Emblematic Districts in the game, and losing it when you change cultures is a real shame. That bonus stability and science is exceptionally useful, even towards the later game.
VDmitry Sep 9, 2021 @ 1:40am 
It's not just fame bonus, as the emblematic district remains. The unit is of course becoming obsolete, but not the district. Of course, you can only build it once per territory, so it could happen you cannot build it anywhere at some point.

I think keeping culture makes sense when there is nothing to choose. For example you want to be Militaristic, but all the other Militaristic clutures have gone.

I've completed one full game as Zhou on Civilization level, and it was fine. But of course switching to other cultures has its advantages.
Lonesomepoet Sep 9, 2021 @ 5:25am 
Originally posted by Yumi Sou:
It's a viable strategy that works with some nations. Some civs have strong bonuses that you might want to hang on to for longer- for example, the Zhou Confucian Academy is one of my favorite Emblematic Districts in the game, and losing it when you change cultures is a real shame. That bonus stability and science is exceptionally useful, even towards the later game.


The big problem with that district is its highly reliant on starting location as without mountians its not nearly as effective .


Quite frankly the ONLY reason to keep a civ right now is to get achievements
VDmitry Sep 9, 2021 @ 5:40am 
But when you choose the culture you already know the terrain.
archonsod Sep 9, 2021 @ 6:24am 
Originally posted by Surprise:
I mean i feel that the added bonnus is of fame is so weak and the bonus of new civilisation is so strong that you don't really have to think twice before switching civilisation.
What's the strength of switching to a new civilisation? Unique units are only slightly better than the one they replace (in most cases not to an extent that can't be countered by good terrain). The unique buildings can be slightly more useful, but you retain access to the one you have. Civilisation abilities themselves are much of a muchness; in a lot of cases you're just swapping +1/10% bonus production around.
Not that a 10% score boost is that much better, however if you're going into an era where you know you'll get a bunch of scoring opportunities (it's not just about the stars) and there's no pressing need to pivot your strategy getting the 10% boost to scoring can be more beneficial than yet another +1 food per farmer. It's also usually a better choice than having to pick a Civ which doesn't gel with what you've got so far, in those cases where opponents beat you to it.

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Date Posted: Sep 8, 2021 @ 3:27pm
Posts: 37