HUMANKIND™

HUMANKIND™

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1997 Sep 8, 2021 @ 2:13pm
I can't do it
I don't even know why I'm posting this because it's not like anyone will care that some rando isn't liking the game but I just need to vent I guess. I'm really mad at this game and I can't recall the last time I struggled so much with a new release. The curse of expectations maybe?

I've been playing strategy games since civ1, probably most of them since it's my favorite genre. The ones I don't like as much are usually the space 4x games because I prefer actual scenery and terrain, that's why Alpha Centauri was so great. And that's the the one aspect about Humankind I really like, the terrain features and elevation levels. Lots of fun, beautiful.

When I installed the mods to remove the turn limit and pollution game over from mod.io I thought my problems were solved, finally I could play the game and actually see the later eras, finally I could fight the AI for completion of the space program rather than chasing score until the turns run out.

BUT, the more I see, the more perplexing and irritating this game becomes. All the design choices are so bizarre to me. Either it's really unfinished or the lead designer is a lunatic, I just really don't know. I just don't know what's going on. There's so much stuff happening that drives me up the wall. If I were a bad man with bad thoughts I would almost have to suspect that the turn limit and pollution exists to make sure that no one makes it past a certain point of the game because they know it's not fully baked. Just a little ingame wall to slow down players, like the old arcade games would only give you three lives.

No point in listing all my grievances I guess, some of it is due to personal taste but I simply have to point out how confusing some of the game design here is. I feel like that android at the end of Blade Runner: "I've seen things you people wouldn't believe". So many people are happily posting about multiplayer, like this game is normal and makes sense and they just wanna play more of it. I'm so weirded out by it all.

Definitely the most "memorable" release in recent years for me. Good night!
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Showing 1-15 of 27 comments
Nareth Erakian Sep 8, 2021 @ 3:22pm 
I respect both positive and negative opinions, but I still have to ask a few things. :D

First, could you perhaps mention at least a few of the designs that bother you, just to help clarify the issues.
Second, I only played one match so far, but it ended in my victory by science and I wasn't particularly close to the turn-limit. (Was at ~260/300) and the polution hasn't even reached level 1 appearantly. So I'm surprised by it being considered a heavy hindrence in this post.

Maybe I was just lucky, but I'm still curious to get some more detail. Would probably also be more helpful for the devs to get more information. ^_^
I have stopped playing until they sort out the balance. I read somewhere that they at least removed omniscience from the AI. It's a good start.

They'll get there, but it will take a few patches.
Surprise Sep 8, 2021 @ 3:34pm 
I have seen a lot of people complain about pollution in the game but i don't understand what the problem is with it.

I have done 20+ game so far and none of them ended because of pollution that's why i don't get it.

I understand and i share some of your negative opinions and i think things could get a little more pollished in term of user experience but so far i really enjoy every game that i have done =D
AOM Sep 8, 2021 @ 5:39pm 
Originally posted by Nareth Erakian:
I respect both positive and negative opinions, but I still have to ask a few things. :D

First, could you perhaps mention at least a few of the designs that bother you, just to help clarify the issues.
Second, I only played one match so far, but it ended in my victory by science and I wasn't particularly close to the turn-limit. (Was at ~260/300) and the polution hasn't even reached level 1 appearantly. So I'm surprised by it being considered a heavy hindrence in this post.

Maybe I was just lucky, but I'm still curious to get some more detail. Would probably also be more helpful for the devs to get more information. ^_^
The pollution thing is mystifying. To affected players, it dooms every game. Those who are unaffected never seem to see it rise at all. One person (whose post I can't find) said the German EQ produces massive amounts of pollution. Maybe the issue is related to a culture spamming a pollution-generating EQ and the failure to remove the AI who always picks that culture from the "players" in your game?
Jimib4158 Sep 8, 2021 @ 5:51pm 
yeah ihave my gripes too, but generally like the game even with my few b@tches

It would help if you listed your most disliked points, instead of saying so many, easier to agree with you if i knew on what.

