Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
The only problem I could see with implementing a force end turn would be diplomacy. Nothing else should really prevent force end turn.
But after all things are resolved you STILL have to hit the END TURN button? WHY?
user:
- oh #$%^ I wanted to pick my next culture and move up
- ... I wanted to tell the AI to die in a fire
- .. I wanted to take control of that guy to tell him to ransack the lair one tile over that he ignores on auto explore
... and 20 or so other actions that the AI would never be able to see that you wanted to do.
so, instead of auto end turn you now have a toggle that you have to watch like a hawk because you have 1/3 of a second to click it so you can toggle it when you want to do something different? There isnt really a great answer that lets you both auto-end turn AND do the extras you need to do from time to time.
--Perhaps you would like progress quest?--
All valid points
Just suggesting it be an option like it has been in Civilization IV to VI
I know this game is not CIV, but games borrow good ideas from each other all the time, which is how they improve
Is there and option for that in Civ? I only have like 200h in it, so I might have missed that option, or I turned it off day one and never thought about it again ^^;
Well it's not the end of the world, I do have a few options: 1) sooner or later I'll get enough fame to make an excellent city; 2) I can raze the unwanted city back into an outpost; 3) I can do something better with my time than to play this game; 4) I can stop belly-aching about this particular defect-cluster persisting so long in this new game, and be happy that it (unlike Civ6) has an active devteam, and that the game's codebase is probably still clean enough and it's early enough in the game's lifetime, that annoying defects such as this one will eventually be diagnosed and repaired.
I guess this must be one of the "obligatory" hints, rather than one of the "mandatory" hints which can be "disabled" by mucking around in the game Settings/UI?
It'd sure be nice if the "obligatory" and "mandatory" popups were reworded, so that they're clearly "commands" to the gameplayer, i.e. "You must convert an outpost into a city, before you'll be allowed to end this turn." ;->