HUMANKIND™

HUMANKIND™

View Stats:
allybhoy Sep 7, 2021 @ 8:03am
That's me in the corner..losing my religion
I don't know how it happened, or how to get it back. I was happily building my empire and I found I couldn't build a holy site. It had disappeared from the build menu. I looked at the religion screen and my lovely green Egyptian religion was now pink and belonged to my pink neighbour. Is there anyway to reclaim the religion? Or how do I stop it happening next game?
< >
Showing 1-8 of 8 comments
MinionJoe Sep 7, 2021 @ 8:14am 
Revoke the Irreligion civic.
allybhoy Sep 7, 2021 @ 8:15am 
I hadn't got nearly that far. It was only in the initial age and I was yet to build a holy site. I tried to build numerous religious wonders to try outfaith the other civ, but it had completely taken ownership of the religion
Gefreiter Reiter Sep 7, 2021 @ 10:16am 
nice quote love that song ^^
SirKnechtalot Sep 7, 2021 @ 11:30am 
Once it´s gone you better adopt your neighbours faith.

If you manage to become leader in said religion and later switch to atheism you get reembursed the other players influence cost? Is my assumption correct?
allybhoy Sep 7, 2021 @ 12:00pm 
Originally posted by SirKnechtalot:
Once it´s gone you better adopt your neighbours faith.

If you manage to become leader in said religion and later switch to atheism you get reembursed the other players influence cost? Is my assumption correct?


I had a look at the in game wiki. Apparently if your neighbour adopts your religion and builds the holy site, then he becomes religion leader. You have to build the next eras site first to get it back.
Thineboot Sep 8, 2021 @ 7:22am 
While I haven't run into this problem can you share the link you're referencing, allybhoy, please? I've tried to find this particular page but couldn't find it.
allybhoy Sep 10, 2021 @ 3:04pm 
Its not a page. Its the in game wiki. Here is the text. Or if you are in game search for state religion

"State Religion
The first Religion a player creates automatically becomes their State Religion. They also gain the ability to change their State Religion to any Religion that is present in at least one of their Territories. Doing so will trigger a Reformation which lasts five turns and applies the following status modifiers:

Stability is reduced.
No more Faith is produced in the Empire’s Territories.
The State Religion cannot be changed.
Once the Reformation is over, Territories your Empire controls will begin producing Faith for your new State Religion, regardless of what Religion they currently follow. Any Holy Sites in your Empire will begin producing Faith for the new Religion too, on top of their production for other Religions.

Players can change the name of their Religion. However, using the default name is required for specific Events to trigger.

Tenets
Tenets are representations of the principles and commandments of a Religion that players can unlock when their Religion has enough Followers. Each Tenet has a specific effect that reflects its inspiration. For instance, a Tenet encouraging the tithing of the rich would give a +1 Gold per Follower to the players adopting it. Tenets are spread into tiers, the last of which contains stronger but fewer Tenets than the first. Like Tenets, new tiers are reached when a player has accumulated enough Followers.

Holy Sites
Holy Sites are specific Districts that increase the Faith of their affiliated Religion(s) in the Territory they are erected. They are built in the same way as Cultural Wonders some of which are Holy Sites themselves. If one of those Cultural Wonders is constructed by an Empire with a State Religion, then it becomes one of its Holy Sites. This enables Empires with the same State Religion to gain traction in their Religion and challenge the Religious Leader.

Religious Leader
When multiple Empires follow the same Religion, only one chooses which Tenets it will select. This Empire is the Religious Leader, and it is also the only one that gets to build new Holy Sites.

The Religious Leader is always the Empire with the Religion as State Religion that controls the majority of its Holy Sites. Consequently, the creator of a new Religion is its de facto leader."
Thineboot Sep 10, 2021 @ 3:42pm 
Ah, thanks, allybhoy :)

Seems I have to stop using to "Players can change the name of their Religion. However, using the default name is required for specific Events to trigger." for more flavor as it results in less Events :(
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Sep 7, 2021 @ 8:03am
Posts: 8