My biggest number one is forcing peace on me......thats bunk, id rather see an end sequence that my subjects execute me ......give me my war or give me death, am i not the ruler or what? What unseen God is forcing my nation to peace when were winning?
Last edited by Jimib4158; Sep 8, 2021 @ 5:53pm
jonnin Sep 8, 2021 @ 5:52pm 
It has to be play style or something. I mean, like it, don't like it, that is just the human side of a game. Plenty of big titles that I don't like, some, after buying.
But play style... something some people (like you, but your complaints echo many others') are doing is vastly different from my experience.
- I have not had pollution, every game I have played ended with "the planet was green and in great shape etc".
- I have beaten the space race in 400 turns or so on the slow game setting, and I was not trying to do that as a focus, it just sort of happened -- oh, hey, I can DO that this time kind of thing.
- I have gotten to the last era and lingered there too, easily spend 200/600 turns there if you wanted. There isnt a lot of point in that, but you could. The AI seems to give up the idea of war after the medieval era, and so you won't get to go all WWIII on them, but instead, you get to play tanks vs swords, which is not really rewarding more than once.

I wish I knew what the difference was. I just do my thing, each game different, unplanned, and adapted to the world I spawn into. I also have not encountered the huns or any kind of aggressive AI. All they ever did was kill my scouts in the ancient era, or try to sack an outpost or two, but never really came at me with anything resembling a real threat. The neutral cities did a bit, but they also have limits to their trolling.
Swisspike Sep 8, 2021 @ 7:14pm 
Originally posted by evilheinz:
I don't even know why I'm posting this because it's not like anyone will care that some rando isn't liking the game but I just need to vent I guess. I'm really mad at this game and I can't recall the last time I struggled so much with a new release. The curse of expectations maybe?

I've been playing strategy games since civ1, probably most of them since it's my favorite genre. The ones I don't like as much are usually the space 4x games because I prefer actual scenery and terrain, that's why Alpha Centauri was so great. And that's the the one aspect about Humankind I really like, the terrain features and elevation levels. Lots of fun, beautiful.

When I installed the mods to remove the turn limit and pollution game over from mod.io I thought my problems were solved, finally I could play the game and actually see the later eras, finally I could fight the AI for completion of the space program rather than chasing score until the turns run out.

BUT, the more I see, the more perplexing and irritating this game becomes. All the design choices are so bizarre to me. Either it's really unfinished or the lead designer is a lunatic, I just really don't know. I just don't know what's going on. There's so much stuff happening that drives me up the wall. If I were a bad man with bad thoughts I would almost have to suspect that the turn limit and pollution exists to make sure that no one makes it past a certain point of the game because they know it's not fully baked. Just a little ingame wall to slow down players, like the old arcade games would only give you three lives.

No point in listing all my grievances I guess, some of it is due to personal taste but I simply have to point out how confusing some of the game design here is. I feel like that android at the end of Blade Runner: "I've seen things you people wouldn't believe". So many people are happily posting about multiplayer, like this game is normal and makes sense and they just wanna play more of it. I'm so weirded out by it all.

Definitely the most "memorable" release in recent years for me. Good night!

If you're leaving, can I have yer stuff?
Matthew Sep 8, 2021 @ 7:45pm 
Originally posted by AOM:
Originally posted by Nareth Erakian:
I respect both positive and negative opinions, but I still have to ask a few things. :D

First, could you perhaps mention at least a few of the designs that bother you, just to help clarify the issues.
Second, I only played one match so far, but it ended in my victory by science and I wasn't particularly close to the turn-limit. (Was at ~260/300) and the polution hasn't even reached level 1 appearantly. So I'm surprised by it being considered a heavy hindrence in this post.

Maybe I was just lucky, but I'm still curious to get some more detail. Would probably also be more helpful for the devs to get more information. ^_^
The pollution thing is mystifying. To affected players, it dooms every game. Those who are unaffected never seem to see it rise at all. One person (whose post I can't find) said the German EQ produces massive amounts of pollution. Maybe the issue is related to a culture spamming a pollution-generating EQ and the failure to remove the AI who always picks that culture from the "players" in your game?

Probably has more to do with difficulty. Higher level AI's get to the last era faster, and they have more base yields to spam out more districts. Getting to the last era on turn 130 means 170 potential turns of pollution, and it will be inevitable unless the game is ended in some other way before that.
AOM Sep 8, 2021 @ 7:49pm 
Originally posted by Matthew:
Originally posted by AOM:
The pollution thing is mystifying. To affected players, it dooms every game. Those who are unaffected never seem to see it rise at all. One person (whose post I can't find) said the German EQ produces massive amounts of pollution. Maybe the issue is related to a culture spamming a pollution-generating EQ and the failure to remove the AI who always picks that culture from the "players" in your game?

Probably has more to do with difficulty. Higher level AI's get to the last era faster, and they have more base yields to spam out more districts. Getting to the last era on turn 130 means 170 potential turns of pollution, and it will be inevitable unless the game is ended in some other way before that.
I have a mod in that stops pollution, so I guess that's why it's never been a problem for me. I'm not sure it's difficulty level related. Is everyone playing on higher difficulty levels running into this?
Oddible Sep 8, 2021 @ 8:37pm 
Bad troll is bad. Hey guys, this game is terrible, it has so many things which are terrible. I modded the game to be able to play into gameplay that no dev ever intended and even that is terrible. The list of terrible things is so long that rather than actually be a productive contributor to making things better I'll just flop on the floor like a child throwing a tantrum for a bit. Oh there, I still don't feel better, these devs can't even get my tantrum right. Amplitude sucks.
Last edited by Oddible; Sep 8, 2021 @ 8:38pm
Swisspike Sep 8, 2021 @ 8:38pm 
Originally posted by AOM:
Originally posted by Matthew:

Probably has more to do with difficulty. Higher level AI's get to the last era faster, and they have more base yields to spam out more districts. Getting to the last era on turn 130 means 170 potential turns of pollution, and it will be inevitable unless the game is ended in some other way before that.
I have a mod in that stops pollution, so I guess that's why it's never been a problem for me. I'm not sure it's difficulty level related. Is everyone playing on higher difficulty levels running into this?

From what I have read, this seems to be the case, especially on longer games.
Beefers Sep 8, 2021 @ 8:42pm 
Originally posted by Matthew:
Originally posted by AOM:
The pollution thing is mystifying. To affected players, it dooms every game. Those who are unaffected never seem to see it rise at all. One person (whose post I can't find) said the German EQ produces massive amounts of pollution. Maybe the issue is related to a culture spamming a pollution-generating EQ and the failure to remove the AI who always picks that culture from the "players" in your game?

Probably has more to do with difficulty. Higher level AI's get to the last era faster, and they have more base yields to spam out more districts. Getting to the last era on turn 130 means 170 potential turns of pollution, and it will be inevitable unless the game is ended in some other way before that.

Can say it has nothing to do with difficulty in my experience, I play on Humankind and have never once seen pollution go over Low in any game I have played, sitting at roughly 200 hours now. I think it has a lot more to do with playstyle honestly. I never build any pollution producing districts myself, not even a train station or aerodome etc, by this point in the game my production is already in overkill territory and I have basically won so I see little point in getting any of the pollution buildings to begin with even if they did not produce pollution.
Last edited by Beefers; Sep 8, 2021 @ 8:42pm
AOM Sep 8, 2021 @ 8:44pm 
Originally posted by Swisspike:
Originally posted by AOM:
I have a mod in that stops pollution, so I guess that's why it's never been a problem for me. I'm not sure it's difficulty level related. Is everyone playing on higher difficulty levels running into this?

From what I have read, this seems to be the case, especially on longer games.
Gotcha. Hopefully, it will be addressed in a patch soon.
AOM Sep 8, 2021 @ 8:48pm 
Originally posted by Beefers:
Originally posted by Matthew:

Probably has more to do with difficulty. Higher level AI's get to the last era faster, and they have more base yields to spam out more districts. Getting to the last era on turn 130 means 170 potential turns of pollution, and it will be inevitable unless the game is ended in some other way before that.

Can say it has nothing to do with difficulty in my experience, I play on Humankind and have never once seen pollution go over Low in any game I have played, sitting at roughly 200 hours now. I think it has a lot more to do with playstyle honestly. I never build any pollution producing districts myself, not even a train station or aerodome etc, by this point in the game my production is already in overkill territory and I have basically won so I see little point in getting any of the pollution buildings to begin with even if they did not produce pollution.
Could it be related to how you interact with the AIs? Some people vassalize or ally with them, others eliminate them or keep them hemmed in and small.
Silky Rough Sep 8, 2021 @ 8:56pm 
Pollution has never been a problem for me. Probably because I rage quit, or fall asleep, half way through most of my games.
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Date Posted: Sep 8, 2021 @ 2:13pm
Posts: 